no, but i have noticed that only the helm,chest and legs get the full enchant, the rest get about 1/3 of the enchants value
There is something funny with DivineHence the debate over Infused - Divines - Impenetrable.
no, but i have noticed that only the helm,chest and legs get the full enchant, the rest get about 1/3 of the enchants value
There is something funny with DivineHence the debate over Infused - Divines - Impenetrable.
Have it on one item, get nice increase, have it one two items..... and it acts odd and appears to have less of an effect then just one item!
Infused on Chest, legs, Helm, and Shield.
Impenetrable on the rest except Divine on one item
Will have to see if its fixed with the 1.2 patch
no, but i have noticed that only the helm,chest and legs get the full enchant, the rest get about 1/3 of the enchants value
Basically, this made no sense for me from the early beta times ...
Why don't they just normalize the amount of the enchanted stats over the gear items equally (lower the helm/armor etc and raise belt/boots etc) ? this would prevent any confusion in the glyphs usage/tooltips and glyphs naming ...
It appears that the enchanting is the least user friendly profession in the current condition.
no, but i have noticed that only the helm,chest and legs get the full enchant, the rest get about 1/3 of the enchants value
Basically, this made no sense for me from the early beta times ...
Why don't they just normalize the amount of the enchanted stats over the gear items equally (lower the helm/armor etc and raise belt/boots etc) ? this would prevent any confusion in the glyphs usage/tooltips and glyphs naming ...
It appears that the enchanting is the least user friendly profession in the current condition.
IMO, this would make reaching the softcaps for all 3 pools much too easy. As it currently stands, you can rather easily reach 2 of the 3 by playing with gear enchants / attribute points / food and can easily reach all 3 regen softcaps by playing with ring enchants.
Not sure how exactly this applies to my post ...
The total amount of the attributes you gain from all of the enchants is the same for both cases (the current system vs the normalized one I suggested)
no, but i have noticed that only the helm,chest and legs get the full enchant, the rest get about 1/3 of the enchants value