I feel a need to toss in my 2 cents again.
You mention splitting the equipment you wear into two categories and put helm and shield in the "large" group. Actual previous testing has already confirmed the following:
- Armor glyphs have 100% effect on Chest and Legs only (Infused buffs them up further).
- Helm, shoulders, belt, wrists and feet will never get 100% of the effect from a glyph. You will never get more than 50% of the glyph's effect (Infused not factored in). Your enchanting level and gear level will determine how close to that 50% effect limit you get.
- Shields I have not tested, but they may be the exception to the rule and get the full effect from an applied armor glyph.
The above means getting that weak stat up to par is harder and if you're determined to get 1800+ stamina or magicka you have to use infused on absolutely everything you craft and bring it up to gold quality before you enchant it.
I feel a need to toss in my 2 cents again.
You mention splitting the equipment you wear into two categories and put helm and shield in the "large" group. Actual previous testing has already confirmed the following:
- Armor glyphs have 100% effect on Chest and Legs only (Infused buffs them up further).
- Helm, shoulders, belt, wrists and feet will never get 100% of the effect from a glyph. You will never get more than 50% of the glyph's effect (Infused not factored in). Your enchanting level and gear level will determine how close to that 50% effect limit you get.
- Shields I have not tested, but they may be the exception to the rule and get the full effect from an applied armor glyph.
The above means getting that weak stat up to par is harder and if you're determined to get 1800+ stamina or magicka you have to use infused on absolutely everything you craft and bring it up to gold quality before you enchant it.
I don't know. I think I've always got 100% (+infused, if present) of glyph power on Helm, Chest, Legs a Shield.
I just finished making another full set for a friend (made the armor and enchanted it, purple armor with gold enchantments) and its still the same as it always has been and been posted and tested many times.I feel a need to toss in my 2 cents again.
You mention splitting the equipment you wear into two categories and put helm and shield in the "large" group. Actual previous testing has already confirmed the following:
- Armor glyphs have 100% effect on Chest and Legs only (Infused buffs them up further).
- Helm, shoulders, belt, wrists and feet will never get 100% of the effect from a glyph. You will never get more than 50% of the glyph's effect (Infused not factored in). Your enchanting level and gear level will determine how close to that 50% effect limit you get.
- Shields I have not tested, but they may be the exception to the rule and get the full effect from an applied armor glyph.
Response By Email (Alexandre) (04/04/2014 10:40 AM)
Greetings Adventurer!
As stated in the previous reply, here is the short version of the explanation:The items are not getting "nerfed" when you applied them.
- Full status bonus is applied to main armor pieces (chest, legs) and weapons;
- A percentage of the full status bonus is applied to secondary armor pieces (head, belt, shoulders, bracers, boots and jewelry)
For example: Petty Glyph of Stamina gives +18 Health. If applied to chest armor, you will get the full bonus but if applied to belt armor, you will get +7 Health.
So in this case, you're getting a 38% bonus of the total value of the enchantment.
You will never get more than 50% of the bonus of the enchantment in secondary armor pieces, hence the percentage varies according to character level, enchantment level and armor\weapon\jewelry level.
Regards,
Alex S.
The Elder Scrolls Online Team
Response By Email (Alexandre) (04/04/2014 10:40 AM)
Greetings Adventurer!
As stated in the previous reply, here is the short version of the explanation:The items are not getting "nerfed" when you applied them.
- Full status bonus is applied to main armor pieces (chest, legs) and weapons;
- A percentage of the full status bonus is applied to secondary armor pieces (head, belt, shoulders, bracers, boots and jewelry)
For example: Petty Glyph of Stamina gives +18 Health. If applied to chest armor, you will get the full bonus but if applied to belt armor, you will get +7 Health.
So in this case, you're getting a 38% bonus of the total value of the enchantment.
You will never get more than 50% of the bonus of the enchantment in secondary armor pieces, hence the percentage varies according to character level, enchantment level and armor\weapon\jewelry level.
Regards,
Alex S.
The Elder Scrolls Online Team
This ticket backs me up on this. Chest and Leg pieces are the only things that do not need Infused to get 100% effect from a glyph. Unless the devs made stealth changes to how enchanting works...
cinnamonbooty wrote: »This is helpful... I will, however, need to look up a lot more on the subject of infused vs divines because i'm still not sure what the difference is.
Sorry for the useless post!