blezuemanueleb17_ESO wrote: »yes but mage can be killed very easly why he cant have this at least
Your pets, armor spells, magelight, so on and so forth are all abilities just like any other. They give you a benefit while in use, and often give you a lasting benefit for far less cost than a typical skill.
If you were able to keep them active while changing to a different hotbar that did not require those abilities to be on it as well, you'd literally be gaining an extra 3-4 abilities on top of your other skill bar. That is not balanced.
e.gamemarkb14_ESO wrote: »Think of mage light as a "concentration" skill along with pet summoning abilities. How would it be fair if you could always have your pets out or always use magelight and then have another 5 skills to utilize?
In terms of balancing, that would be very difficult to work around. You get some major benefits with magelight along with using pets, so it requires you to consider what is more important to your different builds.
We can't have it all ;-)
The only way they're going to change the way toggled spells work is to turn them into duration spells.
You dont want to have to put summons on both bars? Fine, your summons will only last 17 seconds. How's that sound?
Nightblade shades do less damage than the scamp, clannfear, or twilight. They only last 17 seconds. They do not taunt enemies. Their magicka cost to keep up constantly far outweighs a 10% reduction on your bar.
Try that out for size, and then say it's difficult dealing with sorc pets.
e.gamemarkb14_ESO wrote: »Think of mage light as a "concentration" skill along with pet summoning abilities. How would it be fair if you could always have your pets out or always use magelight and then have another 5 skills to utilize?
In terms of balancing, that would be very difficult to work around. You get some major benefits with magelight along with using pets, so it requires you to consider what is more important to your different builds.
We can't have it all ;-)
OK, have them occupy the 2 slots, but then don't permanently handicap max magicka, because that 10% max magicka reduction was supposed to be the cost to having a pet out and not an additional skill slot.The only way they're going to change the way toggled spells work is to turn them into duration spells.
You dont want to have to put summons on both bars? Fine, your summons will only last 17 seconds. How's that sound?
Considering a DK can buff his group's weapon damage and give them extra fire damage for 60 seconds, to hell with your suggestion.
The summons already have their drawback.
Magelight: 5% max magicka reduction
Each pet is a 10% magicka reduction
Bound Armor is 10% magicka reduction
So if you think you'll have this big advantage, a full secondary bar of toggles just cost you 50% of your max magicka.
1900 hardcapped magicka just dropped to 950 magicka. Stop being so goddamned obtuse and think for a change.
I hope you now realise - and this is for everyone, because it's not widely known it seems - that the veteran ranks are designed on the whole to be done with others. So of course you're going to find it tough alone and as a consequence your character will fall a lot. That's just the way the game's made, it's nothing to do with class balance/inbalance.blezuemanueleb17_ESO wrote: »yes but mage can be killed very easly why he cant have this at least