Do we get stronger with veteran levels at all?

xanikk999
xanikk999
✭✭✭
I noticed when I just reached veteran rank 2 aside from the golden saint costume I was awarded I got zilch. I got no skill point and no attribute point to use. To my understanding the enemies are going to get much stronger but we don't get any stronger with veteran ranks apparently, why?

I know we get access to better gear but why do the levels not increase our stats at all? Do we get any base stamina/health/magicka increase at all?

It's not rewarding to grind levels if I don't get any stronger from it IMO.
Edited by xanikk999 on June 19, 2014 12:03AM
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    You do get a bump to all three attributes with each VR, but no, you don't get a skill point or an additional point to spend in attributes.

    However, those weren't the things that made you powerful as you level. What makes you more powerful is the better gear/enchantments you can have.
    ----
    Murray?
  • crislevin
    crislevin
    ✭✭✭✭✭
    you get +10 magicka/stamina and +15 health for each vr. you get skill points from some quests.
  • niocwy
    niocwy
    ✭✭✭
    If I'm not mistaken you also raise your softcaps with each VR rank gained
    Look at my profile picture. Visualize that muffin...smelling it...taking a bite...
    Are you hungry now ?
    Good.
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    xanikk999 wrote: »
    I noticed when I just reached veteran rank 2 aside from the golden saint costume I was awarded I got zilch. I got no skill point and no attribute point to use. To my understanding the enemies are going to get much stronger but we don't get any stronger with veteran ranks apparently, why?

    I know we get access to better gear but why do the levels not increase our stats at all? Do we get any base stamina/health/magicka increase at all?

    It's not rewarding to grind levels if I don't get any stronger from it IMO.

    The gear is basically where your power will be coming from in Veteran Ranks.
    In fact, the gear is basically where your power comes from for the whole game.

    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • crislevin
    crislevin
    ✭✭✭✭✭
    xanikk999 wrote: »
    I noticed when I just reached veteran rank 2 aside from the golden saint costume I was awarded I got zilch. I got no skill point and no attribute point to use. To my understanding the enemies are going to get much stronger but we don't get any stronger with veteran ranks apparently, why?

    I know we get access to better gear but why do the levels not increase our stats at all? Do we get any base stamina/health/magicka increase at all?

    It's not rewarding to grind levels if I don't get any stronger from it IMO.

    The gear is basically where your power will be coming from in Veteran Ranks.
    In fact, the gear is basically where your power comes from for the whole game.

    apparently increased armour doesn't mean much, and increase weapon damage only works for melee, spell damage will not be increased with VR.
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    You get 10 points for each stat and 10 skill points for doing most stuff in a zone also your soft cap increases from what i have seen.

    it is funny how everybody complains that you don't get strong enough in VR after whining that they were pwned too much by VRs in pvp.
    Edited by PBpsy on June 19, 2014 12:12AM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • kijima
    kijima
    ✭✭✭✭✭
    Yes, you are correct softcaps increase.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Mystborn
    Mystborn
    ✭✭✭
    crislevin wrote: »
    xanikk999 wrote: »
    I noticed when I just reached veteran rank 2 aside from the golden saint costume I was awarded I got zilch. I got no skill point and no attribute point to use. To my understanding the enemies are going to get much stronger but we don't get any stronger with veteran ranks apparently, why?

    I know we get access to better gear but why do the levels not increase our stats at all? Do we get any base stamina/health/magicka increase at all?

    It's not rewarding to grind levels if I don't get any stronger from it IMO.

    The gear is basically where your power will be coming from in Veteran Ranks.
    In fact, the gear is basically where your power comes from for the whole game.

    apparently increased armour doesn't mean much, and increase weapon damage only works for melee, spell damage will not be increased with VR.

    Increase Weapon Damage isn't just melee, it also affects damage/healing from Bow, Destruction Staff, and Restoration Staff.

    You also get +1 Spell Damage per VR.
  • crislevin
    crislevin
    ✭✭✭✭✭
    Mystborn wrote: »
    crislevin wrote: »
    xanikk999 wrote: »
    I noticed when I just reached veteran rank 2 aside from the golden saint costume I was awarded I got zilch. I got no skill point and no attribute point to use. To my understanding the enemies are going to get much stronger but we don't get any stronger with veteran ranks apparently, why?

    I know we get access to better gear but why do the levels not increase our stats at all? Do we get any base stamina/health/magicka increase at all?

    It's not rewarding to grind levels if I don't get any stronger from it IMO.

    The gear is basically where your power will be coming from in Veteran Ranks.
    In fact, the gear is basically where your power comes from for the whole game.

    apparently increased armour doesn't mean much, and increase weapon damage only works for melee, spell damage will not be increased with VR.

    Increase Weapon Damage isn't just melee, it also affects damage/healing from Bow, Destruction Staff, and Restoration Staff.

    You also get +1 Spell Damage per VR.

    right, the weapon damage of staff too, but not abilities of staff skill lines.

    do I get +1 spell damage for each vr? I am V7 has spell damage of 93, which include +8 damage from the necklace. So its 85 w/o necklace.

    so how do ppl actually get to 130 spell damage?

    Edited by crislevin on June 19, 2014 12:52AM
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    crislevin wrote: »

    right, the weapon damage of staff too, but not abilities of staff skill lines.



    Weapon dmg affects staff abilities as well. For instance, putting on weapon dmg rings increases my crushing shock dmg with destro staff.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Jimm_ay
    Jimm_ay
    ✭✭✭
    the gear (gold) at higher levels is very very nice - mundus stone bonuses at 7.5% per piece...20% dmg and healing bonuses...
  • Mystborn
    Mystborn
    ✭✭✭
    crislevin wrote: »
    Mystborn wrote: »
    crislevin wrote: »
    xanikk999 wrote: »
    I noticed when I just reached veteran rank 2 aside from the golden saint costume I was awarded I got zilch. I got no skill point and no attribute point to use. To my understanding the enemies are going to get much stronger but we don't get any stronger with veteran ranks apparently, why?

    I know we get access to better gear but why do the levels not increase our stats at all? Do we get any base stamina/health/magicka increase at all?

    It's not rewarding to grind levels if I don't get any stronger from it IMO.

    The gear is basically where your power will be coming from in Veteran Ranks.
    In fact, the gear is basically where your power comes from for the whole game.

    apparently increased armour doesn't mean much, and increase weapon damage only works for melee, spell damage will not be increased with VR.

    Increase Weapon Damage isn't just melee, it also affects damage/healing from Bow, Destruction Staff, and Restoration Staff.

    You also get +1 Spell Damage per VR.

    right, the weapon damage of staff too, but not abilities of staff skill lines.

    do I get +1 spell damage for each vr? I am V7 has spell damage of 93, which include +8 damage from the necklace. So its 85 w/o necklace.

    so how do ppl actually get to 130 spell damage?

    Yes, Weapon Damage does increase the damage/healing of staff abilities.

    Yes you get +1 Spell Damage for each VR. You have 80 SD at 50/VR1. I have 95 Spell Damage, 4 from AvA buffs, 91 base.
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    crislevin wrote: »
    Mystborn wrote: »
    crislevin wrote: »
    xanikk999 wrote: »
    I noticed when I just reached veteran rank 2 aside from the golden saint costume I was awarded I got zilch. I got no skill point and no attribute point to use. To my understanding the enemies are going to get much stronger but we don't get any stronger with veteran ranks apparently, why?

    I know we get access to better gear but why do the levels not increase our stats at all? Do we get any base stamina/health/magicka increase at all?

    It's not rewarding to grind levels if I don't get any stronger from it IMO.

    The gear is basically where your power will be coming from in Veteran Ranks.
    In fact, the gear is basically where your power comes from for the whole game.

    apparently increased armour doesn't mean much, and increase weapon damage only works for melee, spell damage will not be increased with VR.

    Increase Weapon Damage isn't just melee, it also affects damage/healing from Bow, Destruction Staff, and Restoration Staff.

    You also get +1 Spell Damage per VR.

    right, the weapon damage of staff too, but not abilities of staff skill lines.

    do I get +1 spell damage for each vr? I am V7 has spell damage of 93, which include +8 damage from the necklace. So its 85 w/o necklace.

    so how do ppl actually get to 130 spell damage?

    The monumental magical harm glyph provides you 13 spell damage. You can add three of these to your rings and necklace. My base was 95 (4 from Cyro bonus), so add 39 spell damage and you get 134.

    Spell damage really has a noticeable affect too. I started at 95 and my funnel healths would usually crit around 600 unbuffed. I added 13 spell damage and I regularly crit for around 700 now. Totally worth it.
    Edited by Worstluck on June 19, 2014 4:35AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Ninnghizhidda
    Ninnghizhidda
    ✭✭✭✭
    Taking into account the exponential increase in power / difficulty of virtually any VR mobs (funny enough a lot more for "trash" than elite / boss mobs), methinks you are actually growing weaker.

    Even if we assume we have access to better gear (which is not all that very much better really).
  • murklor007neb18_ESO
    If we're talking about the only part of the game that actually mean something and make it worth playing aka Cyrodiil, then yes you do get to feel considerably stronger with veteran levels because the mob strength is fixed (ie VR5). A VR12 in epic gear will kill such mobs easily while a level 15 just learning how to weapon swap will probably have some difficulties even if he is scaled up.
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    Nope. Not in PvE that is. Because the enemies are brokenly over-powered.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • cisadanepajsuxrwb17_ESO
    VR1 and VR12 has a very significant difference in terms of max health/magicka/stam
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    PBpsy wrote: »
    You get 10 points for each stat and 10 skill points for doing most stuff in a zone also your soft cap increases from what i have seen.

    it is funny how everybody complains that you don't get strong enough in VR after whining that they were pwned too much by VRs in pvp.

    Funnier still if you could demonstrate it with quotes from people in this thread otherwise it's just throwing mud.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    VR1 and VR12 has a very significant difference in terms of max health/magicka/stam

    Not really 120 points from a soft capped pool of well over 2000 isn't what I would call significant

    Edited by Hilgara on June 19, 2014 6:31AM
  • Lovely
    Lovely
    ✭✭✭
    Basically, through gear. Because, you know, this is not a gear-based progression game this is 'horizontal growth'...
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    VR1 and VR12 has a very significant difference in terms of max health/magicka/stam

    Standing with no gear that's not a correct statement. The only main reason is due to the superior Glyphs at VR12 vs VR1. Base stat difference is 110 Magicka/Stamina and 165 health (VR2-VR12 = 11 increases). That is no where near what I'd call significant. There's no ability that I'm aware of even at VR1 that you can use costing at or less than 110 Mag/Stam meaning even a VR12 can't cast a single ability more than a VR1 can.

    Granted it's more likely than not that VR12's will be in at least full Epic gear and maybe a few Legendaries, while a VR1 will more than likely to be in full blues or even less. That's more the difference than the actual Rank increases are. ESO level cap and it's Veteran Ranks are a lateral growth not vertical one. It's kind of like twinking, you search for days/weeks to get a single piece of gear that gives you +1 stat better than you had. The issue with this in ESO is that VR zones are wildly variable in difficulty when the players are only getting that teeny tiny bit better each Rank.
  • bugulu
    bugulu
    ✭✭✭
    You do get stronger but not always in the obvious way.
    AS a veteran rank player, you will have access to additional skill points from quest completion and skyshard hunting. As already noted, your softcap will also increase for each vet level. Add in the fact that your gear is better for each vet level as well.

    This combination is what makes veteran players deadly to non-veterans in Cyrodiil.
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    bugulu wrote: »
    This combination is what makes veteran players deadly to non-veterans in Cyrodiil.

    It'll be interesting to see the complaints FROM Veterans after the PvP change about how Cyro is too hard because they have to actually fight other, well geared Vets instead of poorly geared, low SP, low level players ;)
Sign In or Register to comment.