Why is Enchanting impossible to level?

Chesyre
Chesyre
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I am having the worst time with enchanting. Finding runes is hard enough. After hours of collecting runes and glyphs to deconstruct you MIGHT get 3 Ta and 1 Denata rune and a bunch of essence runes you don't need. Then after you make your first few runes, you get little to no EXP out of crafting them. How in the hell am i supposed to level up enchanting? It's gotten to the point that i can't even make a glyph suitable to the level of armor i currently have because my character level is way past my crafting level. Furthermore the enchantments aren't even that great, they barely add much of a boon and the ones that do are jewelery glyphs. You only get three jewelry slots. So WHAT IS THE POINT OF ENCHANTING then? Why make a crafting trade that is virtually ineffective in the game? I understand balancing power in the game. But there's a difference between balancing power and crippling the player. Why would i enjoy a game that actively prevents me from creating the character i want to make when that was the selling point of this game? Please ZOS, fix the EXP levels in Enchanting. At level 37, my enchanting shouldn't be level 12 considering i have been enchanting from the beginning.
  • twev
    twev
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    You don't level enchanting by making what you use.
    And by extension, you can't afford to wait until you need something to craft.

    You level enchanting by crushing as much stuff that you either found as battlefield pickups or that someone else crafted and traded to you for your stuff that they are gonna crush.

    The points are in breaking someone else's glyphs.

    On occasion you'll make more stuff you can use, and that's helpfull to you 'toon to use, but the actual leveling isn't based on your personal useage.

    Craft glyphs that you are able to and trade 'em off, or send the mats to someone else to craft, and send back to you so you can crush 'em for points.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • joanjett
    joanjett
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    Look its simple fine someone else who is enchanting you both make glyphs
    and decon them. Making glyphs give some exps but decon gives a lot more.
    Even the glyphs you get off mobs help. Now is enchanting hard to level....OH
    YEAH. But trading with someone else to decon is what gets you there.

    Ive been doing enchanting since the head start and im finally maxed out.
    Its a *** but its worth it. Plus unless you got a ton of gold you need to farm
    for runes and thats a pain in the butt but its the only other way to do it.

    A lot of people don't do enchanting so it's a good thing to have{ made a ton of gold} >:)
    When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
  • CoUsT
    CoUsT
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    I leveled my enchanting in 3 days paying 40k for aspect runes. It's not really hard if you know how to level it properly.
  • Antonie
    Antonie
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    I hit 50 for enchanting long time ago too. If you want tips or instructions just look for a guide for enchanting in the forums. There are several set items crafted/found with no enchancements/undesireable ones. As an enchanter you have the option to a more favourable one up.
    “Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.”-Albert Einstein
    Leben ist ein RPG. Was ist DEINE Rolle?-Motto von http://rpgspielen.de/

  • Food4Thought
    Food4Thought
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    You want my recommdation?

    Find somebody in VR (if you aren't) who can farm the higher level nodes for you. Trying to level enchantment when you keep farming "Ta" is going to get you nowhere fast.

    Sadly, the enchantments you will get in loot are usually initial "white" level enchants and they don't give all that much experience.

    But if you can get a generous soul to farm in VR and give you the garbage enchantments, the leveling goes much smoother.

    It will still seem to be slow, but at least you will see your level bar go up when you deconstruct an item.
  • Muizer
    Muizer
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    Breaking stuff you trade with others getting you more rapid advance than gathering resources and making runes yourself.....that just doesn't sound right.
    It sounds like a system that requires you to use exploits. And considering you can buy the glyphs you might need quite cheaply...... Next character I start I'll make sure to just ignore enchaning.
    Edited by Muizer on June 14, 2014 9:51PM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Iluvrien
    Iluvrien
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    Muizer wrote: »
    Breaking stuff you trade with others getting you more rapid advance than gathering resources and making runes yourself.....that just doesn't sound right.
    It sounds like a system that requires you to use exploits. And considering you can buy the glyphs you might need quite cheaply...... Next character I start I'll make sure to just ignore enchaning.

    As much as the set up of this system annoys me, it does make sense from an in-game standpoint.

    The way we learn is, more often than not, through the intervention of another party. Whether that is the teacher we have at school, the author of the text book we are studying or the master builder we are apprenticed to. In each case we are dependent on the knowledge and skill of others to assist our own learning.

    Throughout history there have been great men and women who have created something from scratch, be they mechanisms, physical laws or works of art and literature. Few of these were solo efforts, and if they were then there is often a lengthy tale of hard work to accompany them.

    As such, it makes perfect sense that studying on your own and deconstructing your own glyphs would afford your lesser insight than studying those of others.

    That said, and as I previously wrote, the system annoys me. It does so for the following reasons:
    1) It does not allow for the driven effort of a single committed Enchanter developing their Art alone in their tower (like the Wizard-Lords of the Telvanni)... it endorses a full-workshop-let's-play-together approach. So a player might get an increasing (up to a limit) bonus to deconstruction if they never used a glyph created by another player (world drops would be ok as these are always white).

    2) There is no diminishing return on a single glyph design. If a friend creates 100 of the sample glyph for you then you receive the same Inspiration for the 100th copy as you do for the 1st. As far as I am concerned this is a bad oversight. If you create a system because it makes in-game-sense then have the good manners to have it make in-game-sense all the way through. The 100th copy of the sample glyph deconstructed in a single day should give a tiny proportion of the original Inspiration.

    If either of those two changes could be made then I think that the Enchanting craft would be better for it.
  • twev
    twev
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    Iluvrien wrote: »
    Muizer wrote: »
    <snip>

    2) There is no diminishing return on a single glyph design. If a friend creates 100 of the sample glyph for you then you receive the same Inspiration for the 100th copy as you do for the 1st. As far as I am concerned this is a bad oversight. If you create a system because it makes in-game-sense then have the good manners to have it make in-game-sense all the way through. The 100th copy of the sample glyph deconstructed in a single day should give a tiny proportion of the original Inspiration.

    If either of those two changes could be made then I think that the Enchanting craft would be better for it.

    I'd say that the 100th glyph DOES give you a tiny bit of inspiration compared to the 1st, in a round-about way, assuming the level of the glyphs broken down are the same.

    <DISCLAIMER: Numbers are for illustration purposes only, no actual numbers were used in the creation of this example.>

    a.) The first 6 get you through level 1.
    b.) The next 12 get you through level 2.
    c.) The next 24 get you through level 3.......

    Level 1 <<<<<<Level 10, achievement wise, thats how they make up for the decreasing inspiration.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • AreoHotah
    AreoHotah
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    2 options

    1.use this add-on. it shows all the nodes on the map so you can go hunt them down yourself. Then find another guy that is leveling enchanting and trade with him.
    http://www.esoui.com/downloads/info57-HarvestMapEsoheadMarkers.html

    2.spend 40-50k gold to buy green veteran glyphs made by another enchanter.

    enchanting is not at all impossible to lvl up.
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
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