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Why does everyone want everything to be soloable?

jambam817_ESO
jambam817_ESO
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Threads asking for solo versions of dungeons, solo craglorn, solo trials, solo raids. Are we actually playing an MMO or is everyone trying to set this up to become the next Single Player Elder Scrolls with Always Online DRM.... seriously...

this game is so anti-grouping its not even funny, I hope for MORE group content, MORE dungeons worth running. Some MMO players actually enjoy these things. If this isn't for you, they have plenty of ES games that are offline, all alone, no groups...

EDIT: Yes i have a VR2 that i don't feel like playing. I have more fun in 1-50 dungeons and playing with friends who aren't VR yet.
Edited by jambam817_ESO on June 17, 2014 2:31PM
  • Phantax
    Phantax
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    They don't !
    But don't but don't get soloable confused with 'solo' content ! The two are exclusively mutual.
    this game is so anti-grouping its not even funny,

    Really? please tell me you've reached VR level?

    :/
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  • Adramelach
    Adramelach
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    What everyone I've seen is arguing for, that argues for solo content, is the *option* to experience the content in a solo fashion, and the *option* to group, as they like. In fact, that's what reconciles both groups, for the most part.

    You could argue "gee, on one hand we have people complaining about the solo Main Story quests, and how they should be groupable, and on the other hand you have people crying out for more solo content! It's scattered, makes no sense!" But, really, it all makes sense if you realize that what people are after are CHOICES. If playing solo is my way of "Playing as I like" then LET ME. If grouping up is my choice for "Playing as I like" the LET ME. And stop having the content dictate how it is that I must play.
  • alphawolph
    alphawolph
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    I like playing solo. MMOs make the best open world games. And since i can't do one thing in this game that i need other people for, it could be a solo game for all i care.
  • Lunerdog
    Lunerdog
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    Folk are here for different reasons.

    Sure, this is an MMO, but with this game bearing the Elder Scrolls title means that there's a lot of people playing that have bought it because they're fans of the Elder Scrolls series and that doesn't mean that they're fans of MMO's in general.

    It means that Zen needs to cater for different folk instead of just one genre.

    Will they succeed ?

    I don't know.
  • Lodestar
    Lodestar
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    Phantax wrote: »
    They don't !
    But don't but don't get soloable confused with 'solo' content ! The two are exclusively mutual.
    this game is so anti-grouping its not even funny,

    Really? please tell me you've reached VR level?

    :/

    Good point well made. Though, as for VR, I can only go by what I have seen written here and from friends. No first hand experience. But... there is a difference between feeling onme has to group to avoid overwhelm, or grouping by choice.

    Honestly, I feel it is about the current MMO trend, and how MMO communities are. Developers, seem to have lost how to encourage gamers to group.
  • FrauPerchta
    FrauPerchta
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    Very often I can't find a group during the hours I play. Most people I see play are running solo and if they are running with someone it's an informal grouping without using the game mechanic which many say is totally sporked. I haven't been able to find groups enough to know if that is true or not.
  • niocwy
    niocwy
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    That's the kind of problem I saw coming looong ago for a game that wants to be called "Elder Scrolls Online".

    I agree that grouping mechanics could (should ?) be better. Also, more dungeons !

    But I also kinda see the point of soloers who want 'their Craglorn'. There should be another VR zone for soloers (that way everyone can be happy yay !).
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  • isengrimb16_ESO
    isengrimb16_ESO
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    It's not always easy to find people to help you when you need them. Not everyone plays with RL friends and/or ties themselves to someone else's schedule.

    I'm just glad they allow loose packing rather than requiring formal grouping; none of this "first one who hits is the only one to get credit or loot" stuff.

    Yes, it would be nice if, after the next update, they'd think about giving us some more solo/soloable content - perhaps follow-ups to previous stories with loose ends.

  • rfpalmerb16_ESO
    rfpalmerb16_ESO
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    I'll tell you why I want everything to be able to be solo'd ... because its so freaking hard to find a group as a DW NB.
    Round peg? Square hole? Not a problem with a big enough hammer.
  • Wifeaggro13
    Wifeaggro13
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    Threads asking for solo versions of dungeons, solo craglorn, solo trials, solo raids. Are we actually playing an MMO or is everyone trying to set this up to become the next Single Player Elder Scrolls with Always Online DRM.... seriously...

    this game is so anti-grouping its not even funny, I hope for MORE group content, MORE dungeons worth running. Some MMO players actually enjoy these things. If this isn't for you, they have plenty of ES games that are offline, all alone, no groups...

    This is what happens when you try to please everyone. Pick your audience and stick to it. Re rolled due to the broken state of melee and stamina builds on my DK ( I refuse to take something that has the word knight in it and make it a caster) V1 on my sorc and i am so damn bored and disgusted i unsubbed. Ill return in agust or september to see what Zos has fixed ,changed,and added. Still holding hope they can pull an Age of conan and make a broken unplayable game actually release ready 6 months after launch.
  • Phantax
    Phantax
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    Just an additional thought to this post... isn't this what guilds are supposed to be for?

    :/
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  • ebondeath
    ebondeath
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    Solo raids and trials just sound silly. Many of us want to play AROUND people, just not necessarily WITH people. If that makes sense. Those of us with social anxiety don't really appreciate being forced to group for things like end-of-a-quest-chain bosses that should be soloable.

    There should be a near-equal amount of things to do for both group and solo content at max level (outside of questing). That doesn't mean we're asking to be able to solo what is obviously intended as group content.
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  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    We don't want solo we want rewards to bring people to VR5-10 zones in order to group quest.
    We want VR5-10 mobs not to be harder then a boss
    So because this 2 thing are hard to implement people demand nerf on those mobs to solo
  • Lodestar
    Lodestar
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    Phantax wrote: »
    Just an additional thought to this post... isn't this what guilds are supposed to be for?

    :/

    Of course not. Don't be stupid. They are to buy and sell things to, and just a resource to be utilised. Have you not taken any notice of what ZOS tried to teach us? :wink:
  • Phantax
    Phantax
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    Lodestar wrote: »
    Phantax wrote: »
    Just an additional thought to this post... isn't this what guilds are supposed to be for?

    :/

    Of course not. Don't be stupid. They are to buy and sell things to, and just a resource to be utilised. Have you not taken any notice of what ZOS tried to teach us? :wink:

    sadly... so true...lol

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
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    We're not retreating... we're advancing in a different direction !
  • alphawolph
    alphawolph
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    Phantax wrote: »
    Just an additional thought to this post... isn't this what guilds are supposed to be for?

    :/

    No guilds are for selling too.

  • Moonscythe
    Moonscythe
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    Yes, I think most of you so far have nailed it. There are many of us who are here because it is Elder Scrolls. We've explored all of Vardenfell and Cyrodiil and Skyrim until we could walk it blindfold. We know where the ambushes are, where the critters lurk and can finish any NPC's line with them. In short we wanted more now and ESO was all that was available but many of us have never played an MMO before. In Skyrim there was a lot of agitation for a co-op mode which is not the same thing as an MMO.

    I've never played an MMO myself and find all the people running around in what the game tells me is an unexplored location where I'm supposed to be locating and retrieving a unique item to be more than a little disconcerting. It makes me feel stupid to try sneaking only to have someone blow past me and wipe out my target. All of that adds to the weight of a learning curve for me. But, I still want to play my way and that means that I should be able to finish a quest by myself if I want to. That's soloable not solo. Obviously I don't mind the forced solo content but I can understand the unhappiness of those coming from the other direction of MMOs and playing with a gang.

    I have never been "spoken" to in-game since beta. The chat window is all about selling stuff and is more than a bit difficult to follow anyway (that's more of that learning curve). I have assisted at anchors and in quest locations if I was able and have been the recipient of random acts of aid but am still more comfortable on my own. That doesn't make me anti-social nor do I want anyone else to have their game ruined because they couldn't run with their friends in pairs or groups. I really think that ESO has the ability, given time and thought, to bring two groups of gamers together in harmony (did that sound too fluffy?) but there has to be some tolerance on both sides.
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  • jambam817_ESO
    jambam817_ESO
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    Phantax wrote: »
    Lodestar wrote: »
    Phantax wrote: »
    Just an additional thought to this post... isn't this what guilds are supposed to be for?

    :/

    Of course not. Don't be stupid. They are to buy and sell things to, and just a resource to be utilised. Have you not taken any notice of what ZOS tried to teach us? :wink:

    sadly... so true...lol

    ;)

    I have to agree, with the limit on guilds and the function of the economy in this game, Its a lot easier to find a large trading guild than a social one. in fact, 2/5 are social and dwindling, my other 3 guilds are trading and doing just fine. :neutral_face:
  • rfpalmerb16_ESO
    rfpalmerb16_ESO
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    Phantax wrote: »
    Just an additional thought to this post... isn't this what guilds are supposed to be for?

    :/

    They mangled guilds so much that most guilds are simply place-holders for the lack of an auction house -- not a way to build community.
    Round peg? Square hole? Not a problem with a big enough hammer.
  • Dayv
    Dayv
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    I don't think everyone is calling for everything to be soloable. But, even in a multiplayer game it's good for there to be plenty of solo activities just so that when people log on there is stuff to do while they wait to see if friends turn up.
  • Thor
    Thor
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    Luckily, some thirty vocal forum warriors are not "everyone".
  • JessieColt
    JessieColt
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    My .02 cents.

    I am primarily a solo player. I do group up with others though for a bunch of stuff including Dolmens, Zone Bosses, etc., although "grouping" for those isn't necessary to play as a group.

    I also play odd hours. Sometimes I may be on for a couple of hours off an on during the day. Other times I may be able to log in for 2-3 hours at a time in the evening. This can make it more difficult to find groups for doing true group content (dungeons).

    I personally, because of the way I am able to play the game, would love to see 4 levels of instanced areas. (those that you have to zone into, not open world where anyone can run up on).

    1. Solo
    2. Small Group (2-3 people)
    3. Large Group (4+)
    4. Raid Size (8+)

    This would allow me to participate in most, if not all, of the game content, at my own pace.

    I could still group up with others in successively larger groups for better loot, more XP, etc. but it wouldn't be necessary for me to do so in order to experience that content.

    Yes, I know that this is an MMO, but MMO doesn't mean Group Only content :)

  • SantieClaws
    SantieClaws
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    People want things to be soloable because currently the phasing system makes it impossible for you to go back and help a guildmate or freind with a quest they are stuck on. If no-one happens to be at the same point in the same quest as you then you are stuck with it and can't get help. People would not care how tricky something was if they knew they could call for help to get through it.
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  • gunplummer
    gunplummer
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    I don't think most players want "solo only", but to be able to solo everything. Grouping is probably the most challenging part of this game. I play a heavy armor sword & board DK, because I don't follow norm of light armor and staff grouping is nearly impossible. Because my DPS isn't as high i have been kicked from a few groups. I have had group members bail before final bosses when it gets too difficult or if the run is not fast enough for them.

    I belong to 4 guilds (3 trading, 1 PvE/PvP) I don't expect to play much with my trade guilds, but my other guild has clicks so if your not with the "in crowd" don't expect invites. I have 4 RL friends who play, but with recent bugs they've gotten frustrated and haven't been playing much.

    The other problem is many of the higher VR areas are an empty void. I was in Eastmarch yesterday and most of the dungeons I had to solo because no one was around. So I just stock up on soul gems and force my way through. Because this has become a standard the recent nerfs to DK's have been a bit frustrating for me.

    I consider myself fairly social and will run to help if I see a shout out in chat, but if only 3 people show up to a dark anchor or world boss that's pretty sad. I would love to find a small core group/guild with less than 20 people to play with, but even that would be difficult. One of my guilds has 500 members, but only about 10-15 players have been online in the last 2 weeks. I don't know if this is a sign of things to come.

    I have a 6 month sub and play almost everyday so am in it for the long haul and I do love the game, but i'm not sure what the solution is to fill the void i just wish ZoS would cater a little more to player's like myself who just want to play despite the bugs, bots, and glitches. Of course, I really haven't experienced many of the game-breaking problems other players have been having so my level of frustration is not as high and in a different direction.

    Anyway that's my 2 cents...
  • Bromburak
    Bromburak
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    Why does everyone want everything to be soloable?

    I try to make things soloable in any game because its fun and challenging to find out how far i can go with my class.

    But I would never claim or ask to make content that is supposed to be for groups become easier or soloable.

    I just like challenging stuff and working on specific builds or tactics to make the "impossible" become possible. This can take a couple days and not everything is succesful but at least i want the chance to try it ...

    I don't like games that come up with silly barriers and restrictions, like you cannot enter a place or instance just because you have not enough people or something like that.

    A game can recommend amount of players or whatever and a game should make stuff challenging but a game should never exclude you when you like to try it solo...
    Edited by Bromburak on June 17, 2014 3:41PM
  • Adramelach
    Adramelach
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    Moonscythe wrote: »
    Yes, I think most of you so far have nailed it. There are many of us who are here because it is Elder Scrolls. We've explored all of Vardenfell and Cyrodiil and Skyrim until we could walk it blindfold. We know where the ambushes are, where the critters lurk and can finish any NPC's line with them. In short we wanted more now and ESO was all that was available but many of us have never played an MMO before. In Skyrim there was a lot of agitation for a co-op mode which is not the same thing as an MMO.

    I've never played an MMO myself and find all the people running around in what the game tells me is an unexplored location where I'm supposed to be locating and retrieving a unique item to be more than a little disconcerting. It makes me feel stupid to try sneaking only to have someone blow past me and wipe out my target. All of that adds to the weight of a learning curve for me. But, I still want to play my way and that means that I should be able to finish a quest by myself if I want to. That's soloable not solo. Obviously I don't mind the forced solo content but I can understand the unhappiness of those coming from the other direction of MMOs and playing with a gang.

    I have never been "spoken" to in-game since beta. The chat window is all about selling stuff and is more than a bit difficult to follow anyway (that's more of that learning curve). I have assisted at anchors and in quest locations if I was able and have been the recipient of random acts of aid but am still more comfortable on my own. That doesn't make me anti-social nor do I want anyone else to have their game ruined because they couldn't run with their friends in pairs or groups. I really think that ESO has the ability, given time and thought, to bring two groups of gamers together in harmony (did that sound too fluffy?) but there has to be some tolerance on both sides.

    This exemplifies the "archetype clash" that's inherent in Elder Scrolls "online" and trying to mesh together your background (which I consider pretty typical of many ES players, like myself) and the "MMO culture".

    I also come from a long-time ES background, starting with Daggerfall, and I'm used to being the solo and unique "world-saving hero" of the saga. It's built very explicitly and prominently into each game, I mean skyrim vaunts you practically up into the divine, with all the 'dragonborn' stuff and so forth. And, of course, from that standpoint, on the surface, ESO tries to set off on that path, clearly, as you're the unique "vestige" that has what it takes to save the world in a way that no other can. Very Elder Scrolls, no complaints there.

    But then it gets splashed with a bucket of cold MMO, and odd design decisions. As you say, I've also tried "sneaking up" on bosses or whatever in dungeons where I'm the "savior" only to be run over by a pack of bots or players who gank the boss before he can even say a word of dialog and ransack the place in seconds. So, I gave up on all that and just figured I was one of the rank-in-file, sgt. sorcerer, 2nd brigade, charging the enemy en-masse for the win.

    And that would all be ok... because at least where it "counts" in the main story and guild stories, you do actually solo it all, so there's a vestige of uniqueness to you, indeed, and you can kind of brush yourself off and get back into it, especially for the end-game.

    Then, it all hits again. You get tossed into another alliance, where your "world-saving, unique" butt becomes food for the lowliest of trash mobs, and if you're not grouping up with people, you're skeever-meat, not that anyone cares, since no one knows you, recognizes you, or gives a skeever's butt about you. So much for the hero.

    Beyond that, there's Craglorn and other vet content, which of course, by design, further strips you of any unique value or placement, as it literally forces you to group up and take on content as simply "one of many", which to me, simply isn't Elder Scrolls, though is very MMO.

    Add to that Cyrodiil, of course, in which you are, literally, simply an enlisted grunt in an army of hundreds, and your ES-inspired, world-saving place in the world is soundly renounced.

    And that's where it's just mixing oil and water - you have the "heroic, unique savior of the world" Elder Scrolls culture getting mashed up with the "one of an army of thousands" MMO culture, and it's just rather jarring, really.
    Edited by Adramelach on June 17, 2014 3:51PM
  • Moiskormoimi
    Moiskormoimi
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    It's not a matter of having more soloable content. It's matter of that this game was presented as an mmorpg, which it never actually played like it, even when you wanted to group up, you couldn't, and now, they are trying desperately to rectify that, which screws over a declining base that is left looking for hours trying to find people to do that content.

    All content should be both soloable and group friendly. The only content I can see where grouping would be mandatory would be delves, dungeons, raids, etc.
  • isengrimb16_ESO
    isengrimb16_ESO
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    Adramelach wrote: »
    Moonscythe wrote: »
    Yes, I think most of you so far have nailed it. There are many of us who are here because it is Elder Scrolls. We've explored all of Vardenfell and Cyrodiil and Skyrim until we could walk it blindfold. We know where the ambushes are, where the critters lurk and can finish any NPC's line with them. In short we wanted more now and ESO was all that was available but many of us have never played an MMO before. In Skyrim there was a lot of agitation for a co-op mode which is not the same thing as an MMO.

    I've never played an MMO myself and find all the people running around in what the game tells me is an unexplored location where I'm supposed to be locating and retrieving a unique item to be more than a little disconcerting. It makes me feel stupid to try sneaking only to have someone blow past me and wipe out my target. All of that adds to the weight of a learning curve for me. But, I still want to play my way and that means that I should be able to finish a quest by myself if I want to. That's soloable not solo. Obviously I don't mind the forced solo content but I can understand the unhappiness of those coming from the other direction of MMOs and playing with a gang.

    I have never been "spoken" to in-game since beta. The chat window is all about selling stuff and is more than a bit difficult to follow anyway (that's more of that learning curve). I have assisted at anchors and in quest locations if I was able and have been the recipient of random acts of aid but am still more comfortable on my own. That doesn't make me anti-social nor do I want anyone else to have their game ruined because they couldn't run with their friends in pairs or groups. I really think that ESO has the ability, given time and thought, to bring two groups of gamers together in harmony (did that sound too fluffy?) but there has to be some tolerance on both sides.

    This exemplifies the "archetype clash" that's inherent in Elder Scrolls "online" and trying to mesh together your background (which I consider pretty typical of many ES players, like myself) and the "MMO culture".

    I also come from a long-time ES background, starting with Daggerfall, and I'm used to being the solo and unique "world-saving hero" of the saga. It's built very explicitly and prominently into each game, I mean skyrim vaunts you practically up into the divine, with all the 'dragonborn' stuff and so forth. And, of course, from that standpoint, on the surface, ESO tries to set off on that path, clearly, as you're the unique "vestige" that has what it takes to save the world in a way that no other can. Very Elder Scrolls, no complaints there.

    But then it gets splashed with a bucket of cold MMO, and odd design decisions. As you say, I've also tried "sneaking up" on bosses or whatever in dungeons where I'm the "savior" only to be run over by a pack of bots or players who gank the boss before he can even say a word of dialog and ransack the place in seconds. So, I gave up on all that and just figured I was one of the rank-in-file, sgt. sorcerer, 2nd brigade, charging the enemy en-masse for the win.

    And that would all be ok... because at least were it "counts" in the main story and guild stories, you do actually solo it all, so there's a vestige of uniqueness to you, indeed, and you can kind of brush yourself off and get back into it, especially for the end-game.

    Then, it all hits again. You get tossed into another alliance, where your "world-saving, unique" butt becomes food for the lowliest of trash mobs, and if you're not grouping up with people, you're skeever-meat, not that anyone cares, since no one knows you, recognizes you, or gives a skeever's butt about you. So much for the hero.

    Beyond that, there's Craglorn and other vet content, which of course, by design, further strips you of any unique value or placement, as it literally forces you to group up and take on content as simply "one of many", which to me, simply isn't Elder Scrolls, though is very MMO.

    Add to that Cyrodiil, of course, in which you are, literally, simply an enlisted grunt in an army of hundreds, and your ES-inspired, world-saving place in the world is soundly renounced.

    And that's where it's just mixing oil and water - you have the "heroic, unique savior of the world" Elder Scrolls culture getting mashed up with the "one of an army of thousands" MMO culture, and it's just rather jarring, really.

    I'm on my Argonian at the moment, which has a quest that ACTUALLY RECOGNIZES WHAT RACE I AM, for the first time! "Just look in the mirror, Scaleskin", and "It was your kind, Argonian."

    Mm, I am an advocate of various paths for various playstyles. I don't mind Cyrodiil existing, I might even mess around there seriously one day (did a bit of exploring a few days ago because the seige weapons were messed up; didn't see any players, though) or Craglorn, even. Sure, when I get up there, if someone is looking for a group for it, I'll go if they'll take me. Really, I've been too caught up in the questing to do more than a couple of group dungeons (but I love the delves, and public dungeons.) But hopefully, there will be some solo/soloable content coming down the pike sooner or later. We don't know yet what's coming after the Vet dungeon next week.
  • Bromburak
    Bromburak
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    It's not a matter of having more soloable content. It's matter of that this game was presented as an mmorpg, which it never actually played like it, even when you wanted to group up, you couldn't, and now, they are trying desperately to rectify that, which screws over a declining base that is left looking for hours trying to find people to do that content.

    All content should be both soloable and group friendly. The only content I can see where grouping would be mandatory would be delves, dungeons, raids, etc.

    Dungeons and raids should be accessible solo as well BUT solo players must accept that they can fail if they go for it. Imho that is the most important point for any challenging content and some of it will always be impossible but at least the solo player can try it.
    Edited by Bromburak on June 17, 2014 4:00PM
  • isengrimb16_ESO
    isengrimb16_ESO
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    Bromburak wrote: »
    It's not a matter of having more soloable content. It's matter of that this game was presented as an mmorpg, which it never actually played like it, even when you wanted to group up, you couldn't, and now, they are trying desperately to rectify that, which screws over a declining base that is left looking for hours trying to find people to do that content.

    All content should be both soloable and group friendly. The only content I can see where grouping would be mandatory would be delves, dungeons, raids, etc.

    Dungeons and raids should be accessible solo as well BUT solo players must accept that they can fail or might don't make it. Imho that is the most important point for any content.

    One reason why i like Craglorn.

    Aye, it was nice of WoW to remove the group requirement for old raids. As soon as they did that, I spent six hours crawling my way through Black Temple, just to see Illidan. Tried to do Tempest Keep for the mount Kael'Thas has, but I can't beat him (or rather, his council). But that's OK, I got the pet from the phoenix. ;) It is a nice challenge for something different, though, trying to solo lower-level raids.
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