What's your purpose in making guild stores for guild members only? Why not make them for everyone? – sliyerking
Our goal is to make the economy more player-based, but not to have a system that allows you to find anything at any time because there are so many players involved on a megaserver. With extremely large communities, low-percentage drops can become highly available in auction houses. It ends up harming the “gear chase” portion of the game.
After reading this, I am on the fast track out of this game. As a crafter, I want the option to sell my wares to the public and not to my guildees. Now I learn that ESO's plan is to deliberately limit my ability to sell crafted items. I have also learned from this that if you don't want to join a guild, if that is your play style, too bad. You aren't allowed to sell things unless you join a guild. So much for your promise to allow people to play the game as they choose.
This game is boring, boring, boring. I spent 80% of my time in front of the banker because there isn't any reasonable amount of storage if you like to craft items. Perhaps your plan there is to make me throw away items I can use to craft with so I get it down to the allowed 100 slots. What type of *** is that?
Speaking of which, I see a lot of complaining about the spamming in the chat channel. Much more offensive is the chat that gets through. A lot of it is lewd, disgusting and vulgar. Personally I prefer the gold spammers to the kinds of things players type in the chat channel.
I have stayed with the game hoping it would improve, but obviously it is not going to.
"This is not world of warcraft this is Elder Scrolls, they have not created an auction house do to the simple fact you don't get the gear you want immediately in-game. You explore and find it, just like I and all the others whom have played have done."
I'm too old to sling mud at you Pal - so let me try to take the high road here. It'll be a change of pace for me and an opportunity to practice being nice to people, even if I don't really want to.
Okay - so it here it goes then: I get it. To jump to this conclusion is a fair assumption. If I were you, I'd probably think the same thing after reading a comment like the one I made - only the rub is that it is not true.
Games that I've played with auction houses:
Tera, SWTOR, Rift, FFXIV, Age of Conan, Star Trek Online, LOTRO, Guild Wars 2, and yes - World of Warcraft. (And a few others I couldn't think of off the top of my head.)
Games that I've played without auction houses:
TESO (I can't even think of another game in this genre that doesn't have this feature.)
Thinking outside of the box is a good thing - usually. All I'm saying is - this decision doesn't make sense to me. If someone wants to take the time to explain to me exactly why this convenience has been left out - I'm ready to listen. Only this time, make it plausible.
If you're worried about actual gear - armor and weapons - hard to get stuff or stuff that can be crafted - stuff that is tons more fun to find or make rather than buy - then let me make a suggestion here: put in an auction house, but only allow crafting resources to be sold. Think of as a sort of commodities exchange house. Don't allow gear or weapons to be sold in it. Would that even work? Not sure to be honest. Why don't you guys tell me what's wrong with this idea?! All I want is a convenient way to buy and sell cloth, wood, metal, upgrade materials, motifs etc. Crafting the gear is actually fun - so far. I would like to be able to name my weapon or maybe create my own gear set (name and all) - but other than that - I thoroughly enjoy it.
One last thing - some people don't actually enjoy running around collecting resources - and some do. Some people think the auction house is tedious - and some people enjoy "playing" the auction house. They consider it to be a sort of game within a game. And these days, in the world of MMOs, it is considered by most to be a standard feature. It's like buying a new car - you expect there to be a radio of some sort in there. To completely leave it out seems more like a way for the manufacturer to skimp on production rather than an actual design decision. All I'm look for here is clarity.
Gator
Games that I've played with auction houses:
Tera, SWTOR, Rift, FFXIV, Age of Conan, Star Trek Online, LOTRO, Guild Wars 2, and yes - World of Warcraft. (And a few others I couldn't think of off the top of my head.)
Games that I've played without auction houses:
TESO (I can't even think of another game in this genre that doesn't have this feature.)
This has nothing to do with any other game, the lack of an auctions house means there is no way to make addition funds, grinding and exploring for rare materials is pointless except for personal use, the repair bills are higher than the gold rewards when grinding dungeons, selling items all get posted in zone chat, auction houses level off prices of materials, instead we will see many people stop playing or playing less because they lose the additional options that crafters do in other games are not there, so its raid, or pvp or nothing because farming mats with no way to sell them or no fast way to get a return means it becomes pointless. This game does not offer dailies in PVE, grinding dungeon's is not worth the repair cost to income. For example when I hit vet 10 I had 55k gold, because there has been no way of continuing to earn gold I am now down to 11k, is there any point to me continuing to play? Top drops in this game are purple gear, meaning you still need to have it upgraded to gold, some people will buy the materials to do this which will make crafting a valuable assets if they have ways to sell the materials people will need.
This is not world of warcraft this is Elder Scrolls, they have not created an auction house do to the simple fact you don't get the gear you want immediately in-game. You explore and find it, just like I and all the others whom have played have done.
This has nothing to do with any other game, the lack of an auctions house means there is no way to make addition funds, grinding and exploring for rare materials is pointless except for personal use, the repair bills are higher than the gold rewards when grinding dungeons, selling items all get posted in zone chat, auction houses level off prices of materials, instead we will see many people stop playing or playing less because they lose the additional options that crafters do in other games are not there, so its raid, or pvp or nothing because farming mats with no way to sell them or no fast way to get a return means it becomes pointless. This game does not offer dailies in PVE, grinding dungeon's is not worth the repair cost to income. For example when I hit vet 10 I had 55k gold, because there has been no way of continuing to earn gold I am now down to 11k, is there any point to me continuing to play? Top drops in this game are purple gear, meaning you still need to have it upgraded to gold, some people will buy the materials to do this which will make crafting a valuable assets if they have ways to sell the materials people will need.
This is not world of warcraft this is Elder Scrolls, they have not created an auction house do to the simple fact you don't get the gear you want immediately in-game. You explore and find it, just like I and all the others whom have played have done.
What's your purpose in making guild stores for guild members only? Why not make them for everyone? – sliyerking
Our goal is to make the economy more player-based, but not to have a system that allows you to find anything at any time because there are so many players involved on a megaserver. With extremely large communities, low-percentage drops can become highly available in auction houses. It ends up harming the “gear chase” portion of the game.
I just want to ask a question about customization.
In the future would it be possible to add an appearance change NPC?
Many people will agree that as you progress through any game you tend to find small things that you would like to change cosmetically about your character.
It would be wonderful to have the option to change your characters appearance on the fly. It would have to be full customization i.e exactly what you see when you first create your character.
If there was to be an in-game cost to this then it would have to be relatively low to free as this feature would have no impact on the economy. It would however keep your player base very happy.
"This is what happens when a new MMO comes out that tries to do a few things differently then the others, QQ QQ. In my opinion, I bet most people move to other games to try something new, not to have the same recycled garbage over and over. Some concepts will always carry over from other games with slight tweaks, but the minute you have one big change people cry."
You're obviously young - full of *** and vinegar - so I'll forgive your propensity to put things in such absolute terms. Comments like these, and I suppose the young pups behind them, are becoming all to familiar in forums all over the internet. You think if someone complains, asks for clarification, or in anyway espouses a negative point of view, or a point of view that's different than yours, it's whining. Well - it's not, regardless of your somewhat puerile comments.
What you're going to find, when you go out there and start living in the real world, where you don't have the anonymity you enjoy here, is that the world is full of people who disagree with you. If you can't argue the point in a mature, objective way, you'll find that people will stop listening to you. You add this excerpt from your larger comment together with the previous two or three comments you've made and a pretty clear picture begins to emerge.
I'm not even going to begin to try and argue the actual topic with you, because it is obvious you're not capable of that without injecting useless hyperbole.