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https://forums.elderscrollsonline.com/en/discussion/668861

Facts on Levelling Enchanting

Saddiq
Saddiq
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Hi all,

I've been very confused by enchanting levelling, and have come across many boards saying that it's 'broken'. After doing the below research, I disagree, and finally have found out for myself how best to level enchanting. Apologies if this is now a dead topic and everyone's happy with it (they sure weren't a week ago when I was trying to find out how others were doing).

Here's my results from researching how levelling in enchanting works (apologies on the formatting here):

Potency Essence Aspect Construct Deconstruct
Tade (slight) Okori Ta (base) 134 384
Tade (slight) Makder Ta (base) 134 384
Tade (slight) Deni (stamina) Ta (base) 134 384

Tade (slight) Deni (stamina) Ta (base) 134 384
Jayde (minor) Deni (stamina) Ta (base) 162 464
Edode (lesser) Deni (stamina) Ta (base) 197 563

Tade (slight) Deni (stamina) Ta (base) 134 384
Tade (slight) Deni (stamina) Jejota (fine) 538 1536
Tade (slight) Deni (stamina) Den. (sup.) 672 1920

Conclusions:

(1) As discussed elsewhere, don't deconstruct glyphs you yourself made. The XP are penalized and too small. That means the only smart way to level up in enchanting is to send your constructed glyphs to someone else, and have them send theirs to you.

(2) You get almost 3X the amount of xp for deconstructing as you do constructing a glyph (with a sample size of 9, the exact constant is 2.86X). In other words, if you were a selfish player :) you would send your runestones to a partner, have them construct the glyph for you, and send it back to you so you could deconstruct it. Instead of, for example, only getting 672 xp for constructing a tade-deni-denata glyph, you would then get 1920 xp for deconstructing it if it was made by someone else.

(3) Essence runestones have zero impact on xp in levelling. They are irrelevant to levelling up in enchanting.

(4) Potency runestones have a small, perhaps negligible impact on xp in levelling. The higher the value of the potency runestone (google for charts on the potency runestones and their ranking), the more xp gained for constructing or deconstructing glyphs from it. However, when compared to Aspect runestones, the xp for higher potency is not significant (you get 1.2X more xp for using a potency runestone one rank up).

(5) Aspect runestones have the most significant influence on gaining xp in enchanting. Simply constructing any glyph with a Jejota (fine), instead of a Ta (base) runestone, you get 4X the amount of xp. That's a hefty jump. (There's diminishing returns though, jumping up to a Denata instead of a Jejota only gets you 1.25X more xp). I'm just shy of unlocking Level 4 aspect runestones so I don't know if the diminishing returns gets worse.

(6) Do not use Ta runestones for the purpose of levelling. It's a waste of time because they only get you negligible xp. By contrast, the increased value of the glyph for actual enchanting itself is not that significant. I wouldn't gain much from a superior glyph over a base glyph in the actual points it would give my jewelry/weapon/armor, but I would gain leagues more value instead using the >Ta runestones to gain xp.

(7) Since it's 'all about aspect' when it comes to levelling, putting skill points in 'increase chance to extract aspect' and 'hireling' will be essential to those wishing to level their enchanting quickly.

(8) Fastest way to level up (selfish version): Partner up with someone, send them your runestones of Fine or higher aspect runes, get them to construct glyphs (the potency and essence of the glyph are less important, but higher level potencies will help to a lesser degree), and send them back to you. Deconstruct those Fine or higher glyphs. There's no faster way to get the most xp. This will level you up almost 3X faster than if you constructed those glyphs for your partner (they, instead, would benefit).

(9) In case you didn't know, the aspect determines the colour of the runestone's text. White runestones will give you negligible xp, while green, blue, purple, etc. will give you awesome xp.

(10) Until you reach level 50 in enchanting, I personally don't see significant benefit in using Fine or higher aspect runestones for actual in-game enchanting. Their benefit towards xp is far greater than their benefit in actual enchanting.

(11) Finally, as far as enchanting being 'broken', I can only say that while being at Level 14 enchanting with my Level 27 character is superficially frustrating (that's a long way to go to 50), if you actually look at the charts of potency runestones, I can currently construct minor and lesser glyphs, which are suitable for Levels 20-35 weapons/armor. When I get to Level 15 in enchanting, which I will very shortly, I will be able to construct glyphs for Levels 30-45 armour/weapons, which will be too sophisticated for my current level character. In other words, I'm actually 'ahead' in my enchanting, despite the superficial number ('Level 14 enchanter') being low. If you look at the charts, you shouldn't reach Level 50 enchanter until you're VR8, 9, or 10. I thought the idea was to reach it by character Level 50, but that is far too soon in the game's mechanics.

Hope this helps!




Edited by Saddiq on May 16, 2014 6:45PM
  • Saddiq
    Saddiq
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    Oops, the formatting for my graph got broken in the posting. Sorry about the difficulty in reading that.
  • PBpsy
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    Did you do any testing to see if the aspect extraction skill does anything? I sometimes have big doubts about it. I am planing to do a test and collect some data when I will have the resources.
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  • Saddiq
    Saddiq
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    I guess 5% chance of extracting aspect is damn low. I'd assume the developer's math is legit (obviously), but it does seem like a waste of a skill point if you're not focussing on enchanting for your character. Very curious to see your results.
  • Saddiq
    Saddiq
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    Out of 6 glyphs I got recently from my partner, I extracted one Fine aspect runestone. That's certainly higher than 5%, but obviously with a small sample size it's merely anecdotal.
  • Gedalya
    Gedalya
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    Kudos! This is excellent!!!!
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  • cabbageub17_ESO
    cabbageub17_ESO
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    Has anyone made a chart that plots out what rune combinations make what glyph?
  • PBpsy
    PBpsy
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    Has anyone made a chart that plots out what rune combinations make what glyph?

    http://tamrieljournal.com/crafting-and-professions/enchanting/

    Not exactly the same but has all the useful info about the combinations
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  • emilopulos
    emilopulos
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    completely disagree with you saying , that essence runes have no effect on enchanting exp. Same as the potency runes.
    Always try to trade glyphs crafted by you and crafting partner, and always try to deconstruct vr glyphs ( here i would agree, potency is not that important, as you have around 1,1k exp from vr1 decon, and 1,5k from vr12).
    But you should always think about costs- how many dropped glyphs i can buy for, lets say 10k gold ( calculate total exp gained), and how many glyphs crafted i can get ( again calculate)
    What many people seems missing, is that until you get lvl 12 in enchanting, the values for deconstructing CRAFTED glyphs are reduced a lot. so untill you hit lvl 12, you should only deconstruct dropped glyphs ( best if they VR)
    And finally, the essence runes. Do not learn them until you are high level enchanter. Just learn one and try to collect only this type of essence and make glyphs only with this one rune. The trick is, that the higher you enchantin level is, the more exp you will gain from learning essence runes. I have earned nearly 2 levels on my alts at lvl 30 enchanting just by learning essence runes that late. Each time i have learn new essence at lvl 30 it yield me around 6,5k exp ( using potency lv1 an Ta runes).
    Knowing that, i have main crafter at enchanting lvl 47 an all my other 7 characters at lvl 32 ( for hirelings of course).
    So happy crafting, and it always puts smile on my face hearing people struggling with "broken" or "too hard" enchanting :)
  • Natjur
    Natjur
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    There is now a dye colour linked to L50 enchanting.... Time to level enchanting again (I stopped at 40). Still I found the best way to level enchanting is farm mobs that drop white glyphs often and when you have a few stacks, go break them down.

    There are some packs of mobs that always drop at least one glyph per pack.They come in 4-6 mob packs. You get 1 level (post L40) per 100 white glyphs you break down. I found this faster, then finding someone to trade glyphs with.
    Edited by Natjur on August 4, 2014 4:37AM
  • SirAndy
    SirAndy
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    Saddiq wrote: »
    Fastest way to level up: Partner up with someone
    And how exactly is that *not* broken???
    confused24.gif

    There is no other craft in the game that requires you to partner up with someone to level it.

    There is also no other craft in the game that levels as slow as enchanting if you're doing it solo. By a HUGE margin.

    I play 3 main characters, one in each faction and each focusing on 2 crafting lines.
    All my crafting lines are already at 50 or close to it. My 3 characters had provisioning leveled to 50 before they were even level 20.

    Yet enchanting is the one and only craft that is hopelessly behind. Once you discovered all the possible combinations (new combinations do give good XP) the XP gained from creating glyphs is trivial.
    The XP gained from deconstructing is also trivial, even if the glyphs are much higher in level.


    Currently, there is only one way to level enchanting and that is by joining up with one or more other players and grinding through a mindless construct/deconstruct repetition.

    That, IMHO, is the very definition of broken ...
    :(
    Edited by SirAndy on August 4, 2014 6:04AM
  • suelothvar
    suelothvar
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    make glyph on alt, put in bank, decon on main.
    Edited by suelothvar on August 4, 2014 12:12PM
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  • Sherrieg
    Sherrieg
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    I don't feel this craft is broken. Sure it is hard - that is what makes it rewarding. I find I don't value things that come too easily. Sure it is taking forever to get to level 50 - I am a vet8 and have a level 37 enchanting. Lots of repetition. But, I have no partner; doing this solo. Of course I look for runes, and pick up some glyphs from the fallen. Mostly though I buy in two guild stores I am a member of. I make glyphs (little ex) and sell at the stores for 200g; and buy any selling for 200g or less (I don't buy the lower level ones; not enough ex for the investment). I check every day and there are usually about 10 glyphs. I am out the fee the bank and the guild take - but that is a small amount and I am leveling up slowly but surely. I usually make my glyphs with TA - I want to save the other aspects for when I want to use them myself, custom make them or sell for a higher amount. Besides they are harder to come by. I have had no trouble selling TA glyphs for 200g. One of these days I will make it to level 50!! I sure hope ESO doesn't change the craft after I have put in all this time and effort.
  • Preyfar
    Preyfar
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    I agree. Having an enchanting buddy or buying cheap player-crafted runes for decon makes all the difference. Once I stopped relying on dropped enchants or deconning my own leveling enchanting became pretty easy.
  • Nestor
    Nestor
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    Of all the crafting professions, Enchanting levels the slowest, even with these tricks. The Devs have even said they are looking into this. Any and all other crafting professions can level and grow without significant grinding and power leveling techniques. And, I can use the gear/potions/food that I am making along the way to help my characters. At least I can quaff low level food or potions if needed. If you can't make a glyph for a specific range of armor, then your SOL.

    Right now, I am spending more time learning enchanting that any other crafting profession, and I still have to buy glyphs.

    I have one Alt that does nothing but enchanting, and at the moment, they are just deconstructing dropped Glyphs. Every Glyph my other two characters get go to the Enchanter Alt. Even ones I could use, but this is soon to stop.

    I still can't make any Glyphs for my alts who are over level 40, in fact, I have not been able to make any Glyphs that are at all useful to any of my characters when they were lower leveled either. So, even grinding enchanting up it is a profession I can't use.

    I also wonder why I even bother as Aspect Runes are too rare, and you can't make a Glyph without them. I can't see me ever making a set of 7/9 runes for an armor or weapon set that I make. I find it is an better use of time to farm a dungeon that has mobs that drop glyphs than it is to make them. Or, just sell the loot and buy them.

    I get that a Craft should not a be cake walk to level, but this craft is a pain to level, it is a pain to use,the output is too limited in what can be used and it does not reward me along the way like all other crafting lines do.

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