Resipsa131 wrote: »I'm confused I thought if; I run 1. Destructive Clench, 2. Critical Surge, 3. Mage Light, 4. Weakness to Elements and 5. Pulsar with the Thief and the Light armor passive for 5% crits that my staff attacks, destructive clench, and pulsar all heal when they do critical damage, is this correct?
It seems odd that impulse is considered a weapon for damage scaling and a spell for critical scaling. If correct, the synergy between critical surge, impulse, and magelight is very strong. The only downside is they take up 3 active ability slots. I wonder if the synergy was intended or if the dual nature of impulse is a bug.
It seems odd that impulse is considered a weapon for damage scaling and a spell for critical scaling. If correct, the synergy between critical surge, impulse, and magelight is very strong. The only downside is they take up 3 active ability slots. I wonder if the synergy was intended or if the dual nature of impulse is a bug.
If you have questions about stats, this wiki page has pretty much all knowledge currently known on stats
The weapon damage stat affects light/heavy attacks & every weapon skill. Spell damage affects every non-weapon skill.
This is not always apparent to people, because of the whole "magicka boosting magicka using skills & stamina boosting stamina using skills" rule (which is true). Also, because people need addons to see what damage they are actually dealing, many players make faulty assumptions & spread misinformation.
All skills (and light/heavy attacks) scale with two things.
- Either weapon damage or spell damage (depending on if it is a weapon skill or not).
- Either magicka or stamina (depending on what the skill costs.)
Oh, and though many people don't want to believe it, many many many tests prove that stamina increases light/heavy attack damage with ALL weapons (including staves). All weapons light/heavy damage scales with the weapon damage & stamina.
In case you weren't aware, increasing stamina or magicka does not increase the weapon damage or spell damage stat you see on the character sheet. The fact that those stats don't change, is another reason why people make faulty assumptions.
They do "tests", and equip full stamina gear and then see that the weapon damage stat didn't increase and then conclude "stamina doesn't effect weapon damage!", the other part of the test where they should equip full magicka gear, never occurs because they already "know" the answer. If they did it, they would see that again, the stat does not increase....
Watch this video (the actual testing of stam vs magicka for damage starts around half way through, before that it is just setting up the baseline & showing that weapon damage, not spell power, determines basic attack damage): http://www.youtube.com/watch?v=EiUATvbFDUQ
that is post launch (the video was made like a week after official launch, almost two weeks after early release), wearing white gear, checking multiple white weapons, just changing stam/magicka with max magicka/stamina food.
With the 90 damage frost staff, 1791 magicka, 1166 stamina
light attack damage= 119
Magicka increased to overcharged 1998
light attack damage = 119
Stamina increased to 1472
light attack damage = 127
It may not be something you want to hear...but it does make sense from a balance point of view. Being able to make a character that only uses magicka, and have that boost all their abilities & all their base attacks might have resulted in a overpowered situation. As it is, magicka based builds are still considered OP (i.e. fire destro staff DK).