Yes! Yes! Yes! We could do this in Oblivion, why et al.. Why not ESO?!
SuraklinPrime wrote: »Yes, each line should be able to repair using suitable mats, it could be another crafting passive and the cost paid in ingots, wood or cloth.
But armour repair is a money sink so unlikely to happen.
Not understanding that response, but perhaps its a language barrier thing.No, it causes too much money to be loss late game, and it's too easy to break.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Great idea. I'd be all for a system like that.aipex8_ESO wrote: »Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.
aipex8_ESO wrote: »Yes, but it should cost tanins. If it only costs leather or metal that means it's basically free because those items are so easy to come by. So if you are repairing an epic medium piece, it will cost you an elegant lining, etc. This could open up a new source of income for crafters as well. For example, at VR12, I have more green tanins than I know what to do with. None of my gear is green, so it wouldn't be used for repairing my own stuff, but I could repair low level players equipment for cheaper than the NPCs will do it.
EDIT: This could also be another skill point sink. 1 SP to repair white items, another to repair green, etc.
So, maybe to make a repair you need to find and use an appropriate crafting station and have the raw or refined materials needed?Yes, but repairs should also have their own skill line.
Repairs should also use materials (appropriate for whatever is being repaired)
As your skill in repairs gets higher the amount of materials needed should get reduced slightly.