Just a question. I was running vet dungeons quite some time now for the undaunted achivements (leveling the guild) and I noticed that dungeons almost always drop only weapons for each class.
@ Zenimax
Just as information. you should really add some additional armors or set parts to the dungeons that make it worth going in again and again. Not only would this increase the overall playtime that people spend in your game (therefore money for you) but it would actually make the replayability of the dungeon a lot better. If you really need to play a veteran dungeon about 10-30 times to get the achivments for undaunted guild line then it should be fun somewhere and not just a achivement grind.
also, I heard that craftable stuff will be the best in the game?
I don´t go along with that idea. Since craftable stuff is not bound to your character once you craft it, there is no real need to level up your crafting professions. Just buy it from another player that has learned all the stuff.
I think the best sets should be available in dungeons.
And you would need the 2nd best sets (craftable) to even play those dungeons.
the 2nd best set should need 6+ traits to craft so only master crafter can do that (aka people that have send a lot of time in the game)
currently there is no need to be "casual" friendly since the whole game is not designed to be easy once you reach the veteran level so why not pump it up a level and make it really challenging in the end game.
just put a VET10 (or VET12) version of magicka furnance, warlocks set (and the appropriate stamina version) in the highest dungeons to farm them.
currently I´m vet7 and still use those vet1 sets because its just better then everything else that I got so far. all other set bonus (except for the spell crit set) are nothing compared to the above sets if you do the math.