DenverRalphy wrote: »Personally, I stick to the inferno/flame staff. Simply because of the cheap knockback for cc/survivability. Saved my Resto staff for lvl 15 when I can swap in combat, and only use it in a pinch when solo PvE goes sour, or in a group. Once I hit 50, I will probably re-spec though... :shrug:
Eats-the-Cheddar wrote: »I'm a struggling solo sorcerer, around level 10...
Eats-the-Cheddar wrote: »I'm going to stick with the Destruction Staff (fire). Right now, my bar looks like this: Crystal Fragments, Destructive Touch (will morph to clench), Velocious Curse, Mages Fury, Lightening Form with Summon Storm Atronach. I'm getting by for now.
Eats-the-Cheddar wrote: »I'm a struggling solo sorcerer, around level 10, and I'm looking to add some survivability. Would it be helpful to switch from my destruction staff to a restoration staff? If so, which abilities in that weapon tree would be most helpful? Any suggestions would be very appreciated!
The only thing I haven't seen anyone talk about is armor.
You don't really need to wear all 7 pieces of light....and the difference between wearing 5 pieces light & 7 pieces of light is very small.
Your magicka regen should be at least soft capped either way (if not hard capped), so two pieces won't change that.
The spell cost reduction change isn't that big (at max lvl, it's a change of 6% for two pieces) which can be made up with rings/neck/racial skills/etc.
The spell resist, I'll talk about in a second. & you still get prodigy.
The spell pen is nice (at max lvl, 2 pieces is worth 12%)...but spell pen isn't that big of a deal usually (i.e. test weakness to elements, that's 40% spell pen & is barely even noticeable on most mobs in pve.)
So, for a small increase in spell cost (which can be made up) & a reduction in spell pen, you can wear 2 pieces of other armor. i.e. two of the bigger pieces of heavy armor (chest, legs, shoulder, helm)...increasing your armor by quite a lot = you no die as much. Also, you can pick up the +% spell resist passive from heavy armor, which will give almost the same spell resist as two pieces of light + more armor to keep you alive. At high lvls, mixing & matching armor can make some sets much harder to complete, but it makes you more survivable.
At Level 10 this conversation is WAY over thought out. You should play much more before deciding your spec. For me, things became clearer with progression. My suggestion, have FUN. Ultimately, as you near end-game, you will find that you can spec into ALL three class trees, couple armor types, couple of weapon types, mages guild...etc etc. Skill points are truly abundant and although there may not be enough to max all trees out in every catagory, there is enough to get most.
Considering the fact that you are new to MMOs, the advice so far is way to complex and/or overly opinionated, so again I say HAVE FUN and see where it takes you. Once you get a better understanding of your options, then comeback to forums for the complex solutions.