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A change I'd like to see in Dungeons.

carterjakep
carterjakep
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http://www.reddit.com/r/elderscrollsonline/comments/25azky/so_much_controversy_surrounding_veteran_rank/

This is a post from the ESO subreddit and thought it was great, bringing back "old school dungeons." Dungeons where it is a large area with respawning mobs and bosses you are supposed to farm for a long time to try and get that rare drop. ESO has dungeons, but you run through them once and there is no incentive to replay them, the loot is terrible. I can craft better weapons/armor than what the bosses drop, and even their "rare" drops.

What I really want to see is these large dungeons meant to grind for those RARE drops, not a 1 in 5 chance of okay loot, and boss you have to be seriously dedicated to farming where he might drop a really strong sword crafters would barely be able to compete with. Crafters rule the game right now, if you want a good weapon and you do not have that skill line leveled, you have to go buy something. I know this is what the devs want, but there should still be stuff even crafters can't make as good weapons as.
Player since Closed Beta
Ebonheart Pact Loyalist
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