They split stats so much, same with haste, that it kills build variety. Crit should be consolidated for spells and melee. So should haste.
Right now a melee build goes full leather. A spell build goes full cloth. You really can't mix and match because playing hybrids produces inferior results. Plate is only for the tanking passives for extra healing received and blocking.
There are so many stats you can spread yourself thin for suboptimal results when you can just stack two of them to softcap.
Crit chance being tied to magelight for casters and leather armor for melee is really limiting the way that people can build, because crit is so valuable at the moment for some classes.
A light armor battlemage with melee weapons should have options, but that's not currently a viable one unless you're a templar or DK.
The builds that are actually viable in vet content are few and far in between, and either the issue of stat consolidation will need to be addressed, or the current design of high damage and hp mob packs design will need to be looked at if you want to open up more viable builds.
You can start by buffing the damage of stamina-based weapons on both the baseline damage so they are viable without stamina heavy investment, and on the stamina heavy as well as weaponskills even with heavy stamina investment are weak for most stamina weapons. Some class skills also need serious revision like Daedric Summoning and Daedric Mines and Lighhtning Splash and several of the NB skills.
You also need to fix class ultimates so that they scale from both stamina and magicka. You gimp stamina builds unnecessarily by tying abilities like Overload to spell power only.
Edited by Crescent on May 7, 2014 9:08PM