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https://forums.elderscrollsonline.com/en/discussion/668861

To Bravely Run Away

jesterstear
jesterstear
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When danger rears its ugly head, the smart player is supposed to run from a loosing battle and avoid repair bills. At lower levels particularly, I've found this hard to do, even as a heavy armour wearing Templar "tank" with an instant cast heal on my hotbar. I was told that's just my fault, i'm too squishy, or that I must have waited too long to run etc. so just put it down to being a bad player.

Well, yesterday I was passing through the Ouze in Malabel Tor, saw a player running with less than half health, so I beeline and fire off - honor the dead IV to heal for 345 health.. and as he staggers away with a slow debuff, his health drops rapidly below half again so I cast again, then again, and again, then pot, and cast again, then regen / power return from target being below 50% / warlock set bonus enables me to cast another 3 times. Meanwhile I agro two of his pursuers with ransack from my stamina bar. They finally stop chasing him, but without my aid he'd have died four times over. Looked like a light armour class but he wasn't underlevelled.

Even more surprising, I survived as well. I know the guilt that comes from letting another player die, and i'm supposed to be a support class anyway, so these days I don't even think about it... anyone on low health, run towards them and start spamming your heals and taunts.... almost all of my own deaths have resulted from this after leaving the starter zone (and also from jumping off cliffs that were just a little bit too high).


  • Chirru
    Chirru
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    Know the feeling... sad fact... in ESO only the Sorc has a true escape spell. Every other class must run and running does not break combat.

    Even a 'play dead' option would go a long way (if it breaks combat) to make life easier because it would lower armor repair costs a lot and would avoid the long walks (rides) in PvP getting back into action.

    I guess that is one of the reasons only one class out of 4 has an escape spell. The Dev's might have thought Sorcs are too squishy...die too often and get fed up traveling a long way (my guess).

    Well...Yes... but so does every other class in PvP and PvE. Die much too often, suffer item decay, pay a lot of gold for repairs... get frustrated and leave the game.

    Yes, a very few Die-hards cry the game is way too easy... a very, very few... most of us are just average players and right now get done in pretty quickly because of mistakes made.

    I have been crying from day one of the game to give everyone an escape option that breaks combat so as to sit back and think about strategy and what went wrong.

    in real life a soldier wounded withdraws and heals up before returning to the fight. In ESO you die and travel a long way sometimes to just repeat the die and travel sequence because it is sooo much fun.

    Of course...if you have soul-stones you can rez... Great, just great... armor does not get hit and instead you need to buy expensive soul stones..... The system as it is now STINKS. No wonder gold sellers have such a lovely time making REAL money.

    so yes good Samaritan... I know the feeling...

  • Rotherhans
    Rotherhans
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    Yeah, running away is absolutely useless.
    Even hiding behind a wall or similar the simplest NPC spells have no problem turning that corner and hitting you in the face.
    You can either finish that fight in under 10 seconds or you´re dead.

    I´m still not quite sure if I like it or not. :\
    Edited by Rotherhans on May 11, 2014 8:13AM
    “I'm not going out of my way looking for devils;
    but I wouldn't step out of my path to let one go by.”― Robert E. Howard
  • PBpsy
    PBpsy
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    As a nightblade it's easy to run away one shadowy disguise will give you enough distance to not be hit again. The sorcs have bolt escape. I think the other two classes have enough CC to give them enough of a head start to escape also. If you just start running you will not get very far though.You need to do something that will give you a couple of meters distance while running. I think they get a damage bonus if they hit you while running away .
    Edited by PBpsy on May 11, 2014 8:55AM
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  • isengrimb16_ESO
    isengrimb16_ESO
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    roll-dodge-forward ... roll-dodge forward ... roll-dodge forward (I have lots of stam for a nightblade) jump down cliff. Hope there's no bad guys down there and that I have a soul gem.
  • Bhakura
    Bhakura
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    Rotherhans wrote: »
    Yeah, running away is absolutely useless.
    Even hiding behind a wall or similar the simplest NPC spells have no problem turning that corner and hitting you in the face.
    You can either finish that fight in under 10 seconds or you´re dead.

    I´m still not quite sure if I like it or not. :\

    Hiding behind a wall actually does help, that spell hitting you has been cast while you was running there, so it tracks you behind it, for the next spell the mob has to track you and get you in line of sight again.

  • Bhakura
    Bhakura
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    roll-dodge-forward ... roll-dodge forward ... roll-dodge forward (I have lots of stam for a nightblade) jump down cliff. Hope there's no bad guys down there and that I have a soul gem.

    Why use stamina to flee, you have darkness path to run at sprint speed, or sprint on that sprint speed even faster.
  • isengrimb16_ESO
    isengrimb16_ESO
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    Bhakura wrote: »
    roll-dodge-forward ... roll-dodge forward ... roll-dodge forward (I have lots of stam for a nightblade) jump down cliff. Hope there's no bad guys down there and that I have a soul gem.

    Why use stamina to flee, you have darkness path to run at sprint speed, or sprint on that sprint speed even faster.

    Because I've been totally ignoring that tree for now. :smiley:
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