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https://forums.elderscrollsonline.com/en/discussion/668861

Will Craglorn bring anything for VR1 to VR10?

spinedoc
spinedoc
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I'm fast approaching level 50 on my first toon and enjoy the game a lot, but have some concerns about the future and if I'm going to keep subbing.

First of all from what I understand V1-V10 is playing the faction quests from the other factions, I think this is terrible because I'd like to play my alts on these factions and not have to repeat quests. It seems a little bit lazy that they did it this way instead of having faction unique quests for the VR levels. So in terms of keeping quests fresh for my alts I already don't really want to do VR levels in alternate factions. I think this system might make sense if we didn't have classes and had no reason to level alts.

I thought I had read that Craglorn was tuned for VR10 players. Besides powerleveling is there any other way to experience content in the VR levels? Does the Craglorn release include any kind of alternative to spoiling all the faction quests and then having to do them over again on an alt? I don't know if I really want to go through the grind of VR levels anyway, but having to redo content again might be the nail in my sub coffin.
  • Natjur
    Natjur
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    I thought this way at first, but once I started the V1-V10 levels, I just deleted my alts instead :)

    As Craglorn is group only (4 man or 12 man, zero solo areas) I think a lot of people want to know if you can grid from V10 to V12 in 'normal' areas, or can you only level in Craglorn, which means forced grouping.
  • spinedoc
    spinedoc
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    Natjur wrote: »
    I thought this way at first, but once I started the V1-V10 levels, I just deleted my alts instead :)

    As Craglorn is group only (4 man or 12 man, zero solo areas) I think a lot of people want to know if you can grid from V10 to V12 in 'normal' areas, or can you only level in Craglorn, which means forced grouping.

    Yeah I think I may end up deleting my alts in frustration, lol. I love to play alts though, to explore differences in skills and abilities. I would prefer no classes though so I could just concentrate on one toon, but otherwise I'm addicted to alts. Anyway it just seemed like an incredibly lazy way to give content to VR1 to VR10.
  • Nasuradin_ESO
    Nasuradin_ESO
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    It will also increase the amount of VR XP you get, so I suppose grinding in cyrodiil or something would be a little more effective, craglorn also doesn't bar you out if you are not VR10, so you could go in at VR1, but I don't think you would survive very long nor would anyone want you in their group.

    I would view redoing a faction as a chance to pick the different path in those A or B quests.
  • Kemono
    Kemono
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    Will Craglorn bring anything for VR1 to VR10?
    But of course -a pain and missery when you try to solo it, at that levels
    There is also possible that new trait will be added to crafting, you know with 50 days research time.
    Look forward to it >:)
  • Lord_Hev
    Lord_Hev
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    They say a lot of Craglorn(pretty much all the meat of it really) is entirely instanced to your group. Shouldn't be too hard to just level the enemies off of the group's average levels. So that the enemies are mixed instead of pure VR 10+ only.

    So I suspect it will not be that bad, and I also suspect Craglorn will have many new quests to level you up on-top of the confirmed overall VET EXP gain from kills.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Grimnix173
    Grimnix173
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    Lord_Hev wrote: »
    They say a lot of Craglorn(pretty much all the meat of it really) is entirely instanced to your group. Shouldn't be too hard to just level the enemies off of the group's average levels. So that the enemies are mixed instead of pure VR 10+ only.

    So I suspect it will not be that bad, and I also suspect Craglorn will have many new quests to level you up on-top of the confirmed overall VET EXP gain from kills.

    What? They aren't basing the mobs levels off your groups.....

    All craglorn content is v10 if your actually serious about it.

    Better get to quest grinding if your arnt v10 yet.
  • zaria
    zaria
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    Question, craglorn is an new zone with trials and multiple group dungeons, however it is an entire zone like any other so overland content like mob, quest and world bosses if I'm not mistaken?
    So nothing stop your VR1 to join the VR10 farming mob or world bosses?
    No you can not use the gear but it would give lots of crafting XP deconstruct and will sell well in the beginning.

    Just as Cyrodil main focus in PvP don't say its not PvE in it.

    I'm pretty sick of people complaining abut craglorn is group only, the game seriously need some group pve content for endgame.
    No I'm far from it myself having just become a veteran Khajiit.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Rotherhans
    Rotherhans
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    Deleting alts ..
    crazytalk .. 0wUGX.gif
    “I'm not going out of my way looking for devils;
    but I wouldn't step out of my path to let one go by.”― Robert E. Howard
  • ZurinArctus
    ZurinArctus
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    Though it's centered around the trials, supposedly it will have content for all.

    Accessible at VR1, though not sure how much you would get to experience. Haven't been able to get any testers to spill details yet, damnit.

    Also curious at what the requirements will be for VR11-12 considering they've stated no new skill points will be needed for crafting this level range.
  • spinedoc
    spinedoc
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    I would view redoing a faction as a chance to pick the different path in those A or B quests.

    I wish choosing A or B had some kind of effect on the world or was at all interesting. Unfortunately it just amounts to a slightly different reaction from the NPC and nothing else.
  • Ciinen1988
    Ciinen1988
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    Also curious at what the requirements will be for VR11-12 considering they've stated no new skill points will be needed for crafting this level range.

    As it stands right now VR10 crafting is on its own skill point if i remember correctly. The past few skill points have been for 3 VR levels so it makes sense that they wouldn't require an additional skill point to craft VR11-12 gear.
  • Gedalya
    Gedalya
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    Craglorn will bring content for levels 50+ and it will add Veteran ranks 11 and 12. The content is intended for groups of 4; however trials will be for groups of 12.
    Edited by Gedalya on May 15, 2014 1:37PM
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
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