Should they increase the size of the ability bar (nr of available action bar slots)?

  • Arsenic_Touch
    Arsenic_Touch
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    Yes. We need a bigger skill bar. Make weapon swaps non instantaneous or with a cooldown.
    I'd prefer 3 more slots for support skills. They could also just add one slot for your armor skill.

    Blah voted for wrong one, there already is a delay with weapon switching whether a bug or intentional, doesn't need to be worse.
    Edited by Arsenic_Touch on June 19, 2014 12:32PM
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  • SienneYviete
    SienneYviete
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    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    Eldhaaril wrote: »
    Just one more slot would be awesome I think, oh and also to the fellow who dislikes the quickslot wheel grab this addon esoui.com/downloads/info258-GreymindQuickSlotBar.html it works a treat.

    Thanks and just for the record...I am a 42 year old Mother....not a fellow. lol ;)

    lol my mistake ma'am :)
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  • Aoifesan
    Aoifesan
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    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    If you had as many bars as other mmos it would be near impossible to use them. Go ahead try moving your mouse around while moving with WASD and trying to hit 9 on your keyboard

    Lrn 2 type Newb.
  • kassandratheclericb14_ESO
    Other
    Aoifesan wrote: »
    If you had as many bars as other mmos it would be near impossible to use them. Go ahead try moving your mouse around while moving with WASD and trying to hit 9 on your keyboard

    Lrn 2 type Newb.

    Hello Pot, please meet Kettle. :\
  • Aett_Thorn
    Aett_Thorn
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    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    I really just want one more slot for a power that stays between weapon swaps. This way you could put a toggle there so that it would stay, or a power that is really helpful regardless of what weapon you're using. Would help to even things up between those who need/want to use a toggle power and those that don't.
  • Shaun98ca2
    Shaun98ca2
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    No. The current system is fine.
    This is MOSTLY a Sorcerer problem as they have NUMEROUS toggels. 1 toggle slot would just be a world of hurt as they have to choose what to put there much like the current system we already have.
  • dennissomb16_ESO
    dennissomb16_ESO
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    No. The current system is fine.
    I go back and forth on this subject, but in the end I kind of like it. To me it adds a little deeper meaning to my set ups, prevents the one size fits all kind of builds. Then after a bad fight I think "damn it, if I just had 1 or 2 more slots !!"
  • Vuron
    Vuron
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    No. The current system is fine.
    The game is too easy as it is and I play a NB.

    Having more skills just means more OP combinations, more balancing problems, no thought going into builds, and it wouldn't change the flavor of the month builds as everyone would just use the same 10 skills instead of 5.

    I've played the unlimited skills with cooldown games and I think this is one of the design decisions that ESO actually got right.
  • redferne.requiemneb18_ESO
    Other
    I wouldn't mind an extra "Toggle" slot like the Ultimate one.
    But beside that I like the system as it is. Finding a new combination of skills and test it is part of the fun for me.
  • zgrssd
    zgrssd
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    No. The current system is fine.
    We cannot really look at the blance is now. The MMO is new (3rd month). It is not fully balanced yet. And this would severaly affect balance making a well rounded combat even harder.

    Personally I think 5+Ultimate (with maybe one being used for a toggle) is fine. Without a gaming mouse using more then the Hotkeys we have now is hard to impossible in combat.
    We would at tops end up having a "dump slot" to put the toggle/long duration abilities too. Nobody without toggle abilities would be really able to reach them, so it would only be helpfull for Sorc and NB. And I would wait till they fix the broken abilities before trying to increase the combinations.
    If you choose to put 3 toggles on your quickbar, that was your choice. And you have to suffer the drawbacks.

    Note that the devs provided several ways for Addons to help with the Quickbar and Consuemable slot:
    http://www.esoui.com/downloads/info258-GreymindQuickSlotBar.html
    has been noted already

    But there are several gear & Skill swappers too (can only be done out of combat, as manual skill swap):
    http://www.esoui.com/downloads/info554-SaveSkillBuilds.html
    http://www.esoui.com/downloads/info530-SWAPS-SwapSkillsv2.1.html
    http://www.esoui.com/downloads/info577-GearSwap.html
    http://www.esoui.com/downloads/info52-WykkydsOutfitter.html (both)

    The addon API is part of the game as provided and designed by the Devs. You can choose not to use it, like you can choose not to use Heavy Attacks.
    Edited by zgrssd on June 19, 2014 1:30PM
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  • danreckerpreub18_ESO
    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    Personally, I would like one, maaaaybe two more slots. The current system discourages trying new things once you have a setup that works, although this could be mitigated by allowing respecs of individual skills. I'm still curious as to why I can't choose both morphs of a skill - It's another skill point spent, after all. As long as both versions can't be on the same combat bar, I don't see any major adverse effects.

    At minimum, I want a toggle-only type ability slot. Skills that can be either on or off are annoying when they take up 20% of your available slots, resulting in a more spammy feel to combat, especially when you are trying to remain versatile. As a nightblade, I almost require Siphoning Attacks on my bar for longer fights, or when soloing VR6+ content.

    I can be successful as a weapon / stam based NB in medium armor, but to remain competitive / versatile enough to stay alive, my bar consists of...

    Impale - Ranged finisher for things with obscene amounts of health

    Swallow Soul - I like living, and souls are delicious. Used rarely, and usually only at the start of combat

    Siphoning Attacks - I can fight with this on full time, and still do fairly well

    Magnum Shot - Because punting everything everywhere while bouncing around frantically makes for a hilarious amount of survivability.

    Surprise Attacks - From behind as an opener. Don't worry, I always yell surprise first.

    Ult:
    Flawless dawnbreaker - Because passive weapon based damage bonus


    Thats 2/6 passives, a finisher, an opener that gets used once per combat, soul condiments which get used once per combat, and a spammable. It's fun the first 18,000 times, but it's starting to get a bit old. I have a Dual wield offbar for AOE, but that's equally rigidly boring, and weapon swap is unresponsive / laggy / buggy enough that if it takes longer then the 60-70ms of reaction time high end VR combat requires, I become instant kitty paste.

    One or two more slots would go a long way, I might actually be able to use strategy instead of spam.
  • Shaun98ca2
    Shaun98ca2
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    No. The current system is fine.
    HOW can somebody say the system discourages trying new things. You get 5 slots out of what a potential 100 abilities?

    If theres10 abilities and 10 slots your really not "trying" anything everything is just available to you.

    With 5 slots there seems to be No perfect setup as theres always that 1 ability you wanted or could of used.
  • Dusty5
    Dusty5
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    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    I agree we need a larger action bar but the Dev's have said no it will not happen. Reason is because ESO is a multiplatform mmo we have to be restricted for console players. Since ZOS console release is off track and delayed anything that would slow this down more will be ignored. Its all about sticking new people for another 60 bucks before landing back in the bargain bin.
  • RangerChad
    RangerChad
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    Other
    IF they do add to it, I only want that one extra slot. If I had that one extra slot I could improve my effectiveness as support.
  • Heishi
    Heishi
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    No. The current system is fine.
    This may be because Guild Wars 1 was my main MMO for a long time, but I believe that a limited skill bar forces you to think more strategically. It also requires you to have skills and be competent in your character.

    If you play properly, there's no reason you should have to throw your whole skill set at one enemy. The fact that they let you swap weapons to go between two sets of skills already seems overly generous to me.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • RylukShouja
    RylukShouja
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    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    I would love just one or two more slots.
  • kieso
    kieso
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    Other
    Im fine with how it is now but I wouldn't be against 2 more slots max.
  • edwar368
    edwar368
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    This
    Dusty5 wrote: »
    I agree we need a larger action bar but the Dev's have said no it will not happen. Reason is because ESO is a multiplatform mmo we have to be restricted for console players. Since ZOS console release is off track and delayed anything that would slow this down more will be ignored. Its all about sticking new people for another 60 bucks before landing back in the bargain bin.

  • FrauPerchta
    FrauPerchta
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    No. The current system is fine.
    Action bars fine. Only change to Action bars I would make is to allow the same weapon to be slotted for both bars. So when you swap bars only your available actions change.

    Give us proper Quick slots. This circle debacle just doesn't work. It's so bad I don't really ever use it and when I do it's just that first slotted potion. Worst implementation of Quick slots I've ever seen
  • Adramelach
    Adramelach
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    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    I wish we had another couple of slots, absolutely.
  • catpower
    catpower
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    No. The current system is fine.
    Having played games where you can easily have 30 or more buttons to mash, I much prefer this system as is.

    Less cluttered interface and it gets me to plan for encounters in a way that having 30 skills available does not (definitely not saying that there is no skill involved in games with tons of skills available, there is, it is just different).

    I remember guild wars 1 and how refreshing it was after playing Everquest and lord of the rings online (LOTRO) where you have 4 to 7 skill bars with 10 skills each (no joke).

    One other game that has taken a different approach is DDO (dungeons and dragons online). You can have tons of skill bars, but it is very easy to cycle through them, so you can only have one visible at a time and still get to everything.

    I guess I like the simplicity of ESO's system. To be totally forthcoming I do use Wykyd's add-on that lets you set up skill sets. I have a leveling set for skills I am leveling, a set for undead and daedra, and a boss set. Works really well!
  • Blackwidow
    Blackwidow
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    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    I think the skill bar is fine.

    We need a real quickbar for potions. The set up we have now is for consoles and it is crap.
  • AinGeal
    AinGeal
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    Yes. We need a bigger skill bar. Make weapon swaps non instantaneous or with a cooldown.
    Many of the skills are situational. Having them at your disposal when the need for them arises is good.

    However, what about build diversity. This is good when the skills are multi-situational that way you can come up with a build you like that can handle any situation you find yourself in.

    The current system doesn't really cut it. You can find yourself in situations where you are saying to yourself "man I wish I had X skill slotted right now".

    The game already has multiple mechanics in place to create build diversity.

    Limited skill points. With only so many to put where you want. You'll have to make choices where you either unlock one skill or the other but not both.

    The gear used is another. With only being able to use two weapons out of the six choices. You can only use the skills provided by the weapon you are using. Same goes with armor...sorta. This one can use a change. Access to the active should require wearing 5 pieces. This way you have to make a choice there too.

    With all the other mechanics in place, they can easily open up the number of slots on the skill bar. However, I think the intent is to make it console friendly.
  • Azzuria
    Azzuria
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    No. The current system is fine.
    Why the huge push form more WoW-esque wall-of-buttons?
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
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  • Opioid
    Opioid
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    Other
    I'm ok with the number of skills on the bars, but I would rather see a larger number of bars with some kind of system of swapping weapons as well as being able to easily swap between 2-3 bar sets for each weapon.
  • Warhealer
    Warhealer
    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    Expand the bar but put limits on it.
    I.E Expand it to 7 boxes. but limit what can go in them. I.E 5 Active slots 2Armor/ Guild buff slot. and then the Ultimate.

    5 Actives will be for class skills(to include Guild active dmg skills-Silver bolts, mage rune ect).
    2 slots for either Guild buffs or armor buffs
    1 Ultimate.
    This would allow for new dynamic play styles.
  • SFBryan18
    SFBryan18
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    No. The current system is fine.
    Works great with a PS3 controller.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Yes. We need a bigger skill bar. Make weapon swaps non instantaneous or with a cooldown.
    Warhealer wrote: »
    Expand the bar but put limits on it.
    I.E Expand it to 7 boxes. but limit what can go in them. I.E 5 Active slots 2Armor/ Guild buff slot. and then the Ultimate.

    5 Actives will be for class skills(to include Guild active dmg skills-Silver bolts, mage rune ect).
    2 slots for either Guild buffs or armor buffs
    1 Ultimate.
    This would allow for new dynamic play styles.

    Amen. That will do tbh.
  • Morbaine
    Morbaine
    Soul Shriven
    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    With the wide variety of abilities I would like to see more of them available on one action bar. I can appreciate the small UI but combat can get really repetitive with so few skills. Though i do just fine swapping between weapons and will not be overly sad if we never see more skills, if they add a cool down I will have to have more skills on each action bar. As a NB I am quite fragile and timely weapon swaps is the difference between life and death for me on several occasions.
  • Azzuria
    Azzuria
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    No. The current system is fine.
    Maybe have a few 'preset' action bar setups that you can swap in and out rapidly while out of combat. Like three per weapon. Set up a Fighter's Guild daedra / undead bar, a CC-bar, an AoE bar, a single-target dps bar. etc. So instead of swapping out one ability here and there the long way, just swap out the whole bar.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
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