I am sick to death of that weak counter argument to comparing things to WoW: "Did WoW have X at launch?" WoW is a 10 year old game, unless any MMO developer has been hiding under a rock WoW has, like it's predecessor EverQuest before it, created "staples" of the MMO genre that other MMO's have followed as standards for a successful game.
Also for those that use that argument for end-game content WoW had a PvP rank/reward system AND PvE raids (Onyxia/Molten Core) at launch.
And yes I love this game and continue to play it, but I will play devil's advocate.
s have followed as standards for a successful game.
Also for those that use that argument for end-game content WoW had a PvP rank/reward system AND PvE raids (Onyxia/Molten Core) at launch.
WoW is the most successful mmo so of course it will be compared against that, anything else would be strange...
I do not understand all of you who question if a 10 year old game had “this and that” at release… What’s that got to do with anything? A game release 10 years later should not have the same problem/flaws as a game released 10 years ago…
After so many years with mmo’s on the market it should not be that hard for game designers to see the basics of making a successful game, what has worked and not worked in earlier games.
Design, economy, content, character customization, professions etc…
The economy in this game is close to a disaster and the guild store a really bad solution with an even worse design/functionality. I’m amazed they managed to mess it up that bad and still think it would work.
So then we should create WoW 2.0, which is exactly the same as wow with a different skin?
That is what you just suggested.
Because otherwise you are comparing a game with ten years of bug removal with a game of six weeks. It's like asking a boxer straight out of school to go ten rounds with the world heavyweight champion of the world. Picture that for a minute.WoW is the most successful mmo so of course it will be compared against that, anything else would be strange...
I do not understand all of you who question if a 10 year old game had “this and that” at release… What’s that got to do with anything? A game release 10 years later should not have the same problem/flaws as a game released 10 years ago…
So then we should create WoW 2.0, which is exactly the same as wow with a different skin?
That is what you just suggested.
God no, I don't want to play WOW, or SWG, or SWTOR. Some of these I've played, some I just don't want to, for a variety of reasons.Exactly what was in my mind. People want WoW with TES skin unfortunately.
WoW is the most successful mmo so of course it will be compared against that, anything else would be strange...
I do not understand all of you who question if a 10 year old game had “this and that” at release… What’s that got to do with anything? A game release 10 years later should not have the same problem/flaws as a game released 10 years ago…
After so many years with mmo’s on the market it should not be that hard for game designers to see the basics of making a successful game, what has worked and not worked in earlier games.
Design, economy, content, character customization, professions etc…
The economy in this game is close to a disaster and the guild store a really bad solution with an even worse design/functionality. I’m amazed they managed to mess it up that bad and still think it would work.
So then we should create WoW 2.0, which is exactly the same as wow with a different skin?
That is what you just suggested.
Laughable, and untrue.There is no daub whatever...that if Blizzard brings an improved Version of WoW onto the market almost EVERY ONE will run to it with lightning speed.
daxg32_ESO wrote: »I love ESO so far and have since beta, but honestly the inventory, guild store, crafting system needs work. The crafting over all is good and fun but specifically there needs to be some fixes that keep you from having to run all over and compare this to that without needing a simple addon. So I'm out in the woods killing bandits with a buddy, and he wants to know if I can make boots with divines trait. Hmm..I can't remember and I have to go to a crafting station to find out. In WoW you can just click on your crafting and pull up your skill. You didn't have to be in front of an anvil. When you are in the deconstruct tab, you can't compare the item to what you have equipped. You have to actually back out into your inventory, look at your equipped gear then go back into crafting mode. This isn't a big deal but still annoying.
I'm not done. The guild store is not a valid substitute for an auction house. You are limited, period. First of all in chat all you see is people just saying, looking for a merchant guild, etc and thats the only reason. 99% of guilds are forming for this alone, not to join up and do dungeons or meet people, but in the hopes of finding and selling things, the more members the better. I have joined 5 guilds, all with over 500 members and I don't care who they are, I just hope I can find stuff I need from them.
Tonight I needed a lvl 36 shield with infused trait, and I was of course limited to my 5 guild stores. A few came close, but of course nothing. So my options are to spam trade for someone to make it, or join guild after guild and look in their stores for one. This game is more fun than WoW but the single auction house is way better. Also, please, please fix the sorting ability in the guild stores. You cannot search for items well enough, for example materials. If I want to look at just ore, or cloth, or honing stones, forget about it. You have to search through all materials, page after page of stuff. You can only sort by price.
Look there's a junk tab, I will put all of this stuff I want to sell in the guild store in here to keep it separate. Nope, doesn't work. When you sell in the guild store you can't sort by armor, junk, mats, etc you just have one long list so there goes that idea. That tab does no good.