Garriot ceased to be "one of us" when he sold the loyal players down the river with the abomination that was Ultima IX.Contrast that to SOTA. "Lord British" has decades of experience designing ground-breaking, player-loyalty-inspiring, games. Yet he, personally, is still the one doing the voice overs and walkthroughs for the new game progress. We get a sense that he is "one of us."
fromtesonlineb16_ESO wrote: »Garriot ceased to be "one of us" when he sold the loyal players down the river with the abomination that was Ultima IX.
What a terrible thread full of conjecture and no substance. 'Zenimax sucks because they seem snobby to me.' WTF kind of premise is that? While I agree that ZOS team were probably caught off guard at how difficult it was too implement a virgin game engine into an MMO, your nail in the coffin hyperbole is sad and misguided.
Just look at the dev tracker function on the forum and tell me their PR team isn't kicking ass right now.
steveb16_ESO46 wrote: »What a terrible thread full of conjecture and no substance. 'Zenimax sucks because they seem snobby to me.' WTF kind of premise is that? While I agree that ZOS team were probably caught off guard at how difficult it was too implement a virgin game engine into an MMO, your nail in the coffin hyperbole is sad and misguided.
Just look at the dev tracker function on the forum and tell me their PR team isn't kicking ass right now.
Their PR team isn't kicking ass right now.
steveb16_ESO46 wrote: »What a terrible thread full of conjecture and no substance. 'Zenimax sucks because they seem snobby to me.' WTF kind of premise is that? While I agree that ZOS team were probably caught off guard at how difficult it was too implement a virgin game engine into an MMO, your nail in the coffin hyperbole is sad and misguided.
Just look at the dev tracker function on the forum and tell me their PR team isn't kicking ass right now.
Their PR team isn't kicking ass right now.
malikwalker_ESO wrote: »steveb16_ESO46 wrote: »What a terrible thread full of conjecture and no substance. 'Zenimax sucks because they seem snobby to me.' WTF kind of premise is that? While I agree that ZOS team were probably caught off guard at how difficult it was too implement a virgin game engine into an MMO, your nail in the coffin hyperbole is sad and misguided.
Just look at the dev tracker function on the forum and tell me their PR team isn't kicking ass right now.
Their PR team isn't kicking ass right now.
I actually took a few min to look something up before i wrote this post. Yup, actually loaded up the game and let the credits run(if you have yet to hear Malukah sing 'The Beauty of Dawn' i highly recommend you do so).
Now of course, ZOS developed and made TESO. But it was published by Bethesda and looking at say Dishonoured as an example, i think it is safe to say that Bethesda handles the PR for TESO as well...
Bethesda handles the PR...
For a more in depth look at why the above is so very telling, go run a search for Pete Hines and look for say the whole Skyrim on PS3. I'd lay it all out here, but i can't. I wouldn't be in any way unbiased and i am sure my slamming of the dude would be WAY against forum rules.
nerevarine1138 wrote: »The day that I care about the quality of the PR team for a game I'm already playing is the day I move myself into that hut by the shore and officially give up on society.
malikwalker_ESO wrote: »steveb16_ESO46 wrote: »What a terrible thread full of conjecture and no substance. 'Zenimax sucks because they seem snobby to me.' WTF kind of premise is that? While I agree that ZOS team were probably caught off guard at how difficult it was too implement a virgin game engine into an MMO, your nail in the coffin hyperbole is sad and misguided.
Just look at the dev tracker function on the forum and tell me their PR team isn't kicking ass right now.
Their PR team isn't kicking ass right now.
I actually took a few min to look something up before i wrote this post. Yup, actually loaded up the game and let the credits run(if you have yet to hear Malukah sing 'The Beauty of Dawn' i highly recommend you do so).
Now of course, ZOS developed and made TESO. But it was published by Bethesda and looking at say Dishonoured as an example, i think it is safe to say that Bethesda handles the PR for TESO as well...
Bethesda handles the PR...
For a more in depth look at why the above is so very telling, go run a search for Pete Hines and look for say the whole Skyrim on PS3. I'd lay it all out here, but i can't. I wouldn't be in any way unbiased and i am sure my slamming of the dude would be WAY against forum rules.
Only partially correct actually. Zenimax Online Studios and Bethesda are Co-Publishers of The Elder Scrolls Online under the Zenimax Media Inc. umbrella. It's predominantly ZOS that handles the public relations, primarily to show they are the faces behind the product, and partially so Bethesda can distance themselves enough to handle the single player IP (of which they are continuing to produce and develop entirely independent of Zenimax Online Studios). This is to ensure if ever the ESO product alienates a portion of the existing fan base they can retain the profitability of the single player IP by having a semblance of autonomy.
When it comes to PR, Bethesda has never really been the voice loud enough to hear in the chaos that is the internet. Most of what you hear and see from Bethesda is from developer interviews filtered through third-party web columnists, bloggers, and occasionally show room reporters at venues such as Gamescom, Penny Arcade Expo (PAX), and the Electronic Entertainment Expo (E³). ZOS on the other hand has a very noticeable PR stream, from their developer "Question of the Week" series, to the Twitter and Facebook interactions, to their fairly regular Ask Us Anything dialog on Reddit. Suffice it to say I'd presume ZOS's advertising and public relations budget for ESO was larger than all of the previous Elder Scrolls titles combined (did you see that three part trailer?! Holy crap!)
Just because it seems like the PR squad isn't targeting you, doesn't mean they aren't out their busting their assess to get more people interested in ESO. The game is still in a growth stage, and frankly they can't afford to focus on existing players as well as staying relevant to a rapidly growing and sternly competitive market all of the time. They need to do both, but growth is more important right now for the IP, so that's where you'll see the bulk of their efforts. Yes they pop in and throw us a bone now and then, but they frankly can't do that all of the time. IMO they're doing fairly well, but it's without question they've got plenty to learn.
malikwalker_ESO wrote: »nerevarine1138 wrote: »The day that I care about the quality of the PR team for a game I'm already playing is the day I move myself into that hut by the shore and officially give up on society.
Melodramatic much?
I mean i agree with the sentiment for the most part, i'll play TESO until i personally feel its time to move on-not when outside sources try and tell me to. But at the say time, i'm not gonna just discount things out of hand.
Just because it seems like the PR squad isn't targeting you, doesn't mean they aren't out their busting their assess to get more people interested in ESO. The game is still in a growth stage, and frankly they can't afford to focus on existing players as well as staying relevant to a rapidly growing and sternly competitive market all of the time. They need to do both, but growth is more important right now for the IP, so that's where you'll see the bulk of their efforts. Yes they pop in and throw us a bone now and then, but they frankly can't do that all of the time. IMO they're doing fairly well, but it's without question they've got plenty to learn.
steveb16_ESO46 wrote: »What a terrible thread full of conjecture and no substance. 'Zenimax sucks because they seem snobby to me.' WTF kind of premise is that? While I agree that ZOS team were probably caught off guard at how difficult it was too implement a virgin game engine into an MMO, your nail in the coffin hyperbole is sad and misguided.
Just look at the dev tracker function on the forum and tell me their PR team isn't kicking ass right now.
Their PR team isn't kicking ass right now.
steveb16_ESO46 wrote: »What a terrible thread full of conjecture and no substance. 'Zenimax sucks because they seem snobby to me.' WTF kind of premise is that? While I agree that ZOS team were probably caught off guard at how difficult it was too implement a virgin game engine into an MMO, your nail in the coffin hyperbole is sad and misguided.
Just look at the dev tracker function on the forum and tell me their PR team isn't kicking ass right now.
Their PR team isn't kicking ass right now.
Well I just went through the Dev Tracker for the first time in 2 days and there were about 20+ posts from ZOS addressing important issues (grouping lag, Molag Bal, Stamina deficiencies, templar buffs, provisioning issues, too many others to remember).
SteveCampsOut wrote: »Just because it seems like the PR squad isn't targeting you, doesn't mean they aren't out their busting their assess to get more people interested in ESO. The game is still in a growth stage, and frankly they can't afford to focus on existing players as well as staying relevant to a rapidly growing and sternly competitive market all of the time. They need to do both, but growth is more important right now for the IP, so that's where you'll see the bulk of their efforts. Yes they pop in and throw us a bone now and then, but they frankly can't do that all of the time. IMO they're doing fairly well, but it's without question they've got plenty to learn.
And this right here is the mindset that displays just why people are leaving this game in droves! Your best PR, and cheapest, is your existing Userbase! Make them happy and they tell their friends to come play! *** them off by ignoring them and watch them drive other potential buyers away from your game. Geez! The ignorance is mind boggling!
SteveCampsOut wrote: »Just because it seems like the PR squad isn't targeting you, doesn't mean they aren't out their busting their assess to get more people interested in ESO. The game is still in a growth stage, and frankly they can't afford to focus on existing players as well as staying relevant to a rapidly growing and sternly competitive market all of the time. They need to do both, but growth is more important right now for the IP, so that's where you'll see the bulk of their efforts. Yes they pop in and throw us a bone now and then, but they frankly can't do that all of the time. IMO they're doing fairly well, but it's without question they've got plenty to learn.
And this right here is the mindset that displays just why people are leaving this game in droves! Your best PR, and cheapest, is your existing Userbase! Make them happy and they tell their friends to come play! *** them off by ignoring them and watch them drive other potential buyers away from your game. Geez! The ignorance is mind boggling!
I did mention they have plenty to learn. But, presuming they get nothing but great recommendations from their player base to other players, and of those recommendations at least one person in every 100 buys the game on the basis of that trusted opinion, it would take the player base talking to 1 million people to get just 10,000 copies sold. At full price we're talking $60,000 from which everyone at the studio must draw a salary, and return a profit to keep the lights on. Let's presume the player base can do this every day, 7 days a week, 365 days a year, we'd see $21.9 million a year in sales assuming full price purchases. By my estimation it likely cost ZOS in excess of $100 million to produce the game and at the indicated rate of growth I'm presuming, if the entire studio worked for free and they had no overhead costs, it would take the studio over 4 and a half years to see a profit.
Let's presume the subscription fee alone is capable of sustaining the studio's budget for operation and development, and let's also presume ESO has 1 million steady reliable subscribers. $15 Million a month is more than enough to sustain the studio, and will amount to over $180 million in revenue. Unlike sales with associated costs of shipping and third party vendors (despite the bulk of modern sales being fully digital transactions), this is money in the bank with no strings attached. Even if the game was down to 500 thousand subs were still talking $90 million a year. In every way the revenue expectation from sub's alone is not only steady and more predictable, it's a larger chunk of change than the entire community convincingly taking to over 365 million people a year could produce if they could get just 1 in 100 to buy ESO. What about 1 in 50? $43.8 million. OK, 1 in 25? $87.6 million. Suffice it to say you personally would need to talk to over 25 people every day and convince more than 1 person to buy ESO each day, every day, for the entire year to even come close to what just half a million people will make for ESO in sub's.
Long story short the money isn't in keeping massive numbers of players in the game, even SWTOR is highly profitable with roughly 500k subs, and that was one of the most expensive games ever developed (trumped only by a suspected 270+ million dollar budget for GTA5). No the money is in maintaining a healthy stream of subscriber numbers both new and long standing. The reality is many will play ESO, get their fill, and move on. Focusing entirely on the standing playerbase would cripple the game as these players just leave for something new, and take with them the game's relevance to the market. Not only is it healthy for the game to focus on new blood with their PR, it's also more profitable.
Just try to see a bigger picture. ESO can stand to shed a few thousand more players and remain profitable. Keeping the name out there and relevant on the market and attracting new customers will keep the game alive much longer.
Their PR isn't particularly bad - its the day-to-day communications with their customers that is THE problem. Thats part of PR but certainly not the whole thing.
SteveCampsOut wrote: »Just because it seems like the PR squad isn't targeting you, doesn't mean they aren't out their busting their assess to get more people interested in ESO. The game is still in a growth stage, and frankly they can't afford to focus on existing players as well as staying relevant to a rapidly growing and sternly competitive market all of the time. They need to do both, but growth is more important right now for the IP, so that's where you'll see the bulk of their efforts. Yes they pop in and throw us a bone now and then, but they frankly can't do that all of the time. IMO they're doing fairly well, but it's without question they've got plenty to learn.
And this right here is the mindset that displays just why people are leaving this game in droves! Your best PR, and cheapest, is your existing Userbase! Make them happy and they tell their friends to come play! *** them off by ignoring them and watch them drive other potential buyers away from your game. Geez! The ignorance is mind boggling!
I did mention they have plenty to learn. But, presuming they get nothing but great recommendations from their player base to other players, and of those recommendations at least one person in every 100 buys the game on the basis of that trusted opinion, it would take the player base talking to 1 million people to get just 10,000 copies sold. At full price we're talking $60,000 from which everyone at the studio must draw a salary, and return a profit to keep the lights on. Let's presume the player base can do this every day, 7 days a week, 365 days a year, we'd see $21.9 million a year in sales assuming full price purchases. By my estimation it likely cost ZOS in excess of $100 million to produce the game and at the indicated rate of growth I'm presuming, if the entire studio worked for free and they had no overhead costs, it would take the studio over 4 and a half years to see a profit.
Let's presume the subscription fee alone is capable of sustaining the studio's budget for operation and development, and let's also presume ESO has 1 million steady reliable subscribers. $15 Million a month is more than enough to sustain the studio, and will amount to over $180 million in revenue. Unlike sales with associated costs of shipping and third party vendors (despite the bulk of modern sales being fully digital transactions), this is money in the bank with no strings attached. Even if the game was down to 500 thousand subs were still talking $90 million a year. In every way the revenue expectation from sub's alone is not only steady and more predictable, it's a larger chunk of change than the entire community convincingly taking to over 365 million people a year could produce if they could get just 1 in 100 to buy ESO. What about 1 in 50? $43.8 million. OK, 1 in 25? $87.6 million. Suffice it to say you personally would need to talk to over 25 people every day and convince more than 1 person to buy ESO each day, every day, for the entire year to even come close to what just half a million people will make for ESO in sub's.
Long story short the money isn't in keeping massive numbers of players in the game, even SWTOR is highly profitable with roughly 500k subs, and that was one of the most expensive games ever developed (trumped only by a suspected 270+ million dollar budget for GTA5). No the money is in maintaining a healthy stream of subscriber numbers both new and long standing. The reality is many will play ESO, get their fill, and move on. Focusing entirely on the standing playerbase would cripple the game as these players just leave for something new, and take with them the game's relevance to the market. Not only is it healthy for the game to focus on new blood with their PR, it's also more profitable.
Just try to see a bigger picture. ESO can stand to shed a few thousand more players and remain profitable. Keeping the name out there and relevant on the market and attracting new customers will keep the game alive much longer.
So it's OK to ignore us and provide crappy PR, because they can still afford to pay the light bill if thousands more leave. Retaining a loyal player base isn't necessary cause you can always recruit a new one when the old one leaves. And, it's OK to have no word of mouth or negative word of mouth advertising, because it is insignificant compared to more traditional advertising.
Hmm, ok. I pretty much disagree with everything you said there. Also, you may not know about the social media revolution that's been happening lately. We live in a world with Facebook, Twitter, yelp, angie's list, youtube, twitch tv, Instagram, etc, etc now. Word of mouth just got a whole lot more important and interesting.
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Just because it seems like the PR squad isn't targeting you, doesn't mean they aren't out their busting their assess to get more people interested in ESO. The game is still in a growth stage, and frankly they can't afford to focus on existing players as well as staying relevant to a rapidly growing and sternly competitive market all of the time. They need to do both, but growth is more important right now for the IP, so that's where you'll see the bulk of their efforts. Yes they pop in and throw us a bone now and then, but they frankly can't do that all of the time. IMO they're doing fairly well, but it's without question they've got plenty to learn.