Am I the only one tired of players talking about being vampires or werewolves, advertising bites, or giving them out? It makes no sense. In the game, these groups are secretive and try to stay hidden and anonymous out of fear.
It's ridiculous. Oh hey everyone lets become vampires. No. How about this, you become an abomination and someone witnesses proof of this, you get hunted down.
My idea to hopefully stave off the disease epidemic:
For vampires, whenever they feed and a friendly npc or player is nearby, it should post a bounty allowing a player to hunt them down. Or if any player or npc sees them at stage 4, it posts a bounty. Also when biting another player, if there are any other players not abominations, or any npc's nearby, it posts bounty.
For werewolves, transforming in front of a player or npc posts the bounty. Biting around a non-abomination posts bounty.
Bounties last for 15 minutes of game time. Last known location of available bounties is shown on the map based on being within a certain proximity of npc or another player.
While there's a bounty, town guards should chase these abominations out of town. While there's a bounty on a player, any non-abomination players are free to attack and kill them.
Attacking a bounty flags that player to be attacked back by any vampire/werewolf. (which if they were not already wanted, would become so)
Killing a player abomination would grand Fighters guild XP, and certain marks that could be redeemed for special items from their quartermaster.
Dying from a bounty kill would result in the same death penalties as regular PvE death.