morph it so you can place it up to 28 meters away. put it few meters in front of you and just run through, enemy follows and boom, there you go.If a 30 seconds duration wasnt bad enough it takes 4 seconds for the trap to be active so you cant even use it to escape someone that is following you.
morph it so you can place it up to 28 meters away. put it few meters in front of you and just run through, enemy follows and boom, there you go.If a 30 seconds duration wasnt bad enough it takes 4 seconds for the trap to be active so you cant even use it to escape someone that is following you.
May i just say that none of this is of immidiate concern. Fighters guild powers are already overpowered as **** and with your bonus on us wolves, who by the way need a complete overhaul you clearly dont need any more buffs. If anything fighters guild skill lines need a nerf.
morph it so you can place it up to 28 meters away. put it few meters in front of you and just run through, enemy follows and boom, there you go.If a 30 seconds duration wasnt bad enough it takes 4 seconds for the trap to be active so you cant even use it to escape someone that is following you.
Tried it, didnt like it. Double trap ftw!
It just needs a longer duration or a faster activation.
Both fighters and mag guild needs rework. These skills are there since launch and outdated. You compare rune and trap beast but lets be honest, both sucks.
Also its trap beast. How you can trap someone who isnt beast?