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https://forums.elderscrollsonline.com/en/discussion/668861

ESO did with stats the same mistake GW2 did.

Crescent
Crescent
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They split stats so much, same with haste, that it kills build variety. Crit should be consolidated for spells and melee. So should haste.

Right now a melee build goes full leather. A spell build goes full cloth. You really can't mix and match because playing hybrids produces inferior results. Plate is only for the tanking passives for extra healing received and blocking.

There are so many stats you can spread yourself thin for suboptimal results when you can just stack two of them to softcap.

Crit chance being tied to magelight for casters and leather armor for melee is really limiting the way that people can build, because crit is so valuable at the moment for some classes.

A light armor battlemage with melee weapons should have options, but that's not currently a viable one unless you're a templar or DK.

The builds that are actually viable in vet content are few and far in between, and either the issue of stat consolidation will need to be addressed, or the current design of high damage and hp mob packs design will need to be looked at if you want to open up more viable builds.

You can start by buffing the damage of stamina-based weapons on both the baseline damage so they are viable without stamina heavy investment, and on the stamina heavy as well as weaponskills even with heavy stamina investment are weak for most stamina weapons. Some class skills also need serious revision like Daedric Summoning and Daedric Mines and Lighhtning Splash and several of the NB skills.

You also need to fix class ultimates so that they scale from both stamina and magicka. You gimp stamina builds unnecessarily by tying abilities like Overload to spell power only.
Edited by Crescent on May 7, 2014 9:08PM
  • ArgonianAssassin
    ArgonianAssassin
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    Well said and agreed.
    Edited by ArgonianAssassin on May 8, 2014 9:08AM
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • neocomab16_ESO
    neocomab16_ESO
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    Yeah especially the crit thing is messed up a lot.
  • ElSlayer
    ElSlayer
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    Crescent wrote: »
    Right now a melee build goes full leather. A spell build goes full cloth. You really can't mix and match because playing hybrids produces inferior results.
    How narrow.

    DK's Ardent Flame is melee, yet it is a spell line.
    Melee NB build (through class skills) gets more from magika (IMO ofc) and light armor.
    Crescent wrote: »
    Plate is only for the tanking passives for extra healing received and blocking.
    Plate gives great survivablility and also increases flat melee attack power - great choice for a melee in Cyrodiil.

    Stamina is also used for sprint/dodge/CC break. You may consider not to ignore it in "magika build" as serious injury or death may occur.
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  • Crescent
    Crescent
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    ElSlayer wrote: »
    Crescent wrote: »
    Right now a melee build goes full leather. A spell build goes full cloth. You really can't mix and match because playing hybrids produces inferior results.
    How narrow.

    DK's Ardent Flame is melee, yet it is a spell line.
    Melee NB build (through class skills) gets more from magika (IMO ofc) and light armor.
    Crescent wrote: »
    Plate is only for the tanking passives for extra healing received and blocking.
    Plate gives great survivablility and also increases flat melee attack power - great choice for a melee in Cyrodiil.

    Stamina is also used for sprint/dodge/CC break. You may consider not to ignore it in "magika build" as serious injury or death may occur.

    1) DK could run full medium armor and 2h and still be fine with vet content. DK is hardly the balancing standard for this game. Their survival is not based on stacking stats and all their skills are functional on top of as a class having the best AoE in the game on top of CC, and this game's encounters value those two over all others.

    2) NB attacks are based off melee crit even if they scale with spell damage, so if you are using light armor on a melee build, you're doing it wrong.

    Of course, if you're gonna be a destro staff NB light armor works fine. What armor does is it limits your ability choices because if you are a melee build if you pick the wrong armor you are hampering your output.

    3) Plate is garbage. It's a 0.5% flat increase per plate piece on weapon damage, which with 7 pieces amounts to 3.5% flat damage increase. Medium armor gives 9% extra stamina recovery and 21% crit chance, there is simply no comparison.

    Most classes have skills that take armor to the softcap or well over on top of spell resistance, so good for you using an obsolete set of plate armor that doesn't even give spell resistance so you would need to use those armor/spell resist increase skills anyways when you're already soft capped with plate armor. Good exercize in redundancy.

    The only reason you would be using plate armor is for the blocking bonus and nothing else. For any other melee purpose leather is flat out better.
  • Pyatra
    Pyatra
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    IF the thief Mundus Stone was actually working people wouldn't be so pigeon holed into those two, a lot of builds need crit but they may not need a huge crit bump. Weapon enchants and Mundus Stones an maybe enough to make crit work with out slotting it or using medium armor.
    Edited by Pyatra on May 8, 2014 9:31PM
  • Gwarok
    Gwarok
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    3) Plate is garbage. It's a 0.5% flat increase per plate piece on weapon damage, which with 7 pieces amounts to 3.5% flat damage increase. Medium armor gives 9% extra stamina recovery and 21% crit chance, there is simply no comparison.
    (playing a DK "tank")
    I mix in two lights or two mediums (hands and waist) and have all the points in the passives of all 3 sets of armor; and it seem to me I hit like a mack truck.
    Edited by Gwarok on May 8, 2014 10:05PM
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  • Crescent
    Crescent
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    Pyatra wrote: »
    IF the thief Mundus Stone was actually working people wouldn't be so pigeon holed into those two, a lot of builds need crit but they may not need a huge crit bump. Weapon enchants and Mundus Stones an maybe enough to make crit work with out slotting it or using medium armor.

    Unfortunately Thief is 5% and Weapons you're looking around 5-8% max.

    A 10-13% crit rating is not enough for crit reliant mechanisms like critical surge. Melee sorcerers need to stack far more to have enough healing to stay afloat with vet rank mob damage.

    There's a very large difference between 10-13% crit chance and 30%+ crit chance from 7/7 leather.
    Gwarok wrote: »
    3) Plate is garbage. It's a 0.5% flat increase per plate piece on weapon damage, which with 7 pieces amounts to 3.5% flat damage increase. Medium armor gives 9% extra stamina recovery and 21% crit chance, there is simply no comparison.
    (playing a DK "tank")
    I mix in two lights or two mediums (hands and waist) and have all the points in the passives of all 3 sets of armor; and it seem to me I hit like a mack truck.

    You're a DK.

    I would force melee DK's to try playing melee sorcs and nightblades so they see the difference.
    Edited by Crescent on May 9, 2014 12:30AM
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