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The 5 guild system

korkibucek
korkibucek
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Personally I hate it, complete garbage.
Edited by korkibucek on June 16, 2014 11:03PM

The 5 guild system 78 votes

Is a work around for no global AH
30%
manyrabidratsThe_Drexillmw8472_ESOaletad11_ESOAnrikInfractionHeavy666ab16_ESOandreas.rudroffb16_ESOCadurynNazon_Kattstriddeb16_ESOReykiceBloodfangCoggageEvaflysMortoskkorkibucekBelitseriNox_AeternaSoloeus 24 votes
Is a bad design, I would rather have 1 guild
33%
denmj_ESOGilvothMaverick827DarastixVenitharJade_Knightblazerb14_ESOLeeshaLodestarScardyFoxfyendiarb16_ESOColeMarie86LashiDigitalHypeWifeaggro13EnkilConifurCovynAuraliapinstripescVertisce 26 votes
Is awesome, every mmo should do the same
35%
Gwarokindytims_ESOEivarChatoyancyotis67ers101284b14_ESOpechecklerSer LoboZethrionArmianleeBrandoidUPrimeSynfaerDeLindsaydavid271749SwordguythaxsTRIP233LadyHenWhisper292 28 votes
  • Soloeus
    Soloeus
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    Is a work around for no global AH
    Moreso, it should be 10 guilds because of it. Having "only 5" guilds means if I want one guild for PVP and one for PVE then my remaining 3 gives me very limited access to a small market of players.

    Within; Without.
  • pecheckler
    pecheckler
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    Is awesome, every mmo should do the same
    The system is great, but there is a fatal flaw. The guild system is basically the only means we have to justify the game player population. All other MMORPGs have accurate census data acquired via add-ons by querying player search data. ESO has no such search feature. So when I log on and see that all 5 of my guilds with 450+ members only have 25 people online at prime time, I think the game is dying. A month ago all these guilds had 125 online during prime time.
    End the tedious inventory management game.
  • Anrik
    Anrik
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    Is a work around for no global AH
    I would trade every guild but one for an AH.
  • The_Drexill
    The_Drexill
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    Is a work around for no global AH
    I hate it. I'd like it to be one player run guild.... but that said, I need access to trade...so I'm in 3 trade guilds.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • ers101284b14_ESO
    ers101284b14_ESO
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    Is awesome, every mmo should do the same
    Actually Its not the best but I think the economy is better for it. I just think it needs to be implemented differently. Lets put it this week after a week of FF14 the botters where so bad that even legendary items where going for about 100g. This is in its 3rd month and even with all the botters they had at the beginning the economy is still about the same. Not saying its perfect but I can see that it's not the worst thing ever either.
  • Nox_Aeterna
    Nox_Aeterna
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    Is a work around for no global AH
    I dont mind having the 5 guilds , but i would rather have something like GW2 , which also gives us the opt to pick many guilds , but we represent one at a time.

    Anyway , until this game get a global AH , having multi guild is a must.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • david271749
    david271749
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    Is awesome, every mmo should do the same
    I like it. The guild I'm in utilizes the system well with many sub guilds. We've got all kinds of guilds for different things, even enchanting. :smile:

    AH would be nice though.
    Edited by david271749 on June 17, 2014 12:06AM
  • Phinix1
    Phinix1
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    This poll is:

    [ ] Representative
    [ ] Unnecessary
    [ ] A total farse
    [x] Needs an option "Isn't enough, please make it 10 guilds."

    ;)
    Edited by Phinix1 on June 17, 2014 12:25AM
  • Elencha
    Elencha
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    Is awesome, every mmo should do the same
    Disregarding the Auction House argument, (that is a conversation that has been had a bajillion times and I have no need to revisit it), what is the argument against the option to join five guilds? It seems to me like the argument against optional nameplates. I don't want nameplates, but how does the option for others impact my life negatively? Same thing here. You only want to be a member of one guild, you join only one guild, how does other people having the option affect your life?
    Again, I ask this only of those who oppose it for reasons other than that they don't want to use guilds as stores.
  • Dagoth_Rac
    Dagoth_Rac
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    An Auction House on a megaserver would be problematic. So many people, so many items. It would be monstrous. They would likely have to do Auction Houses like Cyrodiil. 10 or 12 of them, with population caps, and a charge to switch to a different Auction House. That would probably get a huge amount of complaints, too.
  • indytims_ESO
    indytims_ESO
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    Is awesome, every mmo should do the same
    While I don't think it needs to be 'used in every MMO', I do like how different it is, and how it creates a large collection of different 'markets', rather than just one big AH.
  • UPrime
    UPrime
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    Is awesome, every mmo should do the same
    Just a point of fact, the 5 guild system is not because there is no AH, it's in because guilds are global. It's the same system that GW2 has and I'm sure there are some other MMO's that have it as well.
  • Ser Lobo
    Ser Lobo
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    Is awesome, every mmo should do the same
    I don't believe that the 5-guild system was built for replacing the auction house. I believe the vendors in Cyrodiil keeps were meant to replace the AH, but aren't implemented well.

    What I do believe is that I, as a player, associate with many different groups and organizations. I'm a PvPer, a roleplayer, a dungeon runner and a crafter. I've always felt limited in games because I had to essentially limit my characters to one specific purpose, or join a guild that tried to do it all ... and often, unsuccessfully.

    I have NEVER fit in one social group. So to compensate, I've had to use out of game tools and techniques, joining multiple forums and social groups and chat rooms, etc, etc.

    ESO takes that away. I can be in a dedicated PvP group for PvP, or a dedicated dungeon group for dungeons. Both are essential for the 'serious' players in any aspect of the game. And any roleplayer will tell you, it's better to have people of like mind around than people trying to mess it up cause they don't care for it.



    Players complain about not being able to 'hide' from their guilds on other characters. I believe this could be an option set in that characters options menu (and heck, you could set it in your chat channels, too). Then if you log into an alt that doesn't PvE, you don't have to worry about your dungeon-running buddies asking for your help.

    Others complain about the lack of guild 'belonging', due to players being able to split their time between guilds as they see fit. This, I feel, shouldn't be hard-coded restriction in the game. This is a fault of the guild itself. Building player loyalty shouldn't be about making it harder on that player to hang out with others, it should be about making your group worth hanging out with.

    Finally, nameplates, tabards, etc? These could easily be implemented so that your character can put a guild of choice up on their nametag as a primary option. Most of us wouldn't put our crafting guild there, but might put our friends-and-family guild we feel the most apart of (even if we do most of our playing on the PvE guild).
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Darastix
    Darastix
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    Is a bad design, I would rather have 1 guild
    Elencha wrote: »
    Disregarding the Auction House argument, (that is a conversation that has been had a bajillion times and I have no need to revisit it), what is the argument against the option to join five guilds? It seems to me like the argument against optional nameplates. I don't want nameplates, but how does the option for others impact my life negatively? Same thing here. You only want to be a member of one guild, you join only one guild, how does other people having the option affect your life?
    Again, I ask this only of those who oppose it for reasons other than that they don't want to use guilds as stores.

    The option to join multiple guilds, destroys guilds as a means of being part of a team, and makes them much harder to manage. Neither the leadership nor the other members can tell who has your guild as their "main". there could be 100 members online and maybe 2 of them have your guilds chat visible due to so much text flying by, or even bother do participate in anything but the guild store and guild bank withdraws.

    1 guild means your in that guild, your apart of that team, as far as trading goes there really needs to be just trading associations players can join that are completely separate from guilds with their own set of options.
  • Singular
    Singular
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    Is awesome, every mmo should do the same
    This poll is:

    [ ] Representative
    [ ] Unnecessary
    [ ] A total farse
    [x] Needs an option "Isn't enough, please make it 10 guilds."

    ;)

    Nice.

    I like being in 5 guilds. My previous MMO only let you be in 1 - and that ended up splitting up friendships. Blach!
    War, give me war, give me war.
  • Ser Lobo
    Ser Lobo
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    Is awesome, every mmo should do the same
    To reiterate: I wouldn't mind being in 10, as long as I could assign my character one guild, put it on his nametape, wear that guilds colors and logo, etc, and ignore certain other guilds when I'm online with that character.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Dusty5
    Dusty5
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    Is a bad design, I would rather have 1 guild
    why stop at 10? make it 50 guilds. The game already locks out people who only want a guild for themselves and a few friends or family members. membership requirements only add to chat spam while players jump from guild to guild to find out they are locked out of all functions or the guild store is way out of wack. Lets see how big we can make this pile of manure go.
  • Elencha
    Elencha
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    Is awesome, every mmo should do the same
    @Darastix‌ I can kind of understand this reasoning, but it sounds a lot like a boss complaining about an employee having a family. Where does his loyalty lie? Ideally, with you when he's at work and with them when he isn't. Similarly, when you show one hundred people online in your guild and no one responds in guild chat, it is reasonable to assume it's because they were either busy or disinterested. This would be the same if they were members of no other guilds or twelve. The lost in the shuffle possibility is likewise a factor regardless of the number of guilds one has joined. They could be in a zone chat tab or they could have not even bothered to give the guild it's own chat tab. Again boiling down to busy or disinterested.
    And seriously, if someone isn't participating in anything the guild does and is pulling things out of the guild bank, they need to be booted no matter how many guilds of which they may or may not be a member, in my opinion.
  • Ser Lobo
    Ser Lobo
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    Is awesome, every mmo should do the same
    Dusty5 wrote: »
    why stop at 10? make it 50 guilds. The game already locks out people who only want a guild for themselves and a few friends or family members. membership requirements only add to chat spam while players jump from guild to guild to find out they are locked out of all functions or the guild store is way out of wack. Lets see how big we can make this pile of manure go.

    Locks out people? By not allowing a guild bank or store? Sure, I would support ADDING a feature for small guilds that opens, say, 100 bank slots. That would be nice. But I would not say you're locked out.

    As far as players jumping guilds and whatnot? Standard fare, even in single-guild systems. Seriously, how is it different? Understand that I come from EvE online, and view the limited security options on guild banks and stores as a major negative, not as a good thing. There should be MORE ranks and guild restrictions we could put into place, to help vet members who might steal or otherwise cause harm.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Gilvoth
    Gilvoth
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    Is a bad design, I would rather have 1 guild
    i hate it, it's complete disloyalty and disrespect for your guild leader as well as your clansmen. you dishonor yourself with this huge Mess.
    join a guild , 1 guild. and help it grow and members grow and help eachother in pvp. the 5 guild thing is just rediculas.
  • Ser Lobo
    Ser Lobo
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    Is awesome, every mmo should do the same
    i hate it, it's complete disloyalty and disrespect for your guild leader as well as your clansmen. you dishonor yourself with this huge Mess.
    join a guild , 1 guild. and help it grow and members grow and help eachother in pvp. the 5 guild thing is just rediculas.

    You can still join just a single guild and be loyal. Nothing is stopping you at all.

    But why do you feel it necessary to force others to do so? I mean, if you want to require them to do so, advertise it in your guild listing. Make it clear: if you join this guild, you're not allowed to join any others.

    Nothing wrong with being honest about you're requirements, and nothing wrong with being loyal.



    Now, just my personal preference, but I always avoid guilds that I feel go overboard on trying to enforce personal ideals on others. That's just me. I'll happily be 'loyal' to a guild that shows loyalty in return. Once you start enforcing loyalty, it stops being loyalty and starts becoming obedience.

    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Gilvoth
    Gilvoth
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    Is a bad design, I would rather have 1 guild
    any one can twist and turn words into different meanings. the fact remains that it is total disloyalty.
  • Ser Lobo
    Ser Lobo
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    Is awesome, every mmo should do the same
    any one can twist and turn words into different meanings. the fact remains that it is total disloyalty.

    I think you are confused with the definition of the term 'disloyalty', as well as 'fact'. While English is a wonderful language with many degree's of interpretation, there still remains a standard form which is covered in generally-held 'definitions', to help us clarify many miscommunications.

    You're opinion seems to hold that a player (or is it just a character?) being allowed to participate in two different social circles (something a player can do with any game that allows alts, or any character can do using vent/forums/chat), is being somehow disloyal to the guild their character is attached to.

    My point is that I've found ways to do what ESO allows me to do, whether they were mechanics in the game or not, while still feeling completely loyal to the core group I play with. And I still feel completely loyal to the core group I play with in ESO, even if I join in some fun with a different social circle for a little bit.

    I no longer feel compelled, but I feel what you are suggesting is forcing, or compelling others to only play with you and no-one else. Which is again, something you can't even do in other games.

    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Mortosk
    Mortosk
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    Is a work around for no global AH
    Soloeus wrote: »
    Moreso, it should be 10 guilds because of it. Having "only 5" guilds means if I want one guild for PVP and one for PVE then my remaining 3 gives me very limited access to a small market of players.

    Smaller and smaller every day too, unfortunately.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
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