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https://forums.elderscrollsonline.com/en/discussion/683901

Do you really want arena PvP?

  • Preachan
    Preachan
    ✭✭✭
    Yes.
    Then lol this... I believe both yes and no voters are morons (including myself).... let the developers decide what they want to do and we should have no say to it... other then proposing actual fixes and letting them know about certain problems.

    And I think no matter what we propose, wish for, or cry about on the forums - they'll do their thing. At least I hope so. :)

    It's our choice to play this game and keep the sub, or play something which might fit our needs more, if we don't feel satisfied by ZOS work.

    I hope the PvP in this game gets all the love it deserves (no matter Arena/No Arena - keep adressing fixes, bugs, performance issues and don't go the way of TSW PvP).
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    Yes.
    Gisgo wrote: »
    Lowbei wrote: »
    no, the new consoles cant run nearly as many players on a server.

    i look forward to seeing it, but it hasnt been done yet.

    Check planetside 2 console (ps4 i think) videos, its about to be released.
    2000 players cap per continent, 666 per faction.

    ill believe it when its out and not crashing every 30 minutes. till then you have no case.
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    No.
    Lowbei wrote: »
    ill believe it when its out and not crashing every 30 minutes. till then you have no case.

    For once you are right :#

  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    No.
    XBOX ONE Specs
    http://www.ign.com/wikis/xbox-one/Xbox_One_Hardware_Specs#

    PS4 Specs
    http://us.playstation.com/ps4/features/techspecs/

    Don't tell me that this game which can run on WinXP cannot run well on these two things here with the current setting.

    and finally compared to each other
    http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_vs._Wii_U_Comparison_Chart

    Also it doesn't matter if you are comparing Consoles with PCs, PCs will always win because you can power them so much more... even without having to spend to much, but you can get your PC to run slower than the console by severe beefing up details unless your system can handle it playing with everything on..

  • nan.jieb17_ESO
    Yes.
    Anybody has a suggestion for an mmorpg with decent pvp? With dk buff to full healer coming soon there is no point going on with templar :D if there was an alternative to eso I would be grateful :)
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    Yes.
    camelot unchained
  • Shpongle
    Shpongle
    Yes.
    Yes.

    The logic that it would take away from AvA is flawed. I enjoy PVP but the AvA format in which it currently exists is not personally enjoyable and so I do not participate.

    There are many others like me who see structured PVP as a way to test their skill with their avatar. If there was a better way to actually do this in the game it would be more enjoyable to me. Plain and Simple.
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Dudis wrote: »
    I just can't see why you'd want to REMOVE variables from pvp by making it structured like an arena. It's just (simply put) a small room, so no unexpected use of terrain, no unexpected adds, allways the same cookie cutter builds etc.

    And in an MMO too, which is inherently unbalanced. When I want this kind of gameplay (and I do, trust me), I'll go play a real competative FPS/RTS/MOBA.

    But I give up, to each their own. You won't be seeing me in there though.

    There is a lot of wisdom in this post. Players keep on saying arenas require so much "skill" and are "challenging" and "rewarding." The question I have to ask is have you ever actually participated competitively in any arena in an MMO? We can even throw battlegrounds in as well to widen the range.

    There is nothing competitive about this game type. It's nothing more than OP composition vs OP composition and who is better at spamming keys. To say this is skill in any regard is honestly embarrassing. If there was only one class with one build and everyone was on the same playing field, then we might be able to argue some level of skill being present.

    But with the nature of MMOs, especially a sandbox, where an infinite amount of possibilities and hybrids can be developed, skill goes out the window. Arenas are best in FPS/RTS/MOBA like the poster above suggested. They rarely work in MMOs, especially if they are not part of the original vision for the game.

    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    FiQ wrote: »
    Its less skill 'cos higher amount of random players in the team. Example; in 4vs4 you need to know exactly what your teammates (also enemys) are up to, so you need to discus with them in VOIP. Bigger the team gets, harder it will be discus what you do and when. With bigger zergs you can only discus where to go and what to do. Hard to say who to target (if there is 30player zerg against you) and harder to do max dps simultaneously on the target.

    I'am also playing with group of 4. Rarely get "good" fights in Cyrodiil (Auriel's Bow and Dawnbreaker). Mostly someone ambush us or we do it to someone else. Also, sometimes when you get good 2vs2 with someone it turns to be 2vs50.
    That last sentence is just rubbish. I can already see how zergfights are won by who only spamms impulse, AOEs, and ultimates fastest.. :)

    I still see no good reason to leave out Arena from this game. If Cyrodiil is going to be only PvP, even more players will quit. Hopefully ZOS realises this before its too late.

    This is an assumption. My guild can easily support an entire large group premade. Other guilds in AvA do it as well that you would label as a "zerg." This term is nothing more than a punching back for "l33t" players to whine and moan about how they aren't competitive and try to undermine the actual PvP we do have.

    There's a key word in what you just said. "Bigger the team gets, harder it will be discus what you do and when." You just indirectly said that running a large group is actually harder, because of the amount of communication in voice chat needed and coordination. This is where the fallacy lies that "zergs are for bads." It's a lot easier to organize four people versus organizing twenty four.

    I don't know if you are on the NA or EU megaserver, but on NA, Auriel's Bow is lopsided and Dawnbreaker is dead. You'll need to go to a campaign with more lively competition if you want more action. What's funny is it's not the "PUG zergs that are bads" who are spamming impulse, AOEs, and ultimates. It's your "skill groups" and "smaller groups" that run around in their AOE bomb groups trying to farm PUGs.

    A traditional arena like WoW would not work in ESO. Cyrodiil will thrive and excel as long as ZOS resolves the many issues with it. Thankfully, most of those are easy to fix with removing campaigns, increasing transfer costs, limiting guesting, and forcing players to commit to one campaign and staying.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Gisgo wrote: »
    Lowbei wrote: »
    no, the new consoles cant run nearly as many players on a server.

    i look forward to seeing it, but it hasnt been done yet.

    Check planetside 2 console (ps4 i think) videos, its about to be released.
    2000 players cap per continent, 666 per faction.

    Indeed. New consoles definitely can support the massive battles and render the players on screen like PC. The issue with consoles is on the networking side, of which ZOS is having issues with.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • FiQ
    FiQ
    Soul Shriven
    Yes.
    There's a key word in what you just said. "Bigger the team gets, harder it will be discus what you do and when." You just indirectly said that running a large group is actually harder, because of the amount of communication in voice chat needed and coordination. This is where the fallacy lies that "zergs are for bads." It's a lot easier to organize four people versus organizing twenty four.

    Yes, it is harder. Thats my point. There is 30 players in your group and 20 randoms teammates run next to you, how do you decide to do max DPS to single target at once? You write it fast to chat and assume everyone reads it? Half of the teammates are just running around, having no interest of helping.
    I don't know if you are on the NA or EU megaserver, but on NA, Auriel's Bow is lopsided and Dawnbreaker is dead. You'll need to go to a campaign with more lively competition if you want more action.

    I play on EU server and these 2 campaign's have most players on them. After sometime Cyrodiil starts to feel really boring place to be. Even daily Q's are always the same..
    A traditional arena like WoW would not work in ESO. Cyrodiil will thrive and excel as long as ZOS resolves the many issues with it. Thankfully, most of those are easy to fix with removing campaigns, increasing transfer costs, limiting guesting, and forcing players to commit to one campaign and staying.
    [/quote]

    I see your point, but i personally think that there is no logic to leave arena out of the game. If they continue with Cyrodiil only even more players will quit. I dont want to play arena as compentive game mode (No need for lots of XP or gold, some title is good enough). Something to do when you have small group. Now you can only do same old daily Q's at Cyrodiil (And wait hours to get decent fight) or group dungeons that you have done 100 times.
  • mar1ano1987nrb18_ESO
    Yes.
    I want both, I dont like raids, I dont like to listen to one guy leading or telling me what to do (especially when his strategys are bad)..but I do like small groups and playing with friends. Sometimes I came home from work and I just want to pvp for a while, it would be awesome if I could enter into Arena pvp and just fight 1vs1 with other people randomly. But I also love Cyrodiil and explore the map, scout for random enemys across the map .

    So I voted yes, because I want Arena pvp ..but maybe you should include (if its not too late) a 3rd option : I want both !

    Stukha - Dragon Knight - Ebonheart Pact
    Bazhinga - Nightblade - Ebonheart Pact
    /
  • Lorkhan
    Lorkhan
    ✭✭✭✭✭
    Yes.
    Lowbei wrote: »
    camelot unchained

    oh yeah! looks promising. just because the pvp focus.
    Edited by Lorkhan on June 18, 2014 2:34PM
  • mar1ano1987nrb18_ESO
    Yes.
    And..if people its too afraid that Arena pvp will destroy Cyrodiil pvp, thats easy to fix : Make Arena pvp a NO rewarding option for raising your ranks (no AP, no profits) ...only exp gain and FUN!! (remember that this is a game )

    Stukha - Dragon Knight - Ebonheart Pact
    Bazhinga - Nightblade - Ebonheart Pact
    /
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    No.
    Lowbei wrote: »
    camelot unchained

    oh yeah! looks promising. just because the pvp focus.

    Sure, go ask for arenas on the CU forum lets see how it works.

    Hint: the founders would eat you alive and you would be banned for trolling :#

    Edited by Gisgo on June 18, 2014 2:42PM
  • zazamalek
    zazamalek
    ✭✭✭
    No.
    I lean heavily toward "no," although I am not completely against arenas. At the end of the day small-scale PvP is trivial to find in Cyrodiil - adding arenas would simply be a waste of development time.

    The other side of the coin is GvG - this is where arenas are valuable. There are several (hundreds maybe?) of guilds who would likely switch to ESO at the drop of a hat if it had first-class GvG functionality. I'm not one to participate in a GvG but I do support more people switching to ESO.
    410
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    FiQ wrote: »
    Yes, it is harder. Thats my point. There is 30 players in your group and 20 randoms teammates run next to you, how do you decide to do max DPS to single target at once? You write it fast to chat and assume everyone reads it? Half of the teammates are just running around, having no interest of helping.

    I play on EU server and these 2 campaign's have most players on them. After sometime Cyrodiil starts to feel really boring place to be. Even daily Q's are always the same..

    I see your point, but i personally think that there is no logic to leave arena out of the game. If they continue with Cyrodiil only even more players will quit. I dont want to play arena as compentive game mode (No need for lots of XP or gold, some title is good enough). Something to do when you have small group. Now you can only do same old daily Q's at Cyrodiil (And wait hours to get decent fight) or group dungeons that you have done 100 times.

    I actually agree with you that Cyrodiil could use a lot of improvements. However, that's where we differ on the solution. I believe ZOS should be committed to constantly improving and adding to AvA to make it more of that ultimate PvP sandbox people really want and were expecting. I don't believe ignoring it and adding entirely new systems is the practical route to take.

    The potential and foundation for that dream is there. ZOS just needs to tweak and improve the systems to better reflect what kinds of behaviors players should have in Cyrodiil. I feel investing in Cyrodiil would ultimately be better since it is the main endgame experience, and thus, long term would have more value.

    Given the nature of arenas in many MMORPGs, they generally have a short term appeal. Much like raids, you blow through it, get your rating, get your reward, and then you are done. You then have to wait for the next season for everything to reset and for you to do the same thing all over again.

    I do not believe that kind of experience would offer legitimate long term interest for many players. It certainly makes it easier to have smaller scale PvP, but again, these issues in AvA could be addressed and resolved. Adding an arena so soon after launch seems like a rash and poorly-thought approach to development.

    I'll use the analogy of building a house. For years, ZOS has been building the perfect foundation. We'll call it AvA. They are now building the various walls and the roof for this foundation and the house is almost complete. However, all of the sudden, ZOS wants to add another 500 square feet before the house is finished, of which was never planned.

    ZOS had a vision and they suggested a commitment to AvA. If we see a quick implementation of arenas at the expense of the base game, I do believe it would be a disservice to the long term goals of the experience. What of all this talk of the Imperial City being implemented? What of the changes, improvements, and additions to AvA we were promised?

    ZOS has been very stalwart that AvA was their dream for this game and their focus. If this dream becomes deferred, I'm not sure there will be much of a quality experience left in its stead. What makes ESO different and unique is the AvA and Cyrodiil. Arenas are common place in almost every AAA MMORPG. I really don't see such a system adding as much to the experience as many are claiming.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    Yes.
    ... so your reasoning is that rewards and ratings and seasons would make arenas short lived.

    ok... so no rewards given. competition and bragging rights only.

    done, solved. gee that was hard.
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Lowbei wrote: »
    camelot unchained

    RvR is the focus of Camelot Unchained. Much like ESO, the game is heavily inspired by DAoC, and the creator behind DAoC is leading the development. Are some of you really sure that's a game that interests you if RvR/AvA is nothing more than zerg baddies acting like they are PvPers? If arenas are the only "skilled" PvP system in existence, there are plenty of other MMOs already that are committed to that kind of PvP. Perhaps you should look into something that actually aligns with your ideals?

    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    Lowbei wrote: »
    ... so your reasoning is that rewards and ratings and seasons would make arenas short lived.

    ok... so no rewards given. competition and bragging rights only.

    done, solved. gee that was hard.

    My reasoning is that arenas would only appeal to a niche for the long term, which is entirely true. Especially if we are talking about competitive arenas, it's not a system that harbors longevity or growth. Unlike AvA, arenas are very confined and limited in their purpose and what they can do.

    I would much rather ZOS focus their resources on something that would actually improve the game long term rather than something that would interest players for a little bit and then would become an afterthought. Zero rewards for participating in an arena will never happen and you are living in a fantasy world if you think it's possible.

    Modern day MMO players expect to be handed rewards on a silver platter for little to no effort. Whatever it is they are doing, they expect to be rewarded for it by investing time into the activity. If arenas are actually added, there will be rewards, making your point moot.

    As I have stated before, if ZOS wants to add a meaningful arena system, it would have to be different from the norm. My idea is a perfect example and actually offers a solution that would not only build incentive for the arena, but also for AvA as well. Every choice ZOS makes should be in line with their current game and further expanding that philosophy. Splintering that vision is not a wise move to make.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
  • Anilahation
    Anilahation
    ✭✭✭✭
    Yes.
    Dudis wrote: »
    I just can't see why you'd want to REMOVE variables from pvp by making it structured like an arena. It's just (simply put) a small room, so no unexpected use of terrain, no unexpected adds, allways the same cookie cutter builds etc.

    And in an MMO too, which is inherently unbalanced. When I want this kind of gameplay (and I do, trust me), I'll go play a real competative FPS/RTS/MOBA.

    But I give up, to each their own. You won't be seeing me in there though.

    There is a lot of wisdom in this post. Players keep on saying arenas require so much "skill" and are "challenging" and "rewarding." The question I have to ask is have you ever actually participated competitively in any arena in an MMO? We can even throw battlegrounds in as well to widen the range.

    There is nothing competitive about this game type. It's nothing more than OP composition vs OP composition and who is better at spamming keys. To say this is skill in any regard is honestly embarrassing. If there was only one class with one build and everyone was on the same playing field, then we might be able to argue some level of skill being present.

    But with the nature of MMOs, especially a sandbox, where an infinite amount of possibilities and hybrids can be developed, skill goes out the window. Arenas are best in FPS/RTS/MOBA like the poster above suggested. They rarely work in MMOs, especially if they are not part of the original vision for the game.

    RvR is just spamming AoE and oil.

    Edit: all the biggest PvP games are structured PvP. DAOC never hit the numbers LoL, DoTA, CoD and etc will hit because the majority prefers structured PvP. Period.
    Edited by Anilahation on June 18, 2014 4:11PM
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    Yes.
    lol so your reasoning is, that despite the fact that daoc had an open world arena (agramon) and had constant competition for no reward for years, that it simply cant be done because we MUST have rewards?

    /eyeroll

    cyrodiil should have been built with a centralized arena for gvg, but it was not, so now it must be instanced.
    Edited by Lowbei on June 18, 2014 4:12PM
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    No.
    Agramon is a battleground.

    I mean... you played Daoc, now you are playing ESO and you suggest Camelot Unchained.
    Do you purposely play RvR games just so you can complain there is no arena?
    Edited by Gisgo on June 18, 2014 4:17PM
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    Yes.
    agramon was an arena, where 8mans went to 8v8 other groups.

    camelot unchained will also have a similar arena.

    you seem so contused lol
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    No.
    You dont know what an arena is, Lowbei.
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    Yes.
    Arena -noun - a place or scene of activity, debate, or conflict.

    sounds like its you who doesnt know the definition of the word. google can help you haha

    agramon was an open world arena whether you like it or not, in which 8v8s happened every single night. perhaps you couldnt compete there so you like to pretend it didnt exist? lol
    Edited by Lowbei on June 18, 2014 4:33PM
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    No.
    H
    Lowbei wrote: »
    Arena -noun - a place or scene of activity, debate, or conflict.

    sounds like its you who doesnt know the definition of the word. google can help you haha

    Hmmm get a dictionary.
  • Morticielle
    Morticielle
    ✭✭✭
    No.
    Let's do a count here: Two thirds don't want Arena PvP. Well, then it is decided. ZoS can save some time and put that time in actually debugging this game!
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

    - Zenimax implements more bugs from patch to patch
    - Zenimax does not care about the increasing instability of the game. People have more and more crashes Fix of memory bug decreased number of crashes considerably
    - Zenimax has still not fully fixed the fps drops they (!) implemented with patch1.2.3
    - Zenimax does nothing to fix the massive ability lags in PvP
    - Zenimax gives more attention to unnecassary 'content' like dyes for armors than fixing issues
    - In patchnotes Zenimax lies about bugs allegedly fixed
    - Zenimax has no plan as to how balance population in Cyrodiil campaigns
    - Support is ineffective and does not even speak in a way one can linguistically understand

  • Lowbei
    Lowbei
    ✭✭✭✭✭
    Yes.
    hahaha Merriam-Websters was the dictionary the definition comes from

    "a place or situation for conflict"

    i could link you a bunch of 8v8 agramon videos from youtube, but i would hope you know how to use google yourself
    Edited by Lowbei on June 18, 2014 4:41PM
  • Imperator_Clydus
    Imperator_Clydus
    ✭✭✭✭
    No.
    RvR is just spamming AoE and oil.

    Edit: all the biggest PvP games are structured PvP. DAOC never hit the numbers LoL, DoTA, CoD and etc will hit because the majority prefers structured PvP. Period.

    There are a couple of things wrong with this post.

    First and foremost, none of the games of which you mentioned are MMORPGs. That should give you a big indication why an arena may work in those games, but not in MMOs in particular.

    Secondly, any MMO that solely touts structured PvP is not a PvP MMO. All PvP MMOs are generally dedicated to open world PvP and have a focus on massive battles and faction pride. DAoC, Mortal Online, Darkfall Online, Star Wars Galaxies, Eve, and generally most sandbox MMOs typically fit this mold.

    PvP MMOs are actually somewhat of a niche. Most players prefer PvE over PvP with a very small, confined, casual, and structured PvP experience mixed in (arenas, battlegrounds, etc.). Regardless of the criticisms and assumptions you have made about RvR, it is a true PvP system in every sense of the word.
    The First Daggerfall Emperor of Tamriel on Bloodthorn and Guild Leader of Shehai
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