columbineb14_ESO wrote: »Of course, right now the starter islands are unplayable due to botting so it may be a moot point.
columbineb14_ESO wrote: »Of course, right now the starter islands are unplayable due to botting so it may be a moot point.
Really? Just got 4 alts through DC starter island and one through EP starter island over the past weekend, and comparing to when I passed them in mid-April my first time they are less infested... Gathered enough resources to get all crafts to lvl3 on all five....
Oh, the irony.Would it be too much to ask that a character start our on the starter island automatically
I thought they were extremely obvious, the Prophet mentions them and you're directed there again by an NPC close by
Maybe pop a menu at the toon that directs you to the island that offers you a choice to end up there
They changed it to this way because people in betas were whining about having to do starting islands and that they don't have freedom to go wherever..
Now people are whining because they start in a city instead of an island...
There's a lesson to be learned here..
They changed it to this way because people in betas were whining about having to do starting islands and that they don't have freedom to go wherever..
Now people are whining because they start in a city instead of an island...
There's a lesson to be learned here.. no matter what devs do, people always whine about it not being changed, then whine about it being changed, then whine about wanting back the original, then whining they don't want it changed again......................to the end of time.
Also, they literally CAN'T make the starting island quest more obvious.... it's THE FIRST THING YOU SEE WHEN YOU WALK OUT OF THE ROOM YOU SPAWN IN. A giant ! in your face. You can't possibly miss it, unless you don't even look around and rather chase the first player you see running past you..
And the answer is... even more people not liking their starter weapon because what they wanted isn't available at all.Shaun98ca2 wrote: »The escape from cold harbor used to allow you to choose ANY weapon type in the game to start off with and then we finally got to the way it is now. The issue was people NOT liking their starting weapon with no choice for change.They changed it to this way because people in betas were whining about having to do starting islands and that they don't have freedom to go wherever..
Now people are whining because they start in a city instead of an island...
There's a lesson to be learned here.. no matter what devs do, people always whine about it not being changed, then whine about it being changed, then whine about wanting back the original, then whining they don't want it changed again......................to the end of time.
Also, they literally CAN'T make the starting island quest more obvious.... it's THE FIRST THING YOU SEE WHEN YOU WALK OUT OF THE ROOM YOU SPAWN IN. A giant ! in your face. You can't possibly miss it, unless you don't even look around and rather chase the first player you see running past you..
The game gave you a very strong hint what to do.Then today I find out that there is a "starter island" that I was SUPPOSED to go to. Only the game never gave me any guidance to do this.
ACTUALLY, what they SHOULD have done was leave it as it was before they pandered to the complaints, nerfed Coldharbour and skipped the starter areas.Shaun98ca2 wrote: »They changed it to this way because people in betas were whining about having to do starting islands and that they don't have freedom to go wherever..
Now people are whining because they start in a city instead of an island...
There's a lesson to be learned here.. no matter what devs do, people always whine about it not being changed, then whine about it being changed, then whine about wanting back the original, then whining they don't want it changed again......................to the end of time.
Also, they literally CAN'T make the starting island quest more obvious.... it's THE FIRST THING YOU SEE WHEN YOU WALK OUT OF THE ROOM YOU SPAWN IN. A giant ! in your face. You can't possibly miss it, unless you don't even look around and rather chase the first player you see running past you..
ACTUALLY, what they SHOULD have done was START you on the starter island like they intended to and simply give everybody that wanted off the island the choice to leave as soon as possible NOT the other way around.
Sorry no, anyone who supposedly played several RPGs (of any series) really can't argue the game is flawed for their missing the pretty obvious. Forget it's an MMO, this has nothing at all to do with being an MMO and everything to do with being a generic RPG as far as questing goes.METALPUNKS wrote: »ZOS cannot win with this one lol. If you really sit and listen to the dialogue you would know that there are starter islands. It's very clear. Also mmo's tend to be very confusing at first. Many of them have horrible guides. An mmo typically doesn't do well with explaining things, eso does fine. That said I do get your concern here and I do think maybe they should add a notification that pops ups explaining your can go back.
[quote="Pallmor;99176"I have to say this is entirely generic RPG stuff, if you've played Morrowind et. al. you've seen it all before, not sure how you missed this quest giver given the tutorial had already taught you what the 'shell' icon over an NPC is.
METALPUNKS wrote: »If you really sit and listen to the dialogue you would know that there are starter islands.
Sorry no, anyone who supposedly played several RPGs (of any series) really can't argue the game is flawed for their missing the pretty obvious. Forget it's an MMO, this has nothing at all to do with being an MMO and everything to do with being a generic RPG as far as questing goes.METALPUNKS wrote: »ZOS cannot win with this one lol. If you really sit and listen to the dialogue you would know that there are starter islands. It's very clear. Also mmo's tend to be very confusing at first. Many of them have horrible guides. An mmo typically doesn't do well with explaining things, eso does fine. That said I do get your concern here and I do think maybe they should add a notification that pops ups explaining your can go back.
You get lead by the hand as it is, getting told to go from one quest hub to the next and eventually when to go to the next zone. This is no different, a blatantly obvious quest giver tells you where to go .. that's what thempark MMOs do, and in that respect ESO is even easier than say Morrowind because I don't recall you being told what to do once you'd left the Customs House.
So I'm new to MMO's (not new to ES, I've played every one since Morrowind). And I am absolutely lost in this game. I think it assumes that everyone who plays it is an MMO vet or something. It just sort of throws you to the wolves with no real guidance. Almost nothing here works like it did in Skyrim/Oblivion/Morrowind.
So I'm fresh off the boat (or out of the prison, in this case). And I start doing what I always do in an ES game (I set out exploring). Immediately started getting killed, repeatedly, by EVERYTHING. Getting crushed left and right, impossible to explore, can barely complete any missions, have no fricking clue how anything works, etc. And I still can't make any sense of crafting in this game.