Hi all,
I've been very confused by enchanting levelling, and have come across many boards saying that it's 'broken'. After doing the below research, I disagree, and finally have found out for myself how best to level enchanting. Apologies if this is now a dead topic and everyone's happy with it (they sure weren't a week ago when I was trying to find out how others were doing).
Here's my results from researching how levelling in enchanting works (apologies on the formatting here):
Potency Essence Aspect Construct Deconstruct
Tade (slight) Okori Ta (base) 134 384
Tade (slight) Makder Ta (base) 134 384
Tade (slight) Deni (stamina) Ta (base) 134 384
Tade (slight) Deni (stamina) Ta (base) 134 384
Jayde (minor) Deni (stamina) Ta (base) 162 464
Edode (lesser) Deni (stamina) Ta (base) 197 563
Tade (slight) Deni (stamina) Ta (base) 134 384
Tade (slight) Deni (stamina) Jejota (fine) 538 1536
Tade (slight) Deni (stamina) Den. (sup.) 672 1920
Conclusions:
(1) As discussed elsewhere, don't deconstruct glyphs you yourself made. The XP are penalized and too small. That means the only smart way to level up in enchanting is to send your constructed glyphs to someone else, and have them send theirs to you.
(2) You get almost 3X the amount of xp for deconstructing as you do constructing a glyph (with a sample size of 9, the exact constant is 2.86X). In other words, if you were a selfish player
you would send your runestones to a partner, have them construct the glyph for you, and send it back to you so you could deconstruct it. Instead of, for example, only getting 672 xp for constructing a tade-deni-denata glyph, you would then get 1920 xp for deconstructing it if it was made by someone else.
(3) Essence runestones have zero impact on xp in levelling. They are irrelevant to levelling up in enchanting.
(4) Potency runestones have a small, perhaps negligible impact on xp in levelling. The higher the value of the potency runestone (google for charts on the potency runestones and their ranking), the more xp gained for constructing or deconstructing glyphs from it. However, when compared to Aspect runestones, the xp for higher potency is not significant (you get 1.2X more xp for using a potency runestone one rank up).
(5) Aspect runestones have the most significant influence on gaining xp in enchanting. Simply constructing any glyph with a Jejota (fine), instead of a Ta (base) runestone, you get 4X the amount of xp. That's a hefty jump. (There's diminishing returns though, jumping up to a Denata instead of a Jejota only gets you 1.25X more xp). I'm just shy of unlocking Level 4 aspect runestones so I don't know if the diminishing returns gets worse.
(6) Do not use Ta runestones for the purpose of levelling. It's a waste of time because they only get you negligible xp. By contrast, the increased value of the glyph for actual enchanting itself is not that significant. I wouldn't gain much from a superior glyph over a base glyph in the actual points it would give my jewelry/weapon/armor, but I would gain leagues more value instead using the >Ta runestones to gain xp.
(7) Since it's 'all about aspect' when it comes to levelling, putting skill points in 'increase chance to extract aspect' and 'hireling' will be essential to those wishing to level their enchanting quickly.
(8) Fastest way to level up (selfish version): Partner up with someone, send them your runestones of Fine or higher aspect runes, get them to construct glyphs (the potency and essence of the glyph are less important, but higher level potencies will help to a lesser degree), and send them back to you. Deconstruct those Fine or higher glyphs. There's no faster way to get the most xp. This will level you up almost 3X faster than if you constructed those glyphs for your partner (they, instead, would benefit).
(9) In case you didn't know, the aspect determines the colour of the runestone's text. White runestones will give you negligible xp, while green, blue, purple, etc. will give you awesome xp.
(10) Until you reach level 50 in enchanting, I personally don't see significant benefit in using Fine or higher aspect runestones for actual in-game enchanting. Their benefit towards xp is far greater than their benefit in actual enchanting.
(11) Finally, as far as enchanting being 'broken', I can only say that while being at Level 14 enchanting with my Level 27 character is superficially frustrating (that's a long way to go to 50), if you actually look at the charts of potency runestones, I can currently construct minor and lesser glyphs, which are suitable for Levels 20-35 weapons/armor. When I get to Level 15 in enchanting, which I will very shortly, I will be able to construct glyphs for Levels 30-45 armour/weapons, which will be too sophisticated for my current level character. In other words, I'm actually 'ahead' in my enchanting, despite the superficial number ('Level 14 enchanter') being low. If you look at the charts, you shouldn't reach Level 50 enchanter until you're VR8, 9, or 10. I thought the idea was to reach it by character Level 50, but that is far too soon in the game's mechanics.
Hope this helps!