Suggestions for trading and crafting

carazvaneb17_ESO
After 1 month of play I thought I'd give some of my thoughts on potential trade/craft improvements:
  • Town specific "trading board" - This is something that I think of as a way to solve a part of the WTB/WTS that still exists because even as part of 3 guilds sometimes I don't seem to find a seller/buyer for what I want/have. How I imagine this working is a board available only in each major town in an area that allows players to basically post WTB/WTS orders. Now to combat the potential massive postings I imagine adding a new gold sink in the form of a cost to post an a trade order or view the board. Something along the lines of 50-100g to view current WTB/WTS orders and 1k to post a WTB/WTS orders. This could be a continuous gold sink similar to COD or guild listing fees. To combat the high cost the advantage of this would be that it could allow you to pay the gold for the order you want to buy or the items you want to sell and then similar to guild store mail you the items or gold when someone fills the order. To keep things manageable make a limit of 1000 orders on each board and make each order only last 20 hours.
  • Optional batch build for crafting for a gold cost - again this is potential new gold sink but adds the ability to skip sitting there hitting R for 20 mins trying to make the potions for an order. I think many crafters would use this if the cost was along the lines of ~50g + 2g * (# to create)
  • Rarity colored provisioning ingredients - As a provisioner I can't tell you how many times I've tried to buy pepper or salt/garlic to hear someone say "Are you really paying that cause I just destroyed all I had since I didn't know it was rare" The fix for this would be to make salt,red wheat, onion,etc. be blue and pepper, garlic, tomatoes,etc. be purple to show how rare an ingridient is and to match the recipe that can be crafted with it (it might make sense to make oats, tomatoes be yellow since they can only be gotten from hirelings)
  • Locking items from deconstruct/research - There should be an option to lock an item since one of the most time consuming aspects for me at least when I get to town is to go through my clothing items and make sure I don't deconstruct something I need to research. I spend usually 10 mins or more going back and forth between deconstruction screen and research screen to see which Items I can deconstruct safely.

Thoughts and suggestions on how to improve these ideas or constructive criticism is welcome.
  • Abigail
    Abigail
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    Optional batch build for crafting for a gold cost

    This should be a standard feature AT NO COST. We don't need any more useless money sinks, especially for a feature that any right-thinking dev should have added initially.

    Locking items from deconstruct/research

    There're already a couple of add-ons that do this ostensibly -- and they work. At this point I do not trust ZoS to get it right.

    Town specific "trading board"

    No particular problem with this; though, why not just have a trading house in the major city in each zone. Minimum prices should be fixed, listing fees minimal, and player names should be attached to each listing. I'd also recommend an additional "merchant" skill line that makes it possible to VIEW listings in multiple cities (based on skill level) -- to make listings/conduct purchases players will still have to travel to those cities. To reduce potential botting, listing of any one item should be restricted to 100 in any 48-hour period for any one account across all cities. For the same reason, listings expire after 48 hours.
    Edited by Abigail on May 8, 2014 10:06AM
  • Yakidafi
    Yakidafi
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    Did not know wtb/wts is a problem. I think it is good for the game.

    Rarity on provisioning is a good idea
    Same with locking items.

    Adding more search functions to the guild auction is almost a must.

    I think the new auction fee will make it even better buy and sell function then it is already.

    Moons and sands shall be your guide and path.
    PC EU/NA
  • LadyLothi
    LadyLothi
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    • Rarity colored provisioning ingredients - As a provisioner I can't tell you how many times I've tried to buy pepper or salt/garlic to hear someone say "Are you really paying that cause I just destroyed all I had since I didn't know it was rare" The fix for this would be to make salt,red wheat, onion,etc. be blue and pepper, garlic, tomatoes,etc. be purple to show how rare an ingridient is and to match the recipe that can be crafted with it (it might make sense to make oats, tomatoes be yellow since they can only be gotten from hirelings)
    • Locking items from deconstruct/research - There should be an option to lock an item since one of the most time consuming aspects for me at least when I get to town is to go through my clothing items and make sure I don't deconstruct something I need to research. I spend usually 10 mins or more going back and forth between deconstruction screen and research screen to see which Items I can deconstruct safely.

    Colors for rarity would certainly help, although maybe just sometimes there is fun in actually learning about things instead of having it all color-coded for convenience.
    Guess the guy who destroyed Red Wheat will not do so again.


    Totally agree with the lock item function. The going back and forth between research and deconstruction is boring, time-consuming and adds nothing to immersion. It would be more immersive to have a "research chest" marker, for me to know that I should not deconstruct this item.

    "It's easy, a child of five could do it. Unfortunately, we don't have a child of five, so I have to walk YOU through it." Abnur Tharn <3
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