Favourite Underdeveloped Area

Scowler
Scowler
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Suggested discussion: outstanding zones or areas that we love to discover and hate to leave.

Aldcroft and environs takes my breath away. Moody but not quite bleak, isolated, haunting. Quests are stories of isolation, fear, alienation and despair that foreshadow what the area could become without player intervention. I've played entire games that lack anything that leaves the impression Aldroft leaves. I would happily play Aldcroft for two week. Aldcroft's only flaw: it's too short. What I wouldn't give for a hardcore, 1/10 xp server, some old-school grinding quests (I can dream), and one long, might gothic horror story.
  • Brother_Numsie
    Brother_Numsie
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    All the Dwemer areas.

    I feel we are only getting a small taste of what there is and could be. The areas we have to explore now seem more like small labs and workshops.

    I want to explore vast sprawling Dwemer cities full of traps and treasure, spending countless days (of real time) exploring every nook and cranny.

    These underground places should be filled with secret hidden areas, mazes, jumping challenges, and lore objects galore. The only reason one would enter would be just to look and explore, little to no quests should be involved. It should be an area that is there to be there.

    It's twisting tunnels and objects lying around should tell the story of this derelict land and it's long gone peoples. Some mysteries should be hinted at an answer to, but many more questions should rise to the surface.

    This underground land should be open to all, with different access points all over Tamriel, able to solo or group (and in Cyrodiil pvp) for the individual players preferred play style pleasure.

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