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Are Veteran Zones too difficult for the rewards?

Tabbycat
Tabbycat
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I wanted to make an anonymous poll so that players wouldn't feel it necessary to vote a certain way in order to protect their image because I think that's skewing the polls.

Simple question, are Veteran Zones too difficult for the rewards received?
Edited by Tabbycat on June 18, 2014 12:31PM
Founder and Co-GM of The Psijic Order Guild (NA)
0.016%

Are Veteran Zones too difficult for the rewards? 122 votes

Yes, the rewards are unsatisfying and the difficulty is frustrating.
59% 73 votes
No, the difficulty and the rewards are fine as they are.
8% 10 votes
No, the zones are not difficult enough. The rewards would need to be better if the difficulty is increased.
4% 5 votes
No, there should be a normal version of Veteran Zones that are easier and offer minimal rewards, and a harder version that offers a greater challenge with greater rewards.
4% 6 votes
I don't care. I wish people would stop complaining so much!
14% 18 votes
Other - I think that...
8% 10 votes
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    REWARDS

    V5 mobs drop around ~5g. (lol).

    V6 mobs in the next VR area drop 1g. As much as the V1 mobs and level 5-10 mobs in the starter area. (eg Auridon, Khenarthi Roost if you are AD)


    Given the amount of damage we take from those V6 mobs, and the amount on repairs we need, makes any type of questing or exploration on those areas completely pointless.

    The only purpose is try to find a grp, do the world bosses, dolmens and public dungeons.
    Grab the skyshards and do the main line quest.

    Thats it.

    Anything else is just pointless. And yes I love this game, but is annoying as hell when comes to VR content.

    FYI the "VR" content wasn't like that initially. They were same as level 50 mobs (eg Coldharbour) flat out on all zones.


    But before release some "people" complained about the difficulty. What ZoS did?

    Buffed the mobs with 3000-5000 HP, bosses all way to 8000+. Gave them 95% spell & weapon penetration. Unlimited Stamina & Magicka. Healing for gazillion points and spamming heavy and special attacks.


    The players on the other hand, are not far away in power than they were on level 49-50 when they faced Molag Bal. Add the "nerfed" penetration against their armour hence no melee build is working.

    Simnun (the giant end of Rift main line) VR5, the other night took 44,000 HP damage by me, to go down (I have screenshot), plus the amount of damage the Kings and retinue were doing which is of unknown number.

    He hits for 800-900, while we are restricted to 2400hp if we do not go spending on gold glyphs and gold armour (and still it will go to 3000?)

    The little boss dude that pops then you activate the pedestal has 9000 HP.

    Can someone from ZoS explain how with 1800 STA, 1600 MA, 2500 HP, 2000 Magic resistance & AC, by doing 180 light attack with blue 2H Greatsword, we can do 44,000 damage, on a mob that hits AOE Cone for 800-900, before we die?

    Rolling around consumes Stamina, and when we run out of it end of story. While we try to hit the guy with 180 light attack.

    And these are V5 mobs. I feel sorry for the guy who will try to finish that quest while V10.
  • Aoifesan
    Aoifesan
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    I'll just chime in here and say that ALL the rewards in this game outside of skill points seem rather pointless and more cosmetic than anything else. I have yet to have a OMFG moment over ANY loot in this game.
  • LonePirate
    LonePirate
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    @p_tsakirisb16_ESO

    You summed up the problems with the VR levels perfectly. The enemies have been buffed to ridiculous proportions related to their HP, damage output and healing. Meanwhile, there is very little difference between the stats and damage output of players in the Veteran levels. A player increases their Veteran rank and gains 10 M/H/S and two points on their weapon and armor stats. The mobs receive increases of 10 times those amounts when comparing one Veteran level mob to a mob in another level. It is simply insane.
  • Yakidafi
    Yakidafi
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    It is not too hard, but the rewards suck yes, same in lower ranks :)

    But that is what crafting is for, yes?
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  • Hilgara
    Hilgara
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    Difficulty is about right apart for some massive swings and inconsistencies between some mobs and boss's the xp needs to be enough so that you are V12 by the end of vet levels, making craglorn forced grouping optional and not mandatory.
    Edited by Hilgara on June 18, 2014 1:04PM
  • AelyinESO
    AelyinESO
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    We do have a huge issue about rewards, and gold drops in ESO.

    I like some difficult, but sometimes it's impossible, you die like 4 times in a roll just to kill 3-4 mobs.

    Rewards in ESO it's really frustration since you kill a boss, and you get 5 Gold?.

    But, according to ZoS Staff's all this issues are already address we will see something soon.
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  • Aedh
    Aedh
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    I don't mind the difficulty of vet content.

    But the rewards aren't very interesting, when you can craft and enchant as you want your own gear.
    I deconstruct or sell quest rewards. As for gold, I think a slight increase in what we earn would be nice (maybe something like 10/20% for quests, and double the gold amount on trash mobs).

    Too many respecs took their toll on my piggy bank :blush:
    Edited by Aedh on June 18, 2014 1:38PM
  • Natala
    Natala
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    Since we are meant to at least be able to get equally good gear from crafting I believe, I'm not so concerned about gear drops being bad - but more gold would definitely be nice. And why not some rare trinkets you can grind for? Or pets that are rare drops, etc.

    Basically something to spice up the drops once in awhile would be nice. It doesn't have to be combat related. Just right now the drops are fairly boring.
  • Vuron
    Vuron
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    I didn't find VR very difficult, at all. However, there are NO rewards.

    The question should have been "Are Veteran REWARDS worth the TIME"? No.
  • FrauPerchta
    FrauPerchta
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    So little gold drops from VR mobs it seems the Devs think the gold comes out of their pockets.

    Frustrated players and stingy loot drops is a great way to chase away your player base.
  • BBSooner
    BBSooner
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    The difficulty isn't frustrating for me (in fact it finally didn't feel like I'm strolling through content) but the rewards are non-existent for me. I never take a second look at quest rewards since the dropped set pieces are far more useful the majority of the time.

    I'd like to see vet zones have a difficulty scale similar to skyrim and the quality of loot (if only taking the same item and sliding the quality between green and purple) be dependant on the chosen difficulty. Though, I realize that wouldn't be viable/acceptable until down the road when classes are balanced to yield similar experiences difficulty-wise. Still, would be nice to look forward to competing the quests to have the excitement of a reward.
  • bloodlanceeb17_ESO
    Aedh wrote: »
    I don't mind the difficulty of vet content.

    But the rewards aren't very interesting, when you can craft and enchant as you want your own gear.
    I deconstruct or sell quest rewards. As for gold, I think a slight increase in what we earn would be nice (maybe something like 10/20% for quests, and double the gold amount on trash mobs).

    Too many respecs took their toll on my piggy bank :blush:

    i dont mind the difficulty, BUT i demand a alternative levelling method to questing.

    4 man dungeon running should be boosted on par with the exp with questing.


    Bloodlance aka SG4tw
  • smokes
    smokes
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    i've always said there's 3 ways to address this:

    increase the loot quality - leaving mobs and XP alone
    increase XP gains - leaving loot and mobs alone
    nerf the mobs HP - leaving loot and XP alone

    or, roll back veteran ranks to rank 2, make VR1-10 thorugh the other factions optional exploration content. not mandatory to get into craglorn type content.

    craglorn should've been the first VR levelling zone with each VR zone added thereafter increasing in difficulty, the other faction zones aren't ridiculously difficult, but they aren't particularly forgiving either.

    strangely though, i didn't have any difficulties with the VR content difficulty until the craglorn patch when they were unintentionally buffed.

    since then i've not been sure whether it was my class, build, gear, skill or the mobs were just OP. but without being able to really cancel any of those potential issues out until max level, it's hard to tell.
    • levelling up in and of itself makes content easier. has made no difference.
    • my build - i've respecced from stam to magicka, no real difference
    • i've crafted myself a full set of purple VR10 gear (have tried light medium and heavy, currently 5L/2H), i still get pwned by packs of 3 mobs in VR4 content. (haven't tried yet in VR1-3, or VR5-10 at my current level/build/gear) although i can solo a pack of 5 wild beasts in craglorn without much issue.
    • skill - after playing WoW for 8+ years, raidleading, guildleading and playing ESO since the beta, i'd say skill wasn't that much of an issue, as i'm fairly confident of when i've done something wrong and when i've been unfairly defeated by OP game mechanics.

    honestly, the overworld mobs are imo, still OP. delves, dolmens, quest bosses and dungeons should be where the hard fights are, not every step of the way inbetween them all.

    there's so many mitigating factors at play here though, that it's hard to tell exactly what the issue with the difficulty is in veteran levels - but whilst some classes and builds outstrip others by miles, there is going to be a huge disparity until that balancing act is addressed.

    once that is addressed and there are still issues, hopefully they should be a lot easier to identify.

    edit: i decided i'm gonna add in here, that at VR4, after craglorn had launched, i could quest no longer and started farming anomalies. (about 5 days before the anomalies were nerfed)

    this completely changed the game for me - not only did i make it to VR10, but i had enough gear and crafting components to craft full purple sets of each armor type and enough cash to respec a couple of times to try things out - which is what i wanted to do as soon as i hit VR1. but with the amount of blue loot that dropped in VR zones, i would've been running around in greens forever fearful of ever using my upgrade mats and then the gear becoming worthless in the next patch.

    being able to actually use some of the crafting mats i had been saving since about level 10 to craft a decent set of gear focused my gameplay into
    A: improving my own skill
    B: improving my build

    without having to worry about my level or gear quality, i've actually enjoyed VR questing a lot more - however, i still find the regular quest mobs to be dangerous, even in full epic, VR10 gear.

    i've found a build i can work with, but it's not the khajit 2H templar medium armor build i had planned since the beta. it's a mix of light/heavy and 1H+S/staff.

    i have hope zenimax know what to do to fix things - i just hope they announce them before implementing them, so we can give them a once over and an approving nod.

    Edited by smokes on June 18, 2014 2:46PM
  • Sotha_Sil
    Sotha_Sil
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    this poll misses an important option :

    the veteran zones difficulty is fine but the rewards aren't good enough

    That would have been my suggestion.

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  • Zershar_Vemod
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    Aoifesan wrote: »
    I'll just chime in here and say that ALL the rewards in this game outside of skill points seem rather pointless and more cosmetic than anything else. I have yet to have a OMFG moment over ANY loot in this game.

    This exactly.

    Although I do enjoy crafting my own gear, it would be cool to have that kind of moment in TESO - loving the game still, but it would be even better if there were moments like this and loot that was worth using and not just deconstructing or vendoring.
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  • Preachan
    Preachan
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    Difficulty is allright, but the rewards are not much higher than in normal zones.
  • Vuron
    Vuron
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    Sotha_Sil wrote: »
    this poll misses an important option :

    the veteran zones difficulty is fine but the rewards aren't good enough

    That would have been my suggestion.

    Perfect
  • Snowstrider
    Snowstrider
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    What rewards?
  • RylukShouja
    RylukShouja
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    Sotha_Sil wrote: »
    this poll misses an important option :

    the veteran zones difficulty is fine but the rewards aren't good enough

    That would have been my suggestion.

    This is pretty much it for me. There are times when the difficulty is very frustrating, but up until the VR5 zone I haven't had many issues with it, and from what I hear it gets easier in VR6 again. What needs to be tweaked is either pack size or mob strength of the VR5 areas...I find mobs too close together for effective kiting, and too strong to take on with a pat, unless I'm perfect or drop my ultimate.

    And then at the end of the hour or two of grinding through obscenely difficult mobs with a big boss at the end, you get a green weapon with no set bonus and the "ornate" trait, plus either 300 or 600 gold. Gee, thanks.
  • Turial
    Turial
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    Aoifesan wrote: »
    I'll just chime in here and say that ALL the rewards in this game outside of skill points seem rather pointless and more cosmetic than anything else. I have yet to have a OMFG moment over ANY loot in this game.

    There is one:
    Mages Guild final reward, but the OMFG was said after realising you chose the wrong answer and locked out of the better reward haha.
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  • Leesha
    Leesha
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    I don't think they are too difficult, just tedious and exhausting. I'm not really finding anything to be fun in VR areas.
  • Kaloran
    Kaloran
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    I don't know what it is, but it seems the difference in difficulty between VR3 and VR4 (Greenshade and Malabal Tor for me) was staggering, and that's with a crafted gear upgrade (just blues, but their VR1-3 equivalents had been suiting me fine previously). Given the pittance of rewards given for the effort and cost of death... well... it doesn't seem appropriate at all.
    Edited by Kaloran on June 18, 2014 3:53PM
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  • Guppet
    Guppet
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    Turial wrote: »
    Aoifesan wrote: »
    I'll just chime in here and say that ALL the rewards in this game outside of skill points seem rather pointless and more cosmetic than anything else. I have yet to have a OMFG moment over ANY loot in this game.

    There is one:
    Mages Guild final reward, but the OMFG was said after realising you chose the wrong answer and locked out of the better reward haha.

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  • andrewb14_ESO45
    I was put off when I read there are no skill points for doing quests in vr rank zones. Then I quested in Auridon VR and have gotten 2 skill points (from quest, not counting all the skyshards) and learned that was a flat out lie from people who never tried. Have had many nice green set items that can be upgraded (Warlock, Dragon). No purple rain but I have to ask, what exactly is it people want?
  • Malthorne
    Malthorne
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    Sotha_Sil wrote: »
    this poll misses an important option :

    the veteran zones difficulty is fine but the rewards aren't good enough

    That would have been my suggestion.

    This is spot on.
  • Darkstorn42
    Darkstorn42
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    I went with Other because you do not have an option for "The difficulty is just fine but the rewards do not match it"
  • Worstluck
    Worstluck
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    They are tedious, much more so since the 1.1.2 patch. When I originally went through them, I didn't have much trouble, but I still felt that besides the stories I was experiencing, the rewards were garbage. When I finished Cadwell's gold, he had the gall to give me a level 50 necklace. That's been changed, but it's still not up to par for the effort you put in. Patch 1.1.2 buffed up many of the mobs so it really got tiring. Stopped playing my VR3 until it's fixed.
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  • Swordguy
    Swordguy
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    the difficulty is enough that it is a hassle if you are trying to gap out and quest for a couple of hours. add to that drop rates on trash mob loot seems to have dropped off recently (or I am rolling horribly on trash mobs lately), and stopping to kill anything is even more tedious.
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  • Pyatra
    Pyatra
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    Difficulty would be fine if the rewards were better at certain points, especially beyond VR5. At VR 5 I should NOT be getting any non-set quest rewards that are green.
  • yenkin2001b14_ESO
    yenkin2001b14_ESO
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    I just started the VR levels, and I have to say LOOT Sucks wind, aside from some very small amounts of gold, there is nothing useful. I just did a public dungeon killed the boss mob, and he dropped a few gold, a grand soul gem and two white items that are useless. I would expect a better loot table, the fact that we can't farm boss mobs in dungeons any more blows. So if we don't get the blue, they drop we are SOL.
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