podlechceb17_ESO wrote: »I only look at last fight since this is in my opinion by far the hardest opponent.
As far as i see he uses only one DK skill (has another in one bar but never uses it) thats the Ulti Magma Armor.
Of course thats the key to success the only problem here is the enormous amount of ulti generation while an ulti is running.
In principal it is kill adds with impulse (damage Boss with it automtically) generate Ulti like mad. Toss in a few other spells (not DK spells) Start Ulti be invincible for 14.4 sec begin from beginning.
Of course you could nerf DK here (or better Magma armor since the rest is not really DK) you wouldnt solve the problem itself the spamming of Ultis. If they want to fix such things stop ulti regen while having an ulti aktiv.
Bakarr
No, it's the DK passive that refunds him magicka, stamina, and ultimate every time he uses an ultimate that's the problem.
[...]
And in any case Green Dragon's Blood is also OP as well.
[..,]
So you have a class that's not only immensely survivable, but has the strongest group utility, and competitive DPS.
podlechceb17_ESO wrote: »
No, it's the DK passive that refunds him magicka, stamina, and ultimate every time he uses an ultimate that's the problem.
[...]
And in any case Green Dragon's Blood is also OP as well.
[..,]
So you have a class that's not only immensely survivable, but has the strongest group utility, and competitive DPS.
I am talking ONLY about this fight not all other things.
Here yes he regains stats but most of the time when he starts ulti he has full Health full Mana (btw mana probably due to Destro staff passive). Ok he probably need the stamina.
Second the DPS here comes not through DK Skills may be wrong again can you tell me which it is here for me it looks like only Destro Staff.
Yes DK is overpowered but in my opinion 90% because of posibility of Ulti Spamming. Ulti Spamming seems totally wrong to me.
I may be wrong but can you tell me which DK skill he is using apart from Ulti (not on skilline but using (you can see what he is activating) I may missed or misintrerpreted a icon but i dont see one.
I may be wrong again but i think he dont have the morph green Dragon blood.
Bakarr.
leandro.800ub17_ESO wrote: »
The two addons that appear on his screen:DogeRobert wrote: »b) Your add-ons. I've been looking forever for one who accurately shows buffs and debuffs like yours do.
Grats. Impressive video.
IMO it should be impossible to do this though. Should be fixed. I'd suggest:
1.Blocking with a non-shield is vastly too effective, especially for DKs and Templars with their increases block mitigation, and especially considering you can hold it during instant cast very powerful high damage abilities such as impulse. Fix:
- Base blocking mitigation for non shield wearers is now 25%. (Shields remain 50%)
- Base blocking cost for everyone at vr10 increased by 100 stamina. Sword and shield passive reduction cost increased 20% to compensate.
- Templar and DK increased blocking mitigation passive only function with a shield now.
2. Magma armor is an amazing ultimate, and imo should remain amazing. All ultimates should be extremely impressive. However, the cost is extremely cheap, less so then many other vastly weaker ultimates. Ultra powerful ultimates like that should not be able to be active so frequently. Increase the cost to 350.
3. Bogden plain and simply does not hit hard enough, so no real tank is required. Increase his melee damage output by 100%, breath attack by 25%, and critical hit chance by 10%.
Those 3 simple fixes should make it near impossible to solo. Or at the very least make it take so much longer that it wouldn't be much fun, while not really ruining the core gameplay at all for groups, or changing the dk class much at all.
And oh yea: Next time: Solo him on hard-mode (undaunted).
PS:
Imo the hardest tactically dungeon is fungal grotto. And thankfully it's plain not soloable.
Xanxarib16_ESO wrote: »
1st. he dont need to block when he have he's ultimate running.
2nd. yes it is great and the extra cost will not fix it, the problem is the ultimate gain when we have an ultimate running.
3rd. no bogdan hit with flamebreath for 1870 on a vamp tank, but the ultimate reduce it to 3% of he's max hp.
4th. you have no clue what you are talking abourt here, just get it into your head that its not the ultimate it self that is the problem, but is infact the ultimate gain when we have an ultimate running that is the whole problem.
Xanxarib16_ESO wrote: »PS i have never seen Bogdan crit hit me not one singel time with he's flamebreath and it only hits me for 1870 damage and i am a vamp tank.
Multiple players keep thinking that bosses can crit hit on there speciel attacks, but i havent seen one boss crit hit me with there speciel attacks. and i am a VR 10 DK vamp tank, been that for weeks now! been in the dungeons multiple times so plz take a look in your combat log! before you make false statements!
Xanxarib16_ESO wrote: »PS i have never seen Bogdan crit hit me not one singel time with he's flamebreath and it only hits me for 1870 damage and i am a vamp tank.
Multiple players keep thinking that bosses can crit hit on there speciel attacks, but i havent seen one boss crit hit me with there speciel attacks. and i am a VR 10 DK vamp tank, been that for weeks now! been in the dungeons multiple times so plz take a look in your combat log! before you make false statements!
I have tanked him over 50 times.
His regular breath hits me for 1100. It crits me for 2100.
I run combat log statistics and seen this dozens of times. He's turned me into ash piles, as thats what happens when you die to a critically hit.
Every boss in the game can critical hit with all attacks. I've seen players, including myself get turned into ash piles MANY times versus many many bosses .They crit.
So please stop making horribly poor assumptions on my part.
And congrats on being insanely lucky by not getting crit and noticing it, playing the most OP class and being incredibly dismissive in the process.
Perhaps DKs also have a secret crit immunity passive, who knows.
And yea duh an increase is a nerf.
But there is a massive difference between a nerf players will notice and complain about, and minor cost adjustment that won't affect them in straight numbers/mechanics, just in how often they can use that one ability.
Either way, ZO has no idea how to balance this game, since they are buffing DKs next patch and nerfing the already vastly weaker classes like templar.