I played AC2 for a few months, right at the sunset of the game. I had a lot of fun with it, and wondered why it was such a ghost town.FrauPerchta wrote: »Worst failure I recall off the top of my head was Asherons's Call 2, it went under very quickly. Funny thing is after being dead and buried for 7 years Turbine dug it up, dusted it off, hung a beta label on it then opened up a server in '12. It wasn't a bad game but Turbine thought AC1 players would all move to AC2. Very few did because of the massive time investment they had in AC1 plus AC2 was released way before it was ready.
rawne1980b16_ESO wrote: »
Of course, some of those didn't live up to expectations which is why people say they failed (especially with the budget SWTOR had and the team behind it) but they are still plodding along.
Dekkameron wrote: »Vanguard, Dark and Light, Tabula Rasa er.. prolly more.
That's the party line anyway. I resubbed for a few months last year and the place was deserted. Even the bots weren't bothering.Just to clarify on Vanguard, it isn't being closed down because of low population or profitability concerns. John Smedley has made it clear that the decision was taken because, as a game independently developed by Sigil before SOE took it over, its coding architecture is completely different to SOE's own titles, and as such whenever they have to alter the security and authentication elements uniformly across their games portfolio it takes a disproportionate amount of staff time to sort out Vanguard. They just couldn't justify that any longer.
Look to me that most games who fail fail as NCSoft pull the plug, might be that they have lots of MMO so killing of one might bring people to the other they have.EramTheLiar wrote: »Everyone who still plays Champions is pretty sure it's failed because the developers are no longer interested in developing content for it. But it's still running.
Contrast with City of Heroes, which was revitalized by going F2P and the developers were actively adding content to it right up until NCSoft pulled the plug on it for Reasons.
Secret World was considered a failure based on all the reviews I've seen, but it's still out there and really fun to play. In my opinion.
I guess I'm not sure how to define "failure" in a situation like this.
it depend a lot on the expectations from the publisher, they can be very unrealistic.rawne1980b16_ESO wrote: »
Of course, some of those didn't live up to expectations which is why people say they failed (especially with the budget SWTOR had and the team behind it) but they are still plodding along.
Like you say, I think this largely boils down to semantics over what the word fail means. Cause in my opinion if a game doesn't deliver on the goals it set out to achieve it could legitimately be considered a failure, even if it did manage to salvage a profit.
The Matrix MMO and SWG come to mind. Though I am sure there are many others.ausmack2014 wrote: »My experience with mmo's is quite limited, so this is purely curiosity. Has any large release mmorpg ever failed and been wound up? Or become so unplayable that it was reduced to something basic and rarely used?
beowulfsshield wrote: »That's the party line anyway. I resubbed for a few months last year and the place was deserted. Even the bots weren't bothering.Just to clarify on Vanguard, it isn't being closed down because of low population or profitability concerns. John Smedley has made it clear that the decision was taken because, as a game independently developed by Sigil before SOE took it over, its coding architecture is completely different to SOE's own titles, and as such whenever they have to alter the security and authentication elements uniformly across their games portfolio it takes a disproportionate amount of staff time to sort out Vanguard. They just couldn't justify that any longer.
I love that game so much I even went paid (gold) membership rather than F2P. Still have a bunch of station cash.
FrauPerchta wrote: »@beowulfsshield, I was a beta tester for AC2. The Devs didn't bother to listen to any of our suggestions like don't publish yet because it's not ready to go Gold. One of the major complaints was that most buildings in the game were sealed up structures that were in place as window dressing, nothing else. AC1 players really detested that since in AC1 you could walk into every building you saw even if there wasn't much there. Then of course the big one was how the world worked. In AC1 you could take off running in a direction then after 45 mins to an hour hit the edge of the world without a single loading screen. We just to have south to north border races on weekends with prizes (player run). In AC2 the world was not open.
On a side note: AC1 had what ESO claims to have. Complete freedom in character progression, AC1 characters could be whatever they wished as there were not classes of any sort. You could use one of the canned builds if you wished but if you wanted to unique you could be since you have the ability to pick and choose skills as you wished.
Shaun98ca2 wrote: »I think WOW won that battle due to the NUMEROUS Blizzard fans cause EQ2 was simply the better game of the 2.
it depend a lot on the expectations from the publisher, they can be very unrealistic.rawne1980b16_ESO wrote: »
Of course, some of those didn't live up to expectations which is why people say they failed (especially with the budget SWTOR had and the team behind it) but they are still plodding along.
Like you say, I think this largely boils down to semantics over what the word fail means. Cause in my opinion if a game doesn't deliver on the goals it set out to achieve it could legitimately be considered a failure, even if it did manage to salvage a profit.
As I understand the publisher saw the new Tomb raider as a fail as it did not sell as well as expected, yes it should make an good profit but not enough.
If ZOS expected ESO to outsell SWTOR it failed.
A mmo fails when the parent company pulls the plug and takes down the servers. Many also see a subscription game going free to play as a failure as well..
Dekkameron wrote: »Vanguard, Dark and Light, Tabula Rasa er.. prolly more.
Anarchy Online, a SiFi based MMO. Came out after EQ, I think it was a Finish company. It was so bad it took 15 minutes just to cross a street, it wasn't a bad game when no one else was on and you weren't lagging out.
Warhammer and SWG technically didn't fail, both had their licenses pulled by companies who owned the trademarks (Games Workshop for Warhammer and Lucas Arts for SWG) with no license, they were forced to close the servers. SWG had their license pulled so as not to interfere with the new SWTOR project, and Games Workshop wanted a ton more cash to renew the license for Warhammer, more than Mythic/EA was willing to pay at the time. I know that the devs for Warhammer were planning on a massive overhaul to address several of the issues with the game at the time it was shut down. If it were not for the licensing issues, both games would surely still be running today in some form.
Vanguard died? Aww1. The Chronicles of Spellborn
2. Tabula Rasa
3. Defiance
4. Ryzom(Though to be fair it did get re-booted & is doing ok now)
5. Archlord
6. Dark & Light
7. RF Online
8. Auto Assault
9. Asheron's Call 2(I really hate to say that, cuz I did enjoy that game)
10. Warhammer Online(Also enjoyed it, but so many issues)
11. Horizons: Empire of Istaria
12. Shadowbane
13. Vanguard: Saga of Heroes
14. Earth & Beyond
That's just off the top of my head. I played all those in some form or another(Alphas/Betas/Release). I have played probably way to many MMOs
columbineb14_ESO wrote: »Anarchy Online, a SiFi based MMO. Came out after EQ, I think it was a Finish company. It was so bad it took 15 minutes just to cross a street, it wasn't a bad game when no one else was on and you weren't lagging out.
Anarchy Online is still running. In fact after an official 12 years running it may be a longevity record holder. It had a very, very, very bad launch. I hear it's gotten better since then - for those who are still playing. Last I heard, Funcom was talking about upgrading it to the better rendering engine that The Secret World uses.
sevcik.miroslaveb17_ESO wrote: »I strongly agree that good MMO is impossible to live long. Everyone want fast paced stuff. They want to hit maximum level day 1 if possible. They do not want travel longer distances, they want huge ammount of drops, they want to faceroll everything.
In all honesty ESO is my last online game to be played. I will finish whole content (current) and then have some fun in PVP. When I get bored I will quit and won't ever again touch online gaming.
I was playing games for around 24 years now and all I see in online gaming to develop are graphics, game mechanics and lower and lower difficulty and insanly increased number of cheaters. Also there is huge lack of respect among gamers these days. There is too much competition and rush rather than to have fun.
ESO is the game which I like in most aspects, but I am convinced that it's difficulty will get lower due to voices of modern "gamers"
Looking up at my shelf of old games, I see Horizons ,Shadowbane, Asherons Call 2, Star Wars Galaxy.
I really wonder if Defiance still exists. I will not even bother to google that.