Adramelach wrote: »I haven't seen or tried this yet, seems I've been missing out. As a sorcerer with staff, I'm thinking I don't have 'bash' - at least I've never used anything that called itself that.
However, are you saying that if I were to hold the mouse button down for a heavy attack, and while doing so, hit a key for say an instant spell, *both* would resolve immediately? The spell doesn't "wait" until the heavy finishes? I've just been waiting for the heavy to complete before casting, assuming it wouldn't proc until the heavy was done.
Once we're back up I'll test it out, but wow, I had no idea you could do that, actually.
It's an exploit.
tordr86b16_ESO wrote: »weapon attacks have short animations, which means once it ends you can cast an ability. this is not an exploit.
It's an exploit.
What is the line between an exploit or not? Any other exploit examples do not fit here. For example, how long someone have to wait between light attacks and skills? 0.3, 0.5, 0.7 seconds? Who gets to say that? You? Me? Do I have to play measuring fractions of time every skill I use?
You will always coordinate yourself with cooldowns in the game and make the most of it. It is instinctive.
If they fix the mechanics so this can't be done, fine. But you can't call an exploit something you just do naturally, there is no distinct line between 'right and wrong' and there are no ways to apply.
Again, if they fix it, fine. Not an exploit though.
tordr86b16_ESO wrote: »weapon attacks have short animations, which means once it ends you can cast an ability again. this is not a exploit.
Exploit - verb - making use of something for ones own advantage.
This already has an internal cooldown -- you can't weave a second light attack until the first one would have finished normally.
Removing the ability to cancel altogether would make combat feel even more unresponsive and clunky than it already is. The current situation isn't ideal, but the alternative would be worse.
robertlive2014 wrote: »This already has an internal cooldown -- you can't weave a second light attack until the first one would have finished normally.
Removing the ability to cancel altogether would make combat feel even more unresponsive and clunky than it already is. The current situation isn't ideal, but the alternative would be worse.
This is what people need to understand. As a novice player, because the animation is 1.5 seconds long, and the damage is much lower than skill attacks, you are likely to find yourself not using your light attacks at all unless you've dumped all your other resources.
Coaching players to weave light attacks into their attack rotation is nothing more than helping them to get the most out of their character. Once you open the discussion for how to incorporate light attacks into an attack rotation, the subject of the ESO combat priority system must be included.
Since it turns out that the priority system is deliberately designed to allow the light attack animation to be cancelled, it would just be stupid to ignore the mechanic and instead advocate that players somehow use light attacks and not begin the next skill as soon as possible, or expect that players should continue to play without using light attacks in their rotations at all.
cisadanepajsuxrwb17_ESO wrote: »The simplest solution : INTRODUCE GLOBAL COOLDOWN
Im not sure why they avoid it like a plague. Its a perfect solution to many many problems including balance
Weaving light attack in between an already complex rotation is harder to do than just doing the rotation alone. Why will I need to learn to play? If they nerf it my rotation becomes easier. It's only really of any use on long drawn out fights e.g. DPS races. I never bother in normal game play.
steveb16_ESO46 wrote: »You keep calling it that. It's not a skill, it's an exploit and I don't care if you have to be a cross between Einstein and Bruce Lee to pull it off. It's still an exploit.
steveb16_ESO46 wrote: »You keep calling it that. It's not a skill, it's an exploit and I don't care if you have to be a cross between Einstein and Bruce Lee to pull it off. It's still an exploit.
skill
/skɪl/
noun
noun: skill
1.
the ability to do something well; expertise.
"difficult work, taking great skill"
synonyms: expertise, skilfulness, expertness, adeptness, adroitness, deftness, dexterity, ability, prowess, mastery, competence, competency, capability, efficiency, aptitude, artistry, art, finesse, flair, virtuosity, experience, professionalism, talent, cleverness, smartness, ingenuity, versatility, knack, readiness, handiness; More
informalknow-how
"once again, he demonstrated his skill as a politician"
antonyms: incompetence
•
a particular ability.
plural noun: skills
"the skills of cookery"
synonyms: accomplishment, strength, gift, forte More
"bringing up a family gives you many skills"
verb
verb: skill; 3rd person present: skills; past tense: skilled; past participle: skilled; gerund or present participle: skilling
1.
train (a worker) to do a particular task.
"there is a lack of basic skilling"
Hope that helps
steveb16_ESO46 wrote: »Weaving light attack in between an already complex rotation is harder to do than just doing the rotation alone. Why will I need to learn to play? If they nerf it my rotation becomes easier. It's only really of any use on long drawn out fights e.g. DPS races. I never bother in normal game play.
You keep calling it that. It's not a skill, it's an exploit and I don't care if you have to be a cross between Einstein and Bruce Lee to pull it off. It's still an exploit.