Ok i am now using win 8.1 pro and just got into cyrodiil and again at big battles my framerate drops extremly. Although my usage at core 0 is now a bit higher and fps might increased 1-2fps.
So it looks like that indeed the game engine is causing the problems because of its poor multithreading optimization. (You can now clearly see core0 at 90-95% usage while the other are nearly idling.)
But that would acutally be kind of strange. Because it seem slike some people do not experience this huge fps drop. As I mentioned above in my first post sometime there are people reporting ~60-80fps where I now get max 15.
So although all the tests and approaches I tried to fix it it still seems like its the engine's fault but strangely there are some people who dont seem to suffer from that problem.
Ok i am now using win 8.1 pro and just got into cyrodiil and again at big battles my framerate drops extremly. Although my usage at core 0 is now a bit higher and fps might increased 1-2fps.
So it looks like that indeed the game engine is causing the problems because of its poor multithreading optimization. (You can now clearly see core0 at 90-95% usage while the other are nearly idling.)
But that would acutally be kind of strange. Because it seem slike some people do not experience this huge fps drop. As I mentioned above in my first post sometime there are people reporting ~60-80fps where I now get max 15.
So although all the tests and approaches I tried to fix it it still seems like its the engine's fault but strangely there are some people who dont seem to suffer from that problem.
Ok i am now using win 8.1 pro and just got into cyrodiil and again at big battles my framerate drops extremly. Although my usage at core 0 is now a bit higher and fps might increased 1-2fps.
So it looks like that indeed the game engine is causing the problems because of its poor multithreading optimization. (You can now clearly see core0 at 90-95% usage while the other are nearly idling.)
But that would acutally be kind of strange. Because it seem slike some people do not experience this huge fps drop. As I mentioned above in my first post sometime there are people reporting ~60-80fps where I now get max 15.
So although all the tests and approaches I tried to fix it it still seems like its the engine's fault but strangely there are some people who dont seem to suffer from that problem.
The reasons why some have less problems (I honestly think nobody plays with a steady 60-80FPS on Ultra in PVP right now) could be.
1. CPU single core performance (Intel is a lot stronger than AMD and object´s such as players are all rendered on one core - I believe that's a hero engine default or something)
2. Overclocked CPU (works on both actually - but requires a bit knowledge and some good cooling. It can be done nicely on AMD Bulldozer and any Intel with an open multiplication such as the k series)
3. They play on much lower settings (low shadows, low particles, low view distance)
The problem we currently have with ESO is that the rendered object´s per frame, are quite high in PVP. We have all the players, several spells, the environment, sunlight etc. You should also notice this in towns with a lot going on, especially at night with all the lights turned on.
Our CPU´s need to tell our GPU that it has to render all these object´s, but as slower the CPU as less "orders" can be sent out.
We really need that rendering done on more cores, it would help a lot.
The screenshot shows us a better core usage indeed (my German is quite ok ), but I somehow think that the rendering is still on a single thread on one core.
Ok i am now using win 8.1 pro and just got into cyrodiil and again at big battles my framerate drops extremly. Although my usage at core 0 is now a bit higher and fps might increased 1-2fps.
So it looks like that indeed the game engine is causing the problems because of its poor multithreading optimization. (You can now clearly see core0 at 90-95% usage while the other are nearly idling.)
But that would acutally be kind of strange. Because it seem slike some people do not experience this huge fps drop. As I mentioned above in my first post sometime there are people reporting ~60-80fps where I now get max 15.
So although all the tests and approaches I tried to fix it it still seems like its the engine's fault but strangely there are some people who dont seem to suffer from that problem.
The reasons why some have less problems (I honestly think nobody plays with a steady 60-80FPS on Ultra in PVP right now) could be.
1. CPU single core performance (Intel is a lot stronger than AMD and object´s such as players are all rendered on one core - I believe that's a hero engine default or something)
2. Overclocked CPU (works on both actually - but requires a bit knowledge and some good cooling. It can be done nicely on AMD Bulldozer and any Intel with an open multiplication such as the k series)
3. They play on much lower settings (low shadows, low particles, low view distance)
The problem we currently have with ESO is that the rendered object´s per frame, are quite high in PVP. We have all the players, several spells, the environment, sunlight etc. You should also notice this in towns with a lot going on, especially at night with all the lights turned on.
Our CPU´s need to tell our GPU that it has to render all these object´s, but as slower the CPU as less "orders" can be sent out.
We really need that rendering done on more cores, it would help a lot.
The screenshot shows us a better core usage indeed (my German is quite ok ), but I somehow think that the rendering is still on a single thread on one core.
You're correct except for the Hero Engine part. This game does NOT use Hero Engine.
Ok i am now using win 8.1 pro and just got into cyrodiil and again at big battles my framerate drops extremly. Although my usage at core 0 is now a bit higher and fps might increased 1-2fps.
So it looks like that indeed the game engine is causing the problems because of its poor multithreading optimization. (You can now clearly see core0 at 90-95% usage while the other are nearly idling.)
But that would acutally be kind of strange. Because it seem slike some people do not experience this huge fps drop. As I mentioned above in my first post sometime there are people reporting ~60-80fps where I now get max 15.
So although all the tests and approaches I tried to fix it it still seems like its the engine's fault but strangely there are some people who dont seem to suffer from that problem.
The reasons why some have less problems (I honestly think nobody plays with a steady 60-80FPS on Ultra in PVP right now) could be.
1. CPU single core performance (Intel is a lot stronger than AMD and object´s such as players are all rendered on one core - I believe that's a hero engine default or something)
2. Overclocked CPU (works on both actually - but requires a bit knowledge and some good cooling. It can be done nicely on AMD Bulldozer and any Intel with an open multiplication such as the k series)
3. They play on much lower settings (low shadows, low particles, low view distance)
The problem we currently have with ESO is that the rendered object´s per frame, are quite high in PVP. We have all the players, several spells, the environment, sunlight etc. You should also notice this in towns with a lot going on, especially at night with all the lights turned on.
Our CPU´s need to tell our GPU that it has to render all these object´s, but as slower the CPU as less "orders" can be sent out.
We really need that rendering done on more cores, it would help a lot.
The screenshot shows us a better core usage indeed (my German is quite ok ), but I somehow think that the rendering is still on a single thread on one core.
You're correct except for the Hero Engine part. This game does NOT use Hero Engine.
Oh sorry, did I mix something up?
Amsel_McKay wrote: »I run 60-70fps no matter how massive the battle on max settings...
Amsel_McKay wrote: »I run 60-70fps no matter how massive the battle on max settings...
This is what I meant that there must be something else causing this fps problems. As there are always a few people who do not suffer from fps drops in big battles. Especially because the ones who are dropping are dropping really heavy. Im am actually dropping down from 84 to 13fps.
@Amsel_McKay
It would be interesting to know on what system are you running ESO with such high fps ?
Amsel_McKay wrote: »
Intel Core i7-4960X Ivy Bridge-E
ASUS P9X79 WS LGA 2011 Intel X79 SATA
G.SKILL Ripjaws Z Series 64GB (8 x 8GB) DDR3 PC19200
Intel 320 Series 600GB SATA II SSD x 2 in RAID 0
EVGA GeForce GTX 780 Ti Superclocked 3GB 384-Bit GDDR5 PCI Express 3.0 SLI x2 in Sli
Creative Sound Blaster ZXR
Windows 8.1 Professional 64-bit
sociald100ub17_ESO wrote: »Amsel_McKay wrote: »
Intel Core i7-4960X Ivy Bridge-E
ASUS P9X79 WS LGA 2011 Intel X79 SATA
G.SKILL Ripjaws Z Series 64GB (8 x 8GB) DDR3 PC19200
Intel 320 Series 600GB SATA II SSD x 2 in RAID 0
EVGA GeForce GTX 780 Ti Superclocked 3GB 384-Bit GDDR5 PCI Express 3.0 SLI x2 in Sli
Creative Sound Blaster ZXR
Windows 8.1 Professional 64-bit
64gb of ram? and 2x 780ti... So either you do professional video rendering or you have more money than you know what to do with.