This is a general post and not crafting specific ... but since there is no 'general' category I thought 'Crafting Discussion' came closest ...
I can't understand why the the chests and crafting material nodes aren't personal.
All combat (enemy) loot is personal, but 'exploration' loot is not.
The devs want us to go off the beaten path and explore, but a lot of times you're discouraged from doing just that.
'Hey, I see a chest\node\whatever ... cool ... argh ... somebody else beat me to it ... not so cool after all'. Or you have to fight an enemy to get to it ... and somebody ninja's it. Or somebody ninja's your chest just when you picked it. And so on.
I just played Khenarthi’s Roost in a very early (European) morning so naturally it was very quiet. I couldn't believe how many chests\nodes I found; way more (5+ times more) compared to when I went through the same area with another character while playing during the (European) day. The result was that my 2nd character ended up with much more gold, experience (from the chests) and crafting materials than the first.
My point is that personal chests and material nodes make things more fair (anti ninja) and more fun since you actually have something to show for the time you spent exploring.
And it doesn't matter at what time you play, or in other words how crowded it is.
And gold farmer\bot harvesting is still possible, but doesn't affect me directly when I'm playing.
And it doesn't give people with UI mods that show chest\node locations on the map an advantage over people without them. I rather love the sparse UI since it forces you to 'go out and explore' instead of 'go out and follow a fixed path'.
BTW1. I understand that by making the chests\nodes personal people will, compared to the current situation, end up 'wealthier'. But that can be easily countered, for example by making the chests\nodes appear less often (although this lessens the fun factor again), or lowering the (sell) value of the stuff you find.
BTW2. Maybe this sounds like a whine. I do not mean it that way. I just simply and honestly can't understand why the current none-personal design is in place. Other modern games, for example Guild Wars 2 and Diablo 3, have personal loot and they have it for a good reason ...