I was hoping someone had some more hard facts on it other then just more people sort of guessing based on combat logs though. Like a decsription or tooltip or link to a wiki or guide or anything more then vague forum posts.
Just wanted to comment on this in particular. I took a point in this yesterday, and wielding one or more daggers does not increase critical hit chance, nor the damage from critical hits.pokebreaker wrote: »I know in the Dual-Wield Skill line, you can spec into Dual Blade and Blunt, that depending on the particular weapon, it will do added effects. For instance, an Axed will have a chance to inflict a bleed effect on the target, Mace deals bonus damage to heavily armored targets, Sword does additional damage, and Dagger increases Critical Strike. ...
pokebreaker wrote: »Either the tooltip is wrong in the wording, and it's related to some other "thing" (The phrase Critical Strike is rarely used, game-wide) or the skill is plain bugged and not working.
I /bug'd it in game, but I suspect it'll never be fixed, so don't waste a point there, for the moment, if you're a dagger fiend.
Tadhg_Longhouse wrote: »I was hoping someone had some more hard facts on it other then just more people sort of guessing based on combat logs though. Like a decsription or tooltip or link to a wiki or guide or anything more then vague forum posts.
Well until someone makes the effort to update the Wikis/Create guides forum posts are the best you have: unless you want to make an effort and research it yourself.
Here's a bit more information from vague forum posts though:
Fire does Burned (DoT)
Frost does Chilled (snared by 40%)
Shock does Concussion (Damage reduced by 10%)
Poison does Poisoned (DoT)
Disease does Diseased (Healing Debuff)
Some of this was in the forum post I linked, but you seemed to stop at the vague guy you quoted instead of reading on.
There also seems to be talk about 'super-procs' which I assume effect low health targets. They seem to make targets explode and such. Couldn't find anything solid there though.