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Do you feel rewarded?

Ser Lobo
Ser Lobo
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This is a post where I'm going to highlight things I consider rewards, as a list of possible ideas for ZOS to add to dungeons, delves, veteran rank content or PvP.

It'll be fun seeing how many people don't read the post and just respond to the title question.


Current List of Rewards (for quest completion or from mob loot)
- Weapons, Armor and Jewelry
- Gold
- Skill Points
- Trophy's (activate and does a short animation)
- Costumes
- Trait materials
- Style stones
- Food
- Recipe's
- Enchantment stones
- Achievements
- Treasure maps


Reward Ideas, NPC Minions

- Pets (non-interactable critter that follows the player around for immersion/roleplay effect) New examples could include dogs, cats, birds, etc.
- Companions (summonable characters or creatures which have a limited effect in combat, applying crowd control but not increasing player damage done or tanking, and not capable of holding aggro) New examples could include Fighters Guild recruits, Mages Guild apprentices, alliance soldier NPC's, wolves, big cats, etc, and could work alongside Sorcerer daedric summons or Nightblade shade summons.
- Summonable Collectible Monsters (using a single quickslot-capable aylied stone, you could collect the souls of various monsters to summon later to fight alongside you, with these monsters having the same stats as when they were collected).
- Mounts (using current mount system) New examples could include guar (slower, larger packs), undead mounts, cat mounts, etc.

Reward Ideas, Crafting
- Style Motiffs (for the crafting of new armor/weapon styles) New examples could include dwemer, ebony, glass, or even variations of current motiffs, including a 'Post-Modern Daedric' that looks more like the armor found in Oblivion/Skyrim, etc.
- Limited Run Weapon/Armor Trait Stones (allows crafters to make only a limited number of items with these traits; does not have to be researched like regular traits; very rare loot drop in high-end content) New examples could include any set bonuses regularly found in loot, but due to the limited production value and rare drop, keep loot more common than these stones.
- Apply Two Trait Stones (ala Skyrim) (huge ability earned when a crafter reaches level 50, that allows crafters to put two regular crafting trait stones on an item instead of just one)
- New Set Bonuses (accessed through crafting stations at the end of major delves, hidden in group content, and locked behind VR leveled dungeons, in order to make the access of these more viable for active players)

Reward Ideas, Social
- Emotes (special emotes earned only after completing challenges within dungeons) New examples could include new dances, new songs to play, or even gymnastics and complex actions.
- Stances (similar to emotes, except when you toggle them on they change the way you stand, walk, jump and run).
- Costumes (for wearing over armor) New examples could include more common dress, fancy noble outfits, military uniforms for each alliance, and even shapeshifting into creatures like goblins or trolls.
- Cloaks, Capes and Kamas (non-essential clothing items which hang from the back and/or sides of the character and allow the displaying of logos or emblems, and can be turned on/off if the player has earned the option, but aren't crafted; cloaks go over your shoulders, capes just hang down the back, and kama's attach at the waist and hang down to just past the knees, but only on the back of the character, not as a skirt)
- Dyes (allows player to change the color scheme on armor and weapons; earned through completion of almost all major and minor achievements, specifically the grind-heavy ones)
- Armor Effects (adds graphic effects to players gear, including lightning, fire, shadow, etc; off during pvp)

Reward Ideas, Character
- Races (character creation options to allow players to be more than the default options) Examples include dwemer, chimer and nedic time traveler, etc.
- Character Select Background (allows players to set the background to different areas on the character select screen)


Will post more ideas as they are offered by others, or as they come to me.
Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

XBOX NA
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • ers101284b14_ESO
    ers101284b14_ESO
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    I feel rewarded with more than just items. When I keep getting owned by an NPC and getting angry I step back and think about how to execute my attack the best. Then I'm fighting and attacking and my potions are dropping and barely any life......I barely hit that last attack and down the enemy, I feel very rewarded.
  • Ser Lobo
    Ser Lobo
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    I feel rewarded with more than just items. When I keep getting owned by an NPC and getting angry I step back and think about how to execute my attack the best. Then I'm fighting and attacking and my potions are dropping and barely any life......I barely hit that last attack and down the enemy, I feel very rewarded.

    In the one hand, I would count this as the first of the 'didn't read, replied only to the headline' replies.

    But you do bring up a good point, and I happen to agree with it. Developer reward mechanics can never make up for what players themselves feel accomplished.

    One-manning IG-88, on a commando dressed in base Katarn armor (because I don't care about min-maxing), when apparently our class was completely broken? I'm still proud of that, and some of my very old guild buddies bring it up now and then in emails and whatnot. Brecken Ruze was his name, though Na'Djin Ruze was what most knew me as.

    Being mistaken for a developer/actor in Matrix Online's Proxy server, because I was so heavily involved in a copy of Radio Free Zion, on the forums, and in-game roleplay groups, and was hallmark in so many of the live events? Still tickled. My character Ruze still holds special flair for me, as he was so good he could duel with Seraph and not get hit (though, couldn't win, either).

    Oh, and more recently, I picked up on Neverwinter Online. Going Great Weapon Fighter. Told that my character, Gral, was a waste because there were better classes and there wasn't anything I could do. Two-manning the final boss in epic Spellplague, both maintaining tank and aggro, AND helping the trickster rogue take out the boss, all on sup-par gear. Took 30 minutes, but I had all of Vent shouting like it was a football game by the end.

    Yeah, developers can't create that. They can support it. They can encourage it. But they can't make it happen.

    Though I'm also proud of my 'solo legendary' achievements in every single Halo (including Reach and ODST). I can't LASO (legendary, all skulls on), but I still got the biggest actual achievement in the game.
    Edited by Ser Lobo on June 17, 2014 1:33AM
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Bloodfang
    Bloodfang
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    Great Ideas!

    I'd like some Race specific mounts though!
    • Argonians -> Guars
    • Nords, Orcs -> Wolves
    • Redguard -> Camels
    • High, Dark Elf -> Magical Mounts
    • etc.
  • Audigy
    Audigy
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    Something I would like to see is a companion system so that you can pick NPC´s after you finished a map.

    Those then fight with you, the basic idea of tank, healer and dps class. Right now we get not that much in return after saving a town and its folk - this I would change.

    Besides that, I feel rewarded just fine.
  • Hilgara
    Hilgara
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    I feel rewarded with more than just items. When I keep getting owned by an NPC and getting angry I step back and think about how to execute my attack the best. Then I'm fighting and attacking and my potions are dropping and barely any life......I barely hit that last attack and down the enemy, I feel very rewarded.

    This^^

    Got through the Plague Bringer quest list night in Dashaan (vet 5). It was the last quest I needed to go to DC areas and it was a very close run thing. Died a couple of time, changed a few things and just managed with about 5% health left. My daughter came running in thinking I was having a stroke or something. ;)
  • ganja.mullarwb17_ESO
    Possibly a faction point system could be set up? and gear that can be attained through that system (like in wow) - this could provide an opportunity to further work on the 3d modelling of end-game gear and address stat issues (none from me)
    - Also, ive said this on another thread. I think it would be awesome if you were able to get skill books that add a new skill or skill tree even (only after existing ones have been reworked) which could really make things interesting.
    - i would also love some titles - im thinking "Purger of the Yokeda" xD
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