yenkin2001b14_ESO wrote: »I thought it rather lazy that he fighter and mage guild quests were the same for all factions as well as the main line quest.
Ciinen1988 wrote: »Let me get this straight. OP thinks its lazy for the developers to use the same NPC as the the quest giver for all of the quests in the NPC guild quest lines? So for the mage's guild for example. You don't want to talk to the same person that you have been working with on the same problem but with a new development? You want to talk to some random new person who is to magically know WTH you are talking about when it comes to deciphering these books and not to mention have to alter the ending quest on the line because there is now more than one person who has been driven mad by deciphering these books. Am I understanding all this correctly? And with the Fighter's Guild you want to talk to some random person in the fighter's guild about how you suspect treachery at the upper ranks? Personally I agree with the way the story line is written. Do I think they could have varied it a little bit when it came to different alliances? Yes. But I don't think that the developers were lazy for the NPC guilds being set up the way they are. Now I haven't gone back to the earlier zones to double check but are we sure that they are "clones" and the NPC hasn't actually moved to the new location and aren't in all locations at once? Cause if it is phased then your comment about being "clones" is invalid.
Ciinen1988 wrote: »Let me get this straight ... invalid.
Actually as a Dev my self i will admit that we do cut corners. BUT most of the time it is due to the publisher breathing down our backs. We get multiple dead lines and a mountain of things must be done before said deadline. It is not like it use to be where publishers were willing to give that extra time. I feel sad for the devs of today, i actually had to quit my job due to the stress it added. So yes we do see a huge lack of attention to detail compared to old. But 90% of the time its due to being rushed.scruffycavetroll wrote: »This isn't an indictment of ESO, but an observation of the industry in general.
They're lazy / don't pay attention to the little details anymore. They're all trying to put a game out by a deadline to avoid having to pump more money into it by pushing a title back. Never mind bugs, I'm talking about the nuances here. Remember the days when if a title wasn't up to snuff, it would be pushed back a month or two? I miss those days. Makes me wish time was cyclical, instead of linear so we could get back to that point.
In Battlefield they're re-using buildings from BF3, and even some from the Bad Company series. In their new Carrier Assault mode, rather than have people place charges on several spots throughout the carrier, like the engines, fuel tanks, munitions storage, they use those generic Mcom kiosks from the Rush game mode, and only 2 of them....lame.
Last night I was playing the guild quests on an alt. The laziness here I found is that they couldn't even change the names / randomly generate a new toon as the quest giver. They're using the same people. I understand guilds being in cities, i can even understand the quest lines being the same...as the guild should have the same ideals / motives...BUT to have the same characters? CLONES!!! A simple name change and new toon randomly generated using the character creation tool, would've went a long way here.
I totally understand the why they do this, and that every house does it. Time savers, money savers, and to meet deadlines. I get that, but people here like to throw the word immersion around when it comes to this game (and others). They like to get into it...all well and good, enjoy it, that's why we play it. Things like this completely and totally break that (i'm not one to really get that into the 'immersion' factor), but really detract from the story.
As far as ESO is concerned, I hope they consider retooling some of those finer details at some point. I know there are bigger issues that need attention, but in the future i hope they consider modifying some of the names, sprites, and voice-over placements for some of the characters in the game as many are out of place and could be redone to be a more accurate representation of what they really are supposed to be.
First, a really good read! Seriously, I enjoyed that.
So just looking at this from my point of view with a background in marketing, once a title is announced and a date set, many games (with the exception of indie games and some AAA titles) must be finished by that date. Not because they want to save money (although it does factor into it), but because the image that it sets for the company, in the case of ESO, Bethesda and Zenimax.
Think of it this way, if you hire someone to make you a website for your company and they set a definate date of 15th July for it to be finished. At the last moment they let you know that it wont be ready on the 15th of July, but the 15th of August instead. What impression would that give you of the company you hired to make the website? Now that's only your opinion in that case, with things like AAA title games, they dont have to please one person at launch, but hundreds of thousands. That's why they launch a game when they say they will, to avaoid the negative light that delaying the game would portray on the developers.
Its a lose-lose situation to some extent. By getting the title out on time, they appear to be rather professional, but if the game isnt complete or the finer details are not quite up to scratch, then they are seen as rushing the title. They would be able to reassure the community that they are still fixing issues and by involving the wider community (through a bug reporter like the one ESO is using), they will be able to resolve a lot of issues over time.
If they get the finer details finished, while delaying the release, they are seen as unconfident in their game and less professional. Sales will be slow to start with (most people are not patient and would likely cancel their orders and pick it up at a later date), but would gradually pick up as the content of the game was seen as superior to others.
But as far as the money part goes, it costs the developers money when they have to perform maintenance on their servers to fix these issues. I think they would rather have everything finished to a high standard and release ontime, but its not a perfect world.
Like you said, it's the industry in general, not just one or two developers.
Where you see laziness, I see a conscious design decision.
- You have the struggles of each Alliance that have their own stories.
- Then you have the various guilds and their own troubles.
When you talk about guild quests, everyone can relate. Using the same characters is a conscious decision to design unique fleshed out characters. There's no point of watering down everything for the sake of making each Alliance more unique than they're already are.
If they had the exact same quests with just different looking NPCs as you suggest, it would would be terrible. "Why does this guy sound like Shalidor?" "Why are the Ebonheart Pact stuck with Bob when the Dominion has Jacob? Jacob is a much cooler character!" etc, etc.
It makes more sense to just believe that these characters are nowhere else. They're not situated at the other Alliances, they're here with YOU.
There's nothing lazy about this and, as a bonus, it saves up on resources.
Where you see laziness, I see a conscious design decision.
- You have the struggles of each Alliance that have their own stories.
- Then you have the various guilds and their own troubles.
When you talk about guild quests, everyone can relate. Using the same characters is a conscious decision to design unique fleshed out characters. There's no point of watering down everything for the sake of making each Alliance more unique than they're already are.
If they had the exact same quests with just different looking NPCs as you suggest, it would would be terrible. "Why does this guy sound like Shalidor?" "Why are the Ebonheart Pact stuck with Bob when the Dominion has Jacob? Jacob is a much cooler character!" etc, etc.
It makes more sense to just believe that these characters are nowhere else. They're not situated at the other Alliances, they're here with YOU.
There's nothing lazy about this and, as a bonus, it saves up on resources.
My response: Skyrim. Blows you "Indictment" out of the water.
Also...
Does this coincide with the new generation of players wanting instant gratification? I think the quality of the player base has gone downhill therefore so are the games.
Thechemicals wrote: »They did many quick choices to get the game out. Its what happens when you have the option to fix the game once its released because its an online mm.
It is about money and time....but what isnt?
I totally understand. I used ESO as an example because, well, we're in the ESO forums and you also used ESO as an example.scruffycavetroll wrote: »Where you see laziness, I see a conscious design decision.
- You have the struggles of each Alliance that have their own stories.
- Then you have the various guilds and their own troubles.
When you talk about guild quests, everyone can relate. Using the same characters is a conscious decision to design unique fleshed out characters. There's no point of watering down everything for the sake of making each Alliance more unique than they're already are.
If they had the exact same quests with just different looking NPCs as you suggest, it would would be terrible. "Why does this guy sound like Shalidor?" "Why are the Ebonheart Pact stuck with Bob when the Dominion has Jacob? Jacob is a much cooler character!" etc, etc.
It makes more sense to just believe that these characters are nowhere else. They're not situated at the other Alliances, they're here with YOU.
There's nothing lazy about this and, as a bonus, it saves up on resources.
I understand what you're saying and sure, you can just think that they don't exist anywhere else, and I don't disagree with you...but also don't agree.
but it is a conscious decision to cut corners, and you also in a way prove my point by the last sentence...well you don't prove it, but you echo it...They're doing this to save time & money...both of which are resources that would've been used had they made a new character to give the line...by NOT doing it, they move on to the next thing, instead of adding a little more 'depth' to it.
REMEMBER THIS ISN'T JUST ESO AND IS NOT AN INDICTMENT OF THE GAME