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Is it possible to make an add-on to show the debuffs on you?

TwistedRiddlesb14_ESO
It's really frustrating not knowing if I am debuffed or not. Especially since I am constantly plagued by this bug that makes it so that I cannot attack or use any abilities until I open and close my menu. Every time it happens, I am not sure if it is because I am stunned or bugged. Anyone know of any add-on that shows when you are debuffed or if it is possible to make one?
  • Lumpy_Space_Elf
    Lumpy_Space_Elf
    Soul Shriven
    Go to http://www.esoui.com/addons.php and look in the "Buff, Debuff, Spell" section, there's a couple.

    Personally, the one I use is called "Foundry Tactical Combat", which adds a couple features to the UI like: scrolling combat text, active buff and debuff windows, HP/MP/Sta bars, a dmg tracker, and other stuff. You can find it here: http://www.esoui.com/downloads/info28-FoundryTacticalCombat.html
    Edited by Lumpy_Space_Elf on May 12, 2014 10:40PM
  • Vantor
    Vantor
    ✭✭✭
    That won't show debuffs on you. It's API restricted. Unfortunately, there is no way of knowing if you have a debuff on you, other than the game's visual effects.
    Invictus EU Guild Officer
  • Lumpy_Space_Elf
    Lumpy_Space_Elf
    Soul Shriven
    From what I understand, it does show debuffs on you, just not short-term debuffs, of which most (all?) of them are. Add-on authors are coming up w/ various work arounds to try and address this, such as tracking stats, and when one decreases you are alerted in one way or another.

    But yeah, for whatever reason the devs seem to think that "visual cues" and spell effects are what we should be paying attention to, and that they are detailed and varied enough that we will be able to differentiate them. And as such, they disabled debuffs being displayed directly in the UI.
  • Vantor
    Vantor
    ✭✭✭
    Then OmniStats (http://www.esoui.com/downloads/info397-OmniStats.html) may help a bit after all.
    Invictus EU Guild Officer
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Has there BEEN a debuff/DOT in this game that if it wasn't removed the party will wipe???

    Im level 25 now having done all the dungeons in my level range and IF there was a debuff/DOT it didn't matter, maybe made combat a little challenging but not noticeable.

    Anybody VR10 that can speak of a debuff/DOT ingame that HAS to be removed or party will wipe?
    Edited by Shaun98ca2 on May 14, 2014 11:03AM
  • Vantor
    Vantor
    ✭✭✭
    Done a couple of vet dungeons. So far there has been no fatal debuff that can be removed by players.
    Invictus EU Guild Officer
  • Comaetilico
    Comaetilico
    ✭✭✭
    up to this point there are 2 boss fight that are centered around removing a debuff... both can be cleared without doing so but it is just forcing the boss mechanic (and it actualy makes them quite hard especialy for some specific class)

    1)2nd boss of VR spindelcluthc, it apply a dot that also drain magika and stamina, for character with bad resource management (example temlar healer) it may become quite the fatal thing if not removed immediatly.

    2) last boss of VR banished cell, after popping you up in the air it apply an hard hitting dot, it can either be cleansed by player or by running in one of 2 circle on the ground that will cleanse it.

    again... you can clear both those boss without debuff removal (and for the second by ingoring it and just add more healing) but that is actualy ignoring the boss mechanics... and I can't see why a dev should loose his time in designing a boss with a mechaic centered about a removable condition while removing from the player that have group condition removal the ability to see that condition... form either self or group...

    even more... I seriously would ask some dev what is the meaning of the skill PURGE from the AvA support line... a skill which only purpous is to remove condition from the group... while you don't have instrument to monitor if party member are under the effect of conditions -_-'

    if you haven't still realized it... yes... I'm an healer... and condition removal is one of the main instruments for healers (just as much as direct heals and HoTs) this thing about not knowing if someone have a condition or not... if he is just taking damage from an external source or from a DoT that could be cleansed is quite frustating... in the end I removed the cleanse from my bar and ended up just healing trough damage regardless of the source... this surely detract from the experience of plaing an healer (probably just as much as having our "sinlge target emergency heal" not being targtebale... but just selecting the target on their own accord...)
  • TwistedRiddlesb14_ESO
    The visual cues are DEFINITELY not sufficient, at least not for crowd control effects. I have had several situations where it seems like I must have been stunned, but I see no visual cue to tell me that. So I am left unsure of if it's a bug or a debuff, this means lots of a false bug reports. Just let us know when we have a debuff on us. It doesn't even have to tell us what it does. Just show us that we have one. If they think that "visual cues are enough" then they seem to think that we should know when we have one. So what is the harm in telling us we do?
  • Comaetilico
    Comaetilico
    ✭✭✭
    The visual cues are DEFINITELY not sufficient, at least not for crowd control effects. I have had several situations where it seems like I must have been stunned, but I see no visual cue to tell me that. So I am left unsure of if it's a bug or a debuff, this means lots of a false bug reports. Just let us know when we have a debuff on us. It doesn't even have to tell us what it does. Just show us that we have one. If they think that "visual cues are enough" then they seem to think that we should know when we have one. So what is the harm in telling us we do?

    actaly there is also a big bug with visual clue... that is that in crowded areas (especialy PvP) visual clue disappera before the condition actualy end... (before someone get in here and say upgrade you pc... no... it's not a harwhere or driver problem... it apply regardless of the PC spec and have been tested with multiple player on different machines and connection... it' is a problem reported since beta... something many didn't give any second tought at all until they cut the API for condition monitoring...)
  • zgrssd
    zgrssd
    ✭✭✭✭
    There are ways to track buffs you caused by interecpting the "Ability activation"/"Buff Start" Events. FTC uses this approach.
    But those are only guess values. There is no way to get actuall values from API right now.

    I found FTC sufficient my buff and debuff tracking.
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • Vantor
    Vantor
    ✭✭✭
    zgrssd wrote: »
    There are ways to track buffs you caused by interecpting the "Ability activation"/"Buff Start" Events. FTC uses this approach.
    But those are only guess values. There is no way to get actuall values from API right now.

    I found FTC sufficient my buff and debuff tracking.


    Yes same here. But FTC doesn't help with enemy buff/debuff tracking
    Invictus EU Guild Officer
  • zgrssd
    zgrssd
    ✭✭✭✭
    Vantor wrote: »
    zgrssd wrote: »
    There are ways to track buffs you caused by interecpting the "Ability activation"/"Buff Start" Events. FTC uses this approach.
    But those are only guess values. There is no way to get actuall values from API right now.

    I found FTC sufficient my buff and debuff tracking.


    Yes same here. But FTC doesn't help with enemy buff/debuff tracking
    It does track stuff like DoT's (also for AoE dot) or debuffs you caused and when your Sorcs Dreadric Curse will trigger.

    But there is simply no way for addon to get this data for other players or be notified of purges/the actuall values. The API gives us no way of figuring this out (might be intentional to make Combat Bots and Makroes impossible via Addons).
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • Vantor
    Vantor
    ✭✭✭
    zgrssd wrote: »
    Vantor wrote: »
    zgrssd wrote: »
    There are ways to track buffs you caused by interecpting the "Ability activation"/"Buff Start" Events. FTC uses this approach.
    But those are only guess values. There is no way to get actuall values from API right now.

    I found FTC sufficient my buff and debuff tracking.


    Yes same here. But FTC doesn't help with enemy buff/debuff tracking
    It does track stuff like DoT's (also for AoE dot) or debuffs you caused and when your Sorcs Dreadric Curse will trigger.

    But there is simply no way for addon to get this data for other players or be notified of purges/the actuall values. The API gives us no way of figuring this out (might be intentional to make Combat Bots and Makroes impossible via Addons).

    That's what i meant. It doesn't track buff/debuffs applied by enemies on you or groupmates. Probably didn't word it well enough :P
    Invictus EU Guild Officer
  • TwistedRiddlesb14_ESO
    zgrssd wrote: »
    Vantor wrote: »
    zgrssd wrote: »
    There are ways to track buffs you caused by interecpting the "Ability activation"/"Buff Start" Events. FTC uses this approach.
    But those are only guess values. There is no way to get actuall values from API right now.

    I found FTC sufficient my buff and debuff tracking.


    Yes same here. But FTC doesn't help with enemy buff/debuff tracking
    It does track stuff like DoT's (also for AoE dot) or debuffs you caused and when your Sorcs Dreadric Curse will trigger.

    But there is simply no way for addon to get this data for other players or be notified of purges/the actuall values. The API gives us no way of figuring this out (might be intentional to make Combat Bots and Makroes impossible via Addons).

    I don't even need actual values. All I want is something that will tell me when an enemy has placed a debuff on me. I wouldn't care if it was a generic symbol for all debuffs placed on me. There is even a spot on the FTC UI for this above your health bar, but currently nothing shows up there. I don't see the harm in ZOS allowing us to know that we have a debuff on us, even if we don't know what it does.
  • zgrssd
    zgrssd
    ✭✭✭✭
    I don't see the harm in ZOS allowing us to know that we have a debuff on us, even if we don't know what it does.
    That is one big problem of us Programmers: We regulary solve problems for wich a non-programmer would not understand why it is a problem or how it is one.
    One reasons we programmers stay among ourselves is that we have simply nothing to talk abou with non-programmers.
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • gamegenius86
    gamegenius86
    Soul Shriven
    zgrssd wrote: »
    One reasons we programmers stay among ourselves is that we have simply nothing to talk abou with non-programmers.

    As a programmer, i completely disagree with this statement. Just because you may be in a different professional field doesn't mean you have nothing to talk about. Most all of my friends aren't programmers, mostly all nurses or doctors, sure there are some other programmers or engineers in the mix. But just because they don't understand the inner workings of a piece of software and i don't understand the inner workings of the human body, doesn't mean we have nothing to talk about. Opposites Attract :P
    Powerade: Veteran Sorcerer (US)

    Author of:
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  • PermaGrin
    PermaGrin
    Visual feedback in this game is sub-par at best.

    Either it is just not there or not noticeable enough.
  • zgrssd
    zgrssd
    ✭✭✭✭
    PermaGrin wrote: »
    Visual feedback in this game is sub-par at best.

    Either it is just not there or not noticeable enough.
    There is a ingame feedback Formular. If you have a problem, you should use it. This is not the right place to voice complaints.

    This is the addon Forum. We can only do what the API allows us to do (wich events we can register and wich functions we can call). And with the API 100004/1.1/Craglorn Patch nothing has changed regarding the buff topic.
    We already said it is only possible to the degree that half a dozen addons are already using. More is just not allowed by the game.
    Edited by zgrssd on May 24, 2014 9:24AM
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • TwistedRiddlesb14_ESO
    zgrssd wrote: »
    PermaGrin wrote: »
    Visual feedback in this game is sub-par at best.

    Either it is just not there or not noticeable enough.
    There is a ingame feedback Formular. If you have a problem, you should use it. This is not the right place to voice complaints.

    This is the addon Forum. We can only do what the API allows us to do (wich events we can register and wich functions we can call). And with the API 100004/1.1/Craglorn Patch nothing has changed regarding the buff topic.
    We already said it is only possible to the degree that half a dozen addons are already using. More is just not allowed by the game.

    The nature of conversation is that when something is explained, people ask questions about that explanation and why it is. I did start this thread talking about add-ons. Somebody said that FTC would do it, somebody else clarified that FTC couldn't do what I was asking. More questions were asked about the degree to which the game indicated debuffs on you. More questions were asked about why, if the game is supposedly supposed to show you that you have a debuff, ZOS could not allow add-on creators to indicate that, which was all I was originally asking for, really. This evolved into more discussion about the usefulness of the current debuff indication system (therefore validating the need for an add-on to assist), and then you came and ragged on someone for responding to that trend of the conversation.

    This is how conversation works. It's not like the guy went and said "Yeah, but man do I hate the noisy birds outside my window." It was the direction the conversation had gone. Nothing wrong with that. If the mods have a problem with it, the mods will move or close the thread.

    Edit: As a side note, your comment about why programmers stay away from talking to non-programmers derailed the conversation WAY more than the person you are quoting did.
    Edited by TwistedRiddlesb14_ESO on May 24, 2014 3:24PM
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