My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
You know, I agree with this.. I remember my first Post about How Veteran levels would ruin pvp, and people Laughed at me harshly, but seeing as you have a better Idea than I did.. I like this idea..
...
And of course, 8 players are absolutely able to kill a VR ranked player, provided said player is not abusing anything. I've been in plenty of situations where 2-3 lowbies took down a VR ranked player. ...
So much this. They SHOULD have been able to take the OP out, but it's pretty evident that the 8 ppl didn't know anything about pvp.Nox_Aeterna wrote: »OP , do you see 10 threads about this here? Nope?
You know why?
Because they should have been able to kill you if they were not really low lvl like 15 and if they actually knew what they were doing.
It was not your level and after a point not even your own skill that made you win , mostly it was their lack of it.
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
You know, I agree with this.. I remember my first Post about How Veteran levels would ruin pvp, and people Laughed at me harshly, but seeing as you have a better Idea than I did.. I like this idea..
Well in PvE you have the division between the VR content and non-VR content. Why not to make the same logical step and put in non-VR campaigns in PvP and VR campaigns. Obviously the VR ones would return higher rewards.
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
You know, I agree with this.. I remember my first Post about How Veteran levels would ruin pvp, and people Laughed at me harshly, but seeing as you have a better Idea than I did.. I like this idea..
Well in PvE you have the division between the VR content and non-VR content. Why not to make the same logical step and put in non-VR campaigns in PvP and VR campaigns. Obviously the VR ones would return higher rewards.
That's because VR content is for VR's only. This is not true for pvp. And with the MAJOR imbalances in alliance population and the overall dwindling population of the pvp servers, further segregation would probably kill pvp all together.
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
You know, I agree with this.. I remember my first Post about How Veteran levels would ruin pvp, and people Laughed at me harshly, but seeing as you have a better Idea than I did.. I like this idea..
Well in PvE you have the division between the VR content and non-VR content. Why not to make the same logical step and put in non-VR campaigns in PvP and VR campaigns. Obviously the VR ones would return higher rewards.
That's because VR content is for VR's only. This is not true for pvp. And with the MAJOR imbalances in alliance population and the overall dwindling population of the pvp servers, further segregation would probably kill pvp all together.
I dare to say that it's actually is making people abandon campaigns, because they feel useless. no one wants to be a cannon fodder, because it's UNFUN.
I am inclined to say that actually this would help PvP together with limiting the total number of campaigns (for example for 3 VR ones and 4 non VR and then check on population factor)
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
You know, I agree with this.. I remember my first Post about How Veteran levels would ruin pvp, and people Laughed at me harshly, but seeing as you have a better Idea than I did.. I like this idea..
Well in PvE you have the division between the VR content and non-VR content. Why not to make the same logical step and put in non-VR campaigns in PvP and VR campaigns. Obviously the VR ones would return higher rewards.
That's because VR content is for VR's only. This is not true for pvp. And with the MAJOR imbalances in alliance population and the overall dwindling population of the pvp servers, further segregation would probably kill pvp all together.
I dare to say that it's actually is making people abandon campaigns, because they feel useless. no one wants to be a cannon fodder, because it's UNFUN.
I am inclined to say that actually this would help PvP together with limiting the total number of campaigns (for example for 3 VR ones and 4 non VR and then check on population factor)
I was killing VR players at lvl 30. Sorry, but if they are accepting that they are cannon fodder, then they don't belong in pvp in the first place. Learn to play your class and build to it's strengths, and you will be fine. Or, change your build to something that favors your style of gameplay. Sorry but some ppl will ALWAYS be cannon fodder for others, no matter what level they are, because they simply don't want to put in the time or thought into their build or how to effectively play their class.
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
You know, I agree with this.. I remember my first Post about How Veteran levels would ruin pvp, and people Laughed at me harshly, but seeing as you have a better Idea than I did.. I like this idea..
Well in PvE you have the division between the VR content and non-VR content. Why not to make the same logical step and put in non-VR campaigns in PvP and VR campaigns. Obviously the VR ones would return higher rewards.
That's because VR content is for VR's only. This is not true for pvp. And with the MAJOR imbalances in alliance population and the overall dwindling population of the pvp servers, further segregation would probably kill pvp all together.
I dare to say that it's actually is making people abandon campaigns, because they feel useless. no one wants to be a cannon fodder, because it's UNFUN.
I am inclined to say that actually this would help PvP together with limiting the total number of campaigns (for example for 3 VR ones and 4 non VR and then check on population factor)
I was killing VR players at lvl 30. Sorry, but if they are accepting that they are cannon fodder, then they don't belong in pvp in the first place. Learn to play your class and build to it's strengths, and you will be fine. Or, change your build to something that favors your style of gameplay. Sorry but some ppl will ALWAYS be cannon fodder for others, no matter what level they are, because they simply don't want to put in the time or thought into their build or how to effectively play their class.
then make it an educated choice, make VR campaigns allow non-VR palyers if the choose to, but make non-VR campaigns for non-VR players only
hodgson.dylanub17_ESO wrote: »As a vr5 nightblade I killed 8 people (sub 50) at once. There should be no benefit to being higher level other than you can equip better gear as much as I liked doing that it was not right, they should have had my number. Levels should NEVER EVER NEVER EVER equal win! Put it together, implement it, figure it out, etc.
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
You know, I agree with this.. I remember my first Post about How Veteran levels would ruin pvp, and people Laughed at me harshly, but seeing as you have a better Idea than I did.. I like this idea..
Well in PvE you have the division between the VR content and non-VR content. Why not to make the same logical step and put in non-VR campaigns in PvP and VR campaigns. Obviously the VR ones would return higher rewards.
That's because VR content is for VR's only. This is not true for pvp. And with the MAJOR imbalances in alliance population and the overall dwindling population of the pvp servers, further segregation would probably kill pvp all together.
I dare to say that it's actually is making people abandon campaigns, because they feel useless. no one wants to be a cannon fodder, because it's UNFUN.
I am inclined to say that actually this would help PvP together with limiting the total number of campaigns (for example for 3 VR ones and 4 non VR and then check on population factor)
I was killing VR players at lvl 30. Sorry, but if they are accepting that they are cannon fodder, then they don't belong in pvp in the first place. Learn to play your class and build to it's strengths, and you will be fine. Or, change your build to something that favors your style of gameplay. Sorry but some ppl will ALWAYS be cannon fodder for others, no matter what level they are, because they simply don't want to put in the time or thought into their build or how to effectively play their class.
then make it an educated choice, make VR campaigns allow non-VR palyers if the choose to, but make non-VR campaigns for non-VR players only
Stop being such a roleplayer man! No segregation at all! If ppl learn to play their professions and stop asking for an "I win" button, things will be fine. And by an "I win" button I mean being able to take out a VR10 at lvl 10.
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
You know, I agree with this.. I remember my first Post about How Veteran levels would ruin pvp, and people Laughed at me harshly, but seeing as you have a better Idea than I did.. I like this idea..
Well in PvE you have the division between the VR content and non-VR content. Why not to make the same logical step and put in non-VR campaigns in PvP and VR campaigns. Obviously the VR ones would return higher rewards.
That's because VR content is for VR's only. This is not true for pvp. And with the MAJOR imbalances in alliance population and the overall dwindling population of the pvp servers, further segregation would probably kill pvp all together.
I dare to say that it's actually is making people abandon campaigns, because they feel useless. no one wants to be a cannon fodder, because it's UNFUN.
I am inclined to say that actually this would help PvP together with limiting the total number of campaigns (for example for 3 VR ones and 4 non VR and then check on population factor)
I was killing VR players at lvl 30. Sorry, but if they are accepting that they are cannon fodder, then they don't belong in pvp in the first place. Learn to play your class and build to it's strengths, and you will be fine. Or, change your build to something that favors your style of gameplay. Sorry but some ppl will ALWAYS be cannon fodder for others, no matter what level they are, because they simply don't want to put in the time or thought into their build or how to effectively play their class.
then make it an educated choice, make VR campaigns allow non-VR palyers if the choose to, but make non-VR campaigns for non-VR players only
Stop being such a roleplayer man! No segregation at all! If ppl learn to play their professions and stop asking for an "I win" button, things will be fine. And by an "I win" button I mean being able to take out a VR10 at lvl 10.
Like that's gonna happen... only if the VR will be having lag spikes and be out of stamina and magicka.. the maybe...
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
Firellight wrote: »The quest for linear leveling is definitely something for designers to strive for. I come from Maplestory, and anybody who knows a thing or two about mmos, Maplestory is a great example of the problem with exponential leveling.
But here is what I think is the root of the problem:
You can have a level cap as short as Lv.50, and have Veteran ranks, and a game can have stats grow linearly each time the player levels. But your equipment is also leveling your stats, and your buffs, passives, and party buffs improve your stats.
Now you have a character who is fast, defensive, regenerative and with strong/swift hits, racking a massive dps, and you have no worry to run through a zerg.
This is where the exponential issue becomes a problem, and for games that already improve stats exponentially (like Maplestory), all these ways to grow your character will come crashing down on the players who don't bother spending their entire gaming career merching and enchanting their way to victory. Oh and, enchantments are another way to improve stats.
My mmo ideas start with a cap, and all ways to improve stats are simply a way to reach that cap. For example, I design a cap of 700 damage in my game. So the highest damage I would place on any sword would be 100, the highest damage improvement on my sword skill line would be +300% (400 dmg), the highest damage boost on a buff would be +50%, up to 3 buffs at a time (+150% = +150 from base), the highest increase from passives would be +150% (+150 dmg from base), rendering the average player's damage anywhere around 450 damage. I would then proceed to calculate the critical, which would be up to 1050 damage, because I would make the highest critical possible would be 50% increase.
A player who starts PvPing at level 10 would then be developed to be able to withstand 500 damage from a linear leveled player at max, and survive 1050 from somebody who uses every possible way to improve dps.
BUT, see what I did with the buff count? You could only have 3 in that example. This is the stuff that I like in an mmo. Imo, a player who specializes in a hulking warrior build should not have everything that comes with a thief build, and vice versa. I do believe in the freedom to mix and match, but I believe that we should be limited to how much can be put into a player, before this exponential growth starts to kick in.
Even the example above can be heavy to low level players, and if they are made to survive a blow from 1050, where's the competition to reach higher damage?
Think about it this way: If you were only allowed to use five passives (including the attack bonus on weapon's skill line), which would you choose? I term this "effort", and imagine leveling your character and gaining an "effort point" (EP), in which would max at 300, so you can mix and match your weapon's passives for that 300% all-in-one. Want +300% attack and +0% on your bow? Go ahead! Want +100% attack and +200% range? Go ahead! Or do you want both at 300%? It will cost you another passive, which could be passives from your armour skill lines, character passives.
So you got 5 active skills, 5 passives, 1 buff, and infinite receiving buffs from allies. This is my idea.
I'm only a student and not in the gaming industry, so coming up with this stuff is the best I can do. Do you think it's a good idea?
My suggestion is to make a VR leveled campaigns and non-VR leveled ones. Simple fix to all that jazz
You know, I agree with this.. I remember my first Post about How Veteran levels would ruin pvp, and people Laughed at me harshly, but seeing as you have a better Idea than I did.. I like this idea..
Well in PvE you have the division between the VR content and non-VR content. Why not to make the same logical step and put in non-VR campaigns in PvP and VR campaigns. Obviously the VR ones would return higher rewards.