Why doesn’t Alchemy have a hireling in its skill tree? This seems to be rather unfair, taking into account that all other crafting lines have them. – Ciannicay
All the crafting skills have some commonalities, but each also has elements that set it apart. The passive crafting skills aren’t intended to perfectly mirror each other. For instance, the Alchemy passive Medicinal Use separates it from the other professions. Alchemy doesn’t use rare additives like some of the other professions do, either, which is one of the main benefits hirelings bring to the other skill lines.
Good question, the thing is most of the alchemy passives don't even work. Snakeblood doesn't work - thats reported from hundreds of players.
The time passive doesn't work - also reported by hundreds of players.
Medicinal use was nerfed to only work with heal potions and doesn't work with crit or other boosting potions.
Tons of reagents are useless because there is no way to craft poison.
Some combinations don't give the result it should, the plants have specific traits, but the potion only gives 1 trait back at least on one 3 reagent potion (I reported that)
On top of that all other crafting professions have it almost easy to get ingredients, pick a void bloom you get 3-4 of it. Pick a Corn Flower...you get one.
Wouldn't be so harsh if potions wouldn't last only 10 seconds.
So disappointing.