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ESO - Elderscrolls Singelplayer Online game ?.

Dreez
Dreez
✭✭
Yesterday i logged in after 7 days of Wildstar-testing to help a friend who couldn't beat the werewolf. So we teamed up and i headed for her position and the castle. Now... this isn't something new, but this time it really pissed me of. When i arrived at my friend, i couldn't see her... all i saw was the indicator.
So we set of towards the castle, through the village when suddely she started getting hit by mobs... mobs i couldn't SEE. So me being on my templar, i instantly tried healing her while she worked her damage... but i couldn't heal her.. I was in party with my friend, but couldn't heal my friend.. WTF is up with this ZineMax - is this suppose to be a Singelplayer Online game !?.

This stupid crap needs to get fixed. If you are in a party, it shouldn't matter if you cleared the story or not, shouldn't matter if you are 40 levels higher, i should be fully able to help my friend or anyone else i am in party with.

I will NOT pay a subscription for a singelplayer online game that doens't suppose grouping, simple as that. Now.. you just deducted the very first payment from my card. But if i can't group with, and support my friends - then it'll be the last payment.

Elderscrolls Singelplayer Online... ESO.
Edited by Dreez on May 18, 2014 7:33PM
  • Arreyanne
    Arreyanne
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    You're about 6 six weeks behind everyone else in game that found that out the first day of Early release
  • Absimilard
    Just to get it out of the way first. You did use the "travel to player" button, to make sure you where in the same instance, right? The whole "one server for all the players makes each zone have several versions to not get over-crowded"- thingy causes confusion for some players.


    Outside of that I have never seen anything like this happening in Groups.
  • Syntse
    Syntse
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    Absimilard wrote: »
    Just to get it out of the way first. You did use the "travel to player" button, to make sure you where in the same instance, right? The whole "one server for all the players makes each zone have several versions to not get over-crowded"- thingy causes confusion for some players.


    Outside of that I have never seen anything like this happening in Groups.

    Guess you haven't grouped much outside group dungeons or you have been exactly in sync with the friend who you group with.

    I've encountered phasing issue many times with my friends when I'm done all the quests in zone and friend would like some help. Yes sometimes might be instance issue but we know how to tackle that.

    OP is most likely having the normal issue where he has cleared town/ruins/etc from all the baddies and the one doing the quest is not, they have different view of the place and phased out from each other.

    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Dreez
    Dreez
    ✭✭
    I don't care for the reasons it happens. It's an MMO, and i should be able to see and aid anyone in my party - no matter the progress in game !.
  • Nox_Aeterna
    Nox_Aeterna
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    Dreez wrote: »
    I don't care for the reasons it happens. It's an MMO, and i should be able to see and aid anyone in my party - no matter the progress in game !.

    Did you not check the reviews of this game?

    This is the reason TONS of people complained about the game , it made the game get low scores on many different places also...

    I dont mean to sound like a "know it all" , but it is really important to check reviews and info like this, avoids the loss of money.

    Still , i do believe the devs are working on something to "improve" this , god knows when they will actually add it.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    1.1 there are fixes to phasing, but some folks can't be bothered to read about that and would rather make statements like "god knows when they will actually do it". So no, you sound like a know nothing, not a know it all. Hope that makes you feel better :)
  • Dreez
    Dreez
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    Well then. If 1.1 fixes the phasing so i can help my friends and group effectivly, it solves the problem, solves alot of problems.
  • Blade_07
    Blade_07
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    I could not agree more with poster! Saddly the game seems to push you more twards rolling solo then teaming up in a group. People can all attack the same mob getting full credit + treasure and healers can heal out side of party so why group up then? Needs to be good insentives to group up and just feels as if there really aint none. I'm rank 3 atm on my main with several other toons lvl'ed up some and I have done it all solo. I'm use to always teaming up with people in FFXI cuz you have to if you wanna get stuff done and get the good gear! The game is over 11 years old and is still pay to play. It promotes grouping up and in alot of cases you have no choice but to do so and the rewards are awesome!

    Need to look at what has made other games succesful and build off that. I realize people dont want a cloned game but you gotta atleast copy and take the successful things and then build from that. ESO indeed dose stand out by its self as a MMORPG but I feel its missing some good features that have been proven to be successful. Hope Zenimax can figure things out and make it happen in a great way! I really like ESO and have enjoyed the game so far despite some of the serious issues that have happened. Lets hope they can pull it off.

    Just my 2 cents.
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Dominulf
    Dominulf
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    Yeah, it's a single player game with MMO style quests and issues. Worst of both worlds.
    The Elder Scrolls Online - Where the best spells are AoEs and the strongest weapon is a Shield!

    "I used to be the most beloved roleplaying series of a generation... but then I took $14.99/mo to the knee."
  • Mortelus
    Mortelus
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    No I grouped up over the weekend to run some dungeons, chatted to some oher players, traded etc... feels pretty multiplayer to me.

    Oh!... Have you heard of Craglorn?
    Who has time? But if we never take time how can we ever have time?
  • meglon978ub17_ESO
    meglon978ub17_ESO
    ✭✭✭
    I get why people feel this way, but it's not a new thing really...games have been moving towards this for a while; it's the unexpected consequences of other things.

    EQ (before there was 10 billion expansions.. think Kunark or Vellious) was the ultimate community building MMO, largely cause you couldn't solo anything remotely close to your level (barring you weren't a necro, then you could probably solo anything, anytime, from level 1... or so it seemed at times). You had to group, period, and even then that didn't guarantee positive experience on the days adventures.

    However, the combat was simplistic in reality. The joke was the tank could hit A to auto-attack, and then go out to lunch in real life... that covered their entire part of the equation. Sure, enchanters didn't have a second to pick their nose for hours on end, and those mythologically rare creatures known as bards... but for most everyone else is was an adulterated paraphrasing of a door gunners life: 3 hours of boredom punctuated by 30 seconds of hell... although for EQ it was 3 hours of boredom punctuated mostly with chating with your groupmates...cause that's what you did to pass the time. You got to know people.

    You made or joined guilds with people you knew through the game, people you felt you could come to count on. You knew they'd be there (real life permitting) when you needed that dragon dead. And you knew them because you chatted endlessly. Hell, i traveled across country to a real life guild "meeting" of 20 or so guildmates, and we had a blast.

    WoW altered the equation. It made combat more dynamic, more buttons to push, less time to chat.... less time to get to know people... less community.... But, you still needed a guild to tackle the big things. You talked, you got to know each other, but it wasn't quite the same. A persons question took longer to answer, unless you were doing nothing other than standing around when it popped up in chat... because things were more dynamic, more engaging, and required more immediate button pushing to work out.

    ESO, in it's endeavor to alter how the economy works, has not only made combat dynamic, with all sorts of immediately needed button pushing, stripping away more time to chat and to get to know people....but it's also relegated guilds to nothing more than afterthoughts as a replacement to actual auction houses.

    Day's have passed in ESO without a peep from anyone in some guilds i belong too. Even the people i have saved in my friends list are really no more than passing contacts who do the same trade skills as i do, and who have at some point traded items with me.

    It does seem a lot like a solo game in an MMO setting, and that's unfortunate, but it's not entirely ZOE's doing... it's the shift in the entire industry to a more energetic, hands on type of gaming, instead of one that actually fosters a community feeling.

    Sony didn't get it right on purpose, but happy accidents sometimes do happen.... and they got lucky with EQ in that respect.
  • Carnage2K4
    Carnage2K4
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    Yeah, just had an instance last night with the GF where we were grouped, doing the same mission and because I can persuade I was able to convince an NPC not to attack, she could not, so my NPC buggered off, while her version attacked, so I then am fighting a second version of the NPC I just watch leave the room... stuff like this makes the game feel distant and more like a solo experience. If I persuade an NPC anyone grouped and doing the same mission should get the same dialog and actions as what I receive.
    Edited by Carnage2K4 on May 19, 2014 4:05AM
    Human Infant Connoisseur
  • aleister
    aleister
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    It does seem a lot like a solo game in an MMO setting, and that's unfortunate, but it's not entirely ZOE's doing... it's the shift in the entire industry to a more energetic, hands on type of gaming, instead of one that actually fosters a community feeling.

    I agree with that to some extent, but you can't blame it all on the industry. ESO is just fundamentally busted as an MMO. They've made a lot of really poor choices with the design that other recent MMOs got right the first time. But I'm hopeful that they will fix it in future releases - I do enjoy many aspects of the game.
  • Arreyanne
    Arreyanne
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    To everyone saying 1.1 will fix the phasing problem, or any other problems, I wouldn't hold my breath.

    Who knows how this game will react when the patch goes live. They have a few hundred if that many people testing the patch.

    How much stuff that wasn't broken on PTS before release broke when a million ES fans hit the servers.

    So before you open mouth and insert foot, one might qualify their statement with, ZEO says they have that fix incorporated on PTS.

    And old saying goes,

    "The Proof is in the pudding"

    And to this point in the games life ZEO isn't doing very well
  • Nox_Aeterna
    Nox_Aeterna
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    1.1 there are fixes to phasing, but some folks can't be bothered to read about that and would rather make statements like "god knows when they will actually do it". So no, you sound like a know nothing, not a know it all. Hope that makes you feel better :)

    No no no.

    1.1 will TRY to fix the phasing.

    Lets see them deliver before saying 1.1 fixed it :P.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • isengrimb16_ESO
    isengrimb16_ESO
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    Dreez wrote: »
    I don't care for the reasons it happens. It's an MMO, and i should be able to see and aid anyone in my party - no matter the progress in game !.

    They're working on fixing it, for one thing. And for another, I like that when I clean up a town, it stays that way. The worst thing about WoW is, all the baddies are still always there even after I'm supposed to have exterminated or pacified them (in WoW's case, it's usually extermination.) I'll take the phasing any day over the alternative, static-world perpetual shooting-gallery garbage.

    Edited by isengrimb16_ESO on May 19, 2014 6:10AM
  • murklor007neb18_ESO
    Phasing in theory is great and allows for a dynamic world in terms of individual players... But it aint exactly perfect in ESO, no. There are lots of glitches and bugs, things that make your every day life hard (at least WARN me before I run 2km to a group leader that isnt in my instance ffs!)

    That said, it wasnt too long ago I was surprised by the fact I was actually able to help a friend with the veteran Alchemist boss. I thought that instance was singleplayer only, not group :S
  • RangerChad
    RangerChad
    ✭✭✭
    For one, any content that cannot be shared is 100% solo able. Elder Scrolls games are designed to when a major objective is completed it no longer exists in that player's world. The world changes from major objective to major objective, if you cannot help somebody it is one of these things; You or other player did it already or it was designed to be done by that player solo. If a player cannot solo the solo content instance to them, they need to learn to play or they are doing it long before they should be doing so. I prefer this way so then it prevents any form of power leveling or leveling services. Everything that is not instance to player can be done co-op if both are doing the same quest, or it is an open world event. (Delves, zone dungeons, anchors, world bosses, and other similar things.)
  • Phantorang
    Phantorang
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    Dreez wrote: »
    I don't care for the reasons it happens. It's an MMO, and i should be able to see and aid anyone in my party - no matter the progress in game !.

    Did you not check the reviews of this game?

    This is the reason TONS of people complained about the game , it made the game get low scores on many different places also...

    I dont mean to sound like a "know it all" , but it is really important to check reviews and info like this, avoids the loss of money.

    Still , i do believe the devs are working on something to "improve" this , god knows when they will actually add it.

    You say "it is really important" to check reviews and info", but you obviously dont do this yourself when you say "god knows when they will actually add it", as it is in the upcoming 1.1 patch.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • KonaiNobi
    KonaiNobi
    Soul Shriven
    I don't understand why all the members of a group can not be synchronized to the lowest phase of any group member. e.g.:

    Player1 is on phase 3
    Player2 is on phase 2
    Player3 is on phase 1
    Player4 is on phase 4
    Player5 has completed the quest

    Players 1, 2, 4, and 5 are all brought down to phase 1 and are allowed to repeat the content because they are assisting another player.

    Problem solved.
  • Audigy
    Audigy
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    ✭✭
    Phasing in any MMO has that little side effect, of not seeing each other unless you are at the same stage of a quest. Its the price we have to pay for dynamic worlds.
    It doesn't matter what MMO you play, if people are on different phases then they cant see each other or complete quests together.

    That people even bring this up and call it "bad design" is silly, as its a standard procedure in MMO´s these days.

    Its a big move by ZO to offer you a fix there, they would be the first company that cares and value´s the negatives of phasing higher than the positives.
    Edited by Audigy on May 19, 2014 7:21PM
  • alphawolph
    alphawolph
    ✭✭✭
    This is one of many features that make it the best solo mmo.

    Not having an easy way to sell to strangers is my favorite.
  • frwinters_ESO
    frwinters_ESO
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    Its also possible with quests the phase your friend was in didn't match your own phase if you were on different parts of a quest..
  • huntgod_ESO
    huntgod_ESO
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    Audigy wrote: »
    It doesn't matter what MMO you play, if people are on different phases then they cant see each other or complete quests together.

    That people even bring this up and call it "bad design" is silly, as its a standard procedure in MMO´s these days.

    That is absolutely incorrect. In other MMO's I've frequently had issues where all parties do not get credit for completion, but this is the first I've played that I recall this specific issue where you can't even get into the same instance with them.

    The more typical problem is, you have 4 players each on different steps, the first guy who zones in, locks the quest to his step and anyone zoning after is playing the content from where the first guy is at. If you are ahead of him, no problem, things finish like normal. If you are on a step before him, you typically do not get credit for completion because you are missing a step and without that step it will not progress you forward. That is clunky but once you know, you always have whoever is on the least step logs in first.

    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Nox_Aeterna
    Nox_Aeterna
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    Phantorang wrote: »
    Dreez wrote: »
    I don't care for the reasons it happens. It's an MMO, and i should be able to see and aid anyone in my party - no matter the progress in game !.

    Did you not check the reviews of this game?

    This is the reason TONS of people complained about the game , it made the game get low scores on many different places also...

    I dont mean to sound like a "know it all" , but it is really important to check reviews and info like this, avoids the loss of money.

    Still , i do believe the devs are working on something to "improve" this , god knows when they will actually add it.

    You say "it is really important" to check reviews and info", but you obviously dont do this yourself when you say "god knows when they will actually add it", as it is in the upcoming 1.1 patch.

    Ugh ... i did , when buying the game , which i did before it was even out.

    I assure you , there was no 1.1 patch info back then.
    Edited by Nox_Aeterna on May 19, 2014 8:49PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Dreez
    Dreez
    ✭✭
    Well. If this continues, that i can't effectivly party with my friends, eventho i am further progressed, to help them... even in the "personal dungeons", then its the end of the sub for me.

    I'm not paying to play a singelplayer online game - simple as that.
    -
  • Cogo
    Cogo
    ✭✭✭✭✭
    I just spent 3-4 hours group in Rift. 1 friend and 2 new people we found there. We ran around doing all kinds. camps, anchor events, public dungeons.
    We where going to do an instance, but found running around was more fun.

    I made 2 new friends as well.

    I group a lot when I play, and not just instances. I do not know if they made the phasing better at early levels, cause that WAS a problem. But from level 30 and to 45, where I am now, I had very few problems grouping.

    I think more people are not happy about this because the game doesnt put them in a group, even if there is a group tool.

    I use guild, friends, ask in Zone. Works most of the time. EU server though.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Dreez
    Dreez
    ✭✭
    The thing is, i am tired of not being able to help friends that can't solo a boss or something else on their own, and i am unable to help. If my friend needs help in a zone that i have already progressed through, then i should be able to help, no fuzz about it.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    It's due to phasing, you've already done the quest line and saved the day so the server puts you in the "aftermath" instance instead of with your friend, unfortunately the people who came up with this idea didn't actually give a thought on how this would affect groups.

    What is needed is a tick box in options to allow you to join your group leaders phase.
  • vyrusb23
    vyrusb23
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    Dreez wrote: »
    Yesterday i logged in after 7 days of Wildstar-testing to help a friend who couldn't beat the werewolf. So we teamed up and i headed for her position and the castle. Now... this isn't something new, but this time it really pissed me of. When i arrived at my friend, i couldn't see her... all i saw was the indicator.
    So we set of towards the castle, through the village when suddely she started getting hit by mobs... mobs i couldn't SEE. So me being on my templar, i instantly tried healing her while she worked her damage... but i couldn't heal her.. I was in party with my friend, but couldn't heal my friend.. WTF is up with this ZineMax - is this suppose to be a Singelplayer Online game !?.

    This stupid crap needs to get fixed. If you are in a party, it shouldn't matter if you cleared the story or not, shouldn't matter if you are 40 levels higher, i should be fully able to help my friend or anyone else i am in party with.

    I will NOT pay a subscription for a singelplayer online game that doens't suppose grouping, simple as that. Now.. you just deducted the very first payment from my card. But if i can't group with, and support my friends - then it'll be the last payment.

    Elderscrolls Singelplayer Online... ESO.

    You have echoed my thoughts exactly, sir.

    My friend and I bought this game together thinking that we would get to play together. Boy was I wrong. We played together a few times with a pair of characters that went through all of the missions together at the same time with the same choices. This apparently didn't help us at all, as there turned out to be many missions that we could not team together with. It didn't even matter if we chose the same dialogue options. We were incapable of interacting with each other in the game in any way. As a result it took both of us a very long time to SOLO the boss at the end of many of these encounters. One encounter he beat and I could not. I literally had to quit doing the quest because my teammate could not help me. This wasn't an isolated case or something that happened occasionally. This literally happened all of the time. It is actually to the point now where we don't play together anymore because we were continually forced to solo while in a team with each other.

    I wonder what boob thought this was a really good way to implement teaming? People should be able to team together and support each other on any mission regardless of whether they have finished it or not. The way it should work is that there should be a team leader who "sets" the mission. At this point, all members of the team would be able to see the same waypoint for the "set" mission regardless if they even have the mission or have completed it.

    This idea of splitting up your team so that everyone has their own solo instance is beyond ignorant and stupid.
    Edited by vyrusb23 on June 7, 2014 3:26PM
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