Maverick827 wrote: »What an immature and short-seighted thing to say.
I think the thing the devs didn't plan on was ultimates being used every 15 seconds.I'm just spreading the good word that obviously Battle Roar is broken because no way did the devs plan on it healing all resource pools for nearly 1k.
Finally a thread getting closer to the core of the problem. I'll give a hypothetical to explain my opinion on Battle Roar:
Delete the passive and make it instead just make the character do an audible roar emote with no mechanical effect what so ever beyond a nifty little animation. Effect on generating massive ultimate from AoE's? Nope. Effect on cheaper ultimate costs from stacking ultimate reduction? Nope. Effect on activating multiple ultimates? Nope, still dropping Standard after Standard and occasionally Corrosive Armor with a Standard.
So he's not restoring resources and health at all with Battle Roar, OK. But he can still sustainably drop a Standard (-35% attacker damage), activate Corrosive Armor (-40% attacker damage and cap at 3% max HP), and Choke Talons (-30% attacker damage), to rack up a consistent 105% damage reduction that even if the attacker could hypothetically overcome is capped at 3% of the DK's HP anyhow. A steady supply of VR5 Threesource potions will keep him going just fine.
Turn off Battle Roar and we still have DK's spamming ultimates, killing everything, and making a mockery of the core mechanics. Ultimate skills should at best be activated once in a 3-5 min fight, not 3-5 times in a 60 second fight. Battle Roar is sooooooo not the problem.
Take a look at what this player is doing. He is making clever use of the destruction staff, restoration staff and the mage skill line; more specifically elemental drain, siphoning spirit, inner light and elemental ring. Imagine a sorcerer with critical surge or a nightblade with siphoning strikes doing a similar rotation. I don't think the DK is the main culprit here.
utzpretzels wrote: »To the OP: are you quite sure that DK in question doesn't have various skills that increase the potency of heals?
utzpretzels wrote: »To the OP: are you quite sure that DK in question doesn't have various skills that increase the potency of heals?
In what way do you mean? He has Siphon but no gear or anything else increasing heals.
I dunno man, a sorc with inner light, elemental drain. siphoning spirit, thundering presence, elemental ring, critical surge, hardened ward, degeneration and replenishing barrier as ultimate might be a good contestant. Maybe even throw in spell symmetry and evil hunter.
Maverick827 wrote: »Battle Roar is fine, the problem is Ultimate generation/spamming.
prototypefb wrote: »Maverick827 wrote: »Battle Roar is fine, the problem is Ultimate generation/spamming.
no it isn't fine!
i play dk and i see it's insanely OP while it shouldn't be.
i don't think it was ever designed to be full resource recovery with 1 click, as it is now.
no other class passive skill comes even close to this broken skill.
fix it asap!
when it crits(yes aparently it can) it recovers resources more than 100% what you have, all resources hp, magicka and stamina at the same time with 1 click, tell me it's not OP?!
prototypefb wrote: »Maverick827 wrote: »Battle Roar is fine, the problem is Ultimate generation/spamming.
no it isn't fine!
i play dk and i see it's insanely OP while it shouldn't be.
i don't think it was ever designed to be full resource recovery with 1 click, as it is now.
no other class passive skill comes even close to this broken skill.
fix it asap!
when it crits(yes aparently it can) it recovers resources more than 100% what you have, all resources hp, magicka and stamina at the same time with 1 click, tell me it's not OP?!
What are you talking about, it been a year the beta is running and we paying to play that beta. hahahI think that beta period lasted too short, was not enought to test all variables. Good think is that developers listen to majority of ppl or it seems...