Should they increase the size of the ability bar (nr of available action bar slots)?

thaxs
thaxs
Soul Shriven
The action bar slot currently has 5 slots for abilities. Plus 1 Ultimate
Would you like to have more? Please also explain why (For example to add more versatility).
Personally I would like to have up to 10 abilities + 1 Ultimate. To compensate I think weapon swaps should not be instantaneous, or should have a cooldown.
Edited by thaxs on June 19, 2014 11:36AM

Should they increase the size of the ability bar (nr of available action bar slots)? 291 votes

Yes. We need a bigger skill bar. Make weapon swaps non instantaneous or with a cooldown.
6%
Arsenic_Touchderuddb14_ESOwilliamburr2001b14_ESOp_tsakirisb16_ESOXozahBloodfangtxfeinbergsub17_ESONetViperXthaxsTavrin_CallasThelrynnSwampsterAinGealUsedKittenscuttlefish70Falmeryiunkoomfgitsbatman 18 votes
Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
42%
smflynn_ESONavisaRestirnaeiGilvothItsMeTooAett_Thornaletad11_ESOh1roshim4_ESOSananabWolfaenShpongleSinisterJointJade_Knightblazerb14_ESOJJDrakkenKevinmonNeoliteskennedysocalb14_ESOtraigusb14_ESO2yenkin2001b14_ESOandreas.rudroffb16_ESO 123 votes
No, but we need a weapon swap cooldown.
1%
BlooddancerKorproklichmeisterdsalterSanibel 5 votes
No. The current system is fine.
43%
OktaineVuronTabbycatmanyrabidratsNsainveneficusMisterJimothySpyfox007_ESOmoxsapphire_ESOjoshisanonymousIorailjaybo1727Eivarcaschotchb14_ESOers101284b14_ESOAzzuriaEsha76PyatraLonePirateLeesha 127 votes
Other
6%
Opioidkassandratheclericb14_ESOTannakaobiInvictoNZferzalrwb17_ESOredferne.requiemneb18_ESOmar1ano1987nrb18_ESOTavore1138niocwyRangerChadLoco_MofoDaRedkiesoPBpsyFairydragon3Calandraewolfguard101Ryoendymon 18 votes
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    No. The current system is fine.
    I prefer the limited action bar slots. Turns combat into a strategic challenge instead of a memory challenge. I sometime would give an arm or a log for one more but on the whole I like having to make those hard decisions about what should be on there for which encounter.
  • niocwy
    niocwy
    ✭✭✭
    Other
    I think that the current number of slots is fine.

    Well....maybe one more skill slot wouldn't hurt. But I'm already happy with what we have.

    BUT...they should make the weapon swap more reactive/friendly than it is right now.

    By the way, this topic have already been discussed one or two month ago. You might want to go on the old thread if you're looking for more opinions.
    Look at my profile picture. Visualize that muffin...smelling it...taking a bite...
    Are you hungry now ?
    Good.
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    Other
    could I just get a better potion UI. I really suck at switching during combat with that little wheel and would prefer to have multiple buttons for different potions
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    Other
    Though I would like an extra skill slot, I would prefer they make the damn swap responsive. If they added an intentional swap cooldown I would be out immediately and I love the game.
    Edited by PBpsy on June 19, 2014 11:42AM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    No. The current system is fine.
    PBpsy wrote: »
    Though I would like an extra skill slot, I would prefer they make the damn swap responsive. If they added an intentional swap cooldown I would be out immediately and I love the game.

    There IS already a "cool down" there is an intentional delay.
  • kassandratheclericb14_ESO
    Other
    I'm gonna say other on this. I think sometimes (as I am not the best of players) that having this small bar is harder for me to play. But that is my weakness. In WoW I had little bars everywhere and tons of other things and it was easier as I could choose from tons of things. It kinda made me lazy.

    They made it this way on purpose and WITH purpose. I don't think it limits the game it is just different. If look at it from an immersion view then how many things would a person legit be able to do. Look from a combat standpoint it makes one choose wisely and one must figure out the best for the type of character one plays.

    The actual issue I have more that this is I am constantly accidentally using potions because I get in battle and my fingers get all happy and I hit the potions without meaning to do so. Still I suspect that is my problem not the games.
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    Other

    The actual issue I have more that this is I am constantly accidentally using potions because I get in battle and my fingers get all happy and I hit the potions without meaning to do so. Still I suspect that is my problem not the games.

    This is where a mouse with multiple buttons comes handy, I use my scroll click to switch weapons, and two extra buttons on the mouse for potions and voice chat
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    Hilgara wrote: »
    I prefer the limited action bar slots. Turns combat into a strategic challenge instead of a memory challenge. I sometime would give an arm or a log for one more but on the whole I like having to make those hard decisions about what should be on there for which encounter.
    So before each fight you faff around with the skill panel dragging and dropping skills you need for the next one?

    Really?

    The UI makes no provision for skill/armour swapping (beyond the skill bar swap from weapon swapping) so all this flexibility is bought at the cost of endless skill fiddling.

    You may find that fun, most wouldn't I'd suggest.

    Oh, you use add-ons, I forgot. Not a valid process IMO for reasons I've gone over before it's crass to base one's playstyle on using a tool that you have no reason to expect to still be around tomorrow.
    Edited by fromtesonlineb16_ESO on June 19, 2014 11:53AM
  • SienneYviete
    SienneYviete
    ✭✭✭✭✭
    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    Just one more slot would be awesome I think, oh and also to the fellow who dislikes the quickslot wheel grab this addon esoui.com/downloads/info258-GreymindQuickSlotBar.html it works a treat.
    Edited by SienneYviete on June 19, 2014 11:51AM
    Delta
    Valheru's
  • thaxs
    thaxs
    Soul Shriven
    Yes. We need a bigger skill bar. Make weapon swaps non instantaneous or with a cooldown.
    Thanks for the comments so far. Very interested in what everyone has to say. Some great points/ideas/problems have been raised already.

    I personally dislike having to switch weapons JUST to use an additional 1-2 abilities in a fight. The weapon swap lag adds to the frustration. Having to change skills in certain boss fights/situations is also a minor annoyance.
    Edited by thaxs on June 19, 2014 11:55AM
  • Ryoendymon
    Ryoendymon
    ✭✭
    Other
    Other: Yes we need a slightly bigger bar, but this could be alleviated if toggled abilities did not turn off when weapon swapping unless you swap to a weaponset that wont allow the ability.
  • DDemon
    DDemon
    ✭✭✭✭
    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    I don't like playing with a demented character, having the ability to use only 6 at a time (12 with the laggy an unresponsive swap) seems silly to me, how can you not remember the spells you spent ages on training?

    As far as I can see the skills are already limited by mana or stam use, the only change they could add would be the passives you would get from slotting certain skills. For example, let only 6 of the skills effect your passives.
  • JungleBoot
    JungleBoot
    ✭✭✭
    No. The current system is fine.
    ESO combat is action based and not turn-based with major cool downs like you see in other MMOs. At least they break the mold on that point and give the die-hard MMO gamers the finger. I support that. There are too many left over "staple" MMO notions about what makes an MMO successful floating around. Grinding is one of them. Oh my god, how people find that fun is beyond me.

    Anyway, expanding the skill bar to include other abilities is what will lead to "cool downs". People will complain about how this class or that class is able to fire off an ability and they can't get an attack. From that moment on, you can watch the rest of the game go down in flames.

    ESO is not a full fledged MMO. I really wish people would catch on to that.
    Platform: PS4
    CP 405
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    Other
    I think the system is fine, but you should have up to six customized skill sets for each weapon to allow for variation which can only be changes out of battle, there is simply too many skills and little reason to use them.

    There is an add-on, but it should be a pretty basic feature imo.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    No. The current system is fine.

    Oh, you use add-ons, I forgot. Not a valid process IMO for reasons I've gone over before it's crass to base one's playstyle on using a tool that you have no reason to expect to still be around tomorrow.

    Is that the only tune you know? I got the message, you don't like addons. That's fine, your choice.
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    Other
    Shaun98ca2 wrote: »
    PBpsy wrote: »
    Though I would like an extra skill slot, I would prefer they make the damn swap responsive. If they added an intentional swap cooldown I would be out immediately and I love the game.

    There IS already a "cool down" there is an intentional delay.

    You mean the ~1-1.5 seconds animation when it actually responds to the key press release? I don't really consider that a coolddown.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • lichmeister
    lichmeister
    ✭✭✭
    No, but we need a weapon swap cooldown.
    i vote no but would like to see some form of additional hotbar for social & combat emotes/macros.
  • thaxs
    thaxs
    Soul Shriven
    Yes. We need a bigger skill bar. Make weapon swaps non instantaneous or with a cooldown.
    PBpsy wrote: »
    Shaun98ca2 wrote: »
    PBpsy wrote: »
    Though I would like an extra skill slot, I would prefer they make the damn swap responsive. If they added an intentional swap cooldown I would be out immediately and I love the game.

    There IS already a "cool down" there is an intentional delay.

    You mean the ~1-1.5 seconds animation when it actually responds to the key press release? I don't really consider that a coolddown.

    I thought that was due to server lag. I read somewhere that weapon swapping is server-side processed.
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    No. The current system is fine.
    thaxs wrote: »
    PBpsy wrote: »
    Shaun98ca2 wrote: »
    PBpsy wrote: »
    Though I would like an extra skill slot, I would prefer they make the damn swap responsive. If they added an intentional swap cooldown I would be out immediately and I love the game.

    There IS already a "cool down" there is an intentional delay.

    You mean the ~1-1.5 seconds animation when it actually responds to the key press release? I don't really consider that a coolddown.

    I thought that was due to server lag. I read somewhere that weapon swapping is server-side processed.

    No there is a legit delay outside of the lag people are experiencing. Its prevent Weapon Swapping from becoming "TOO Powerful" IE rapidly switching between Tank/Healing and being an OP Self Healing Tank.

    Its to prevent creating combo's bigger than the game was designed for. Look at it from a different perspective, its to keep the person who doesn't want to weapon swap every half a second from being gimped
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    No. The current system is fine.
    At the very least, I could see another weapon slot toolbar. But that would be pushing it, and I personally wouldn't know what to do with it.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • JungleBoot
    JungleBoot
    ✭✭✭
    No. The current system is fine.
    I weapon swap all the time. But, it's not instant.
    Platform: PS4
    CP 405
  • kassandratheclericb14_ESO
    Other
    Eldhaaril wrote: »
    Just one more slot would be awesome I think, oh and also to the fellow who dislikes the quickslot wheel grab this addon esoui.com/downloads/info258-GreymindQuickSlotBar.html it works a treat.

    Thanks and just for the record...I am a 42 year old Mother....not a fellow. lol ;)
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    No. The current system is fine.
    If you had as many bars as other mmos it would be near impossible to use them. Go ahead try moving your mouse around while moving with WASD and trying to hit 9 on your keyboard
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
    ✭✭✭✭✭
    Yes. We need a bigger skill bar. Make weapon swaps non instantaneous or with a cooldown.
    A big yes for me.

    As melee Templar, we do not have cookie cutter abilities (eg Dark Talons, petrified etc) of the others. To do damage & CC we need to spam 2 abilities together. (Javelin & something else).

    Or using volcanic rune trying to aim at the ground while we move around trying to avoid hits. (which is only working with staff actually).

    We need 7-8 slots to do what most of the others are doing with 5. (assuming we use 3 weapon attack slots).

    As an indication, both my NB & DK alts, both melee, need 4 skills to do everything.

    Edited by p_tsakirisb16_ESO on June 19, 2014 12:23PM
  • Aoifesan
    Aoifesan
    ✭✭✭
    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    Let's look at Night Blades in particular for the skill bars. One slot is taken with siphone strikes/ leeching strikes, one by strife/Swallow soul, one by essence extraction, one by mage light if playing elder staff online, leaving one slot on either bar for 'something else'.

    In our example that's impulse for AoE, or Steel Tornado, And occasionally you'll post in Volcanic Rune for AoE in place of mage light typically.

    OH WAIT. You want a finisher too? That would be assassin's blade and it's morphs, but there is NO ROOM. Which at this point is ok because that ability is so buggy it doesn't actually do anything 1/3rd the time.

    Now if you had the 'missing' 5 other buttons you would be able to slot the toggles at 9, 0 and once every 4 seconds CC at 8, place your finisher at 1 where it belongs and with 2 - 7 have a plethora of moderately cool abilities to call on when needed.

    The limited action bar does NOT add to strategy. It simply requires you to die /run away to 'remember' stuff that you should be doing on the fly as the hero.
  • Phantax
    Phantax
    ✭✭✭✭✭
    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    I'd say 1 more skill slot would be ideal.
    Weapon swap is fine BUT it should also come with a gear swap too (or have gear swap as a new hot-key ability)

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Phantax
    Phantax
    ✭✭✭✭✭
    Yes. We need a bigger skill bar. Keep weapon swaps the way they are.
    If you had as many bars as other mmos it would be near impossible to use them. Go ahead try moving your mouse around while moving with WASD and trying to hit 9 on your keyboard

    Not really... that's what toes are for....lol

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • JungleBoot
    JungleBoot
    ✭✭✭
    No. The current system is fine.
    I disagree. The problem is more about balancing than the need for more skill slots. A solo templar needs to be a few levels above content and have good gear to be considered "survivable". This doesn't account for player ability. A bad player is a bad player. The same as a skilled player is skilled. But, the majority of us are the average gamer with average reflexes and eye sight.
    Platform: PS4
    CP 405
  • Falmer
    Falmer
    ✭✭✭✭
    Yes. We need a bigger skill bar. Make weapon swaps non instantaneous or with a cooldown.
    Would like a few more slots myself. Even if there were a couple "Non-active" slots. As in a place to put your summoned pet, or your siphoning strikes. Something that is only for toggled on/off type abilities that would NOT switch when you change weapons.

    Having to keep toggled abilities on BOTH hotbars makes the skill far less valuable to have and greatly limits choices.
  • Blooddancer
    Blooddancer
    ✭✭✭
    No, but we need a weapon swap cooldown.
    Adding more slots would cause an imbalance. Weapon swapping should have a cooldown, not much, just enough to calm the mutants with the reflexes of a nervous rabbit. Genetics should never be a factor in gaming :)
Sign In or Register to comment.