I have gotten blue items before. Even recently.I've looted a large number of chests over the last week and have never seen a blue item drop. Even master chests drop green items only. What changed?
txfeinbergsub17_ESO wrote: »Chests give a pretty healthy does of exp even if they don't give you good loot.
@RRobertsonRRobertson wrote: »What are you basing the idea of lock quality relating to level on?
@RRobertsonRRobertson wrote: »What are you basing the idea of lock quality relating to level on?
I assume that question is directed at me? If so, it's based on only about 9 months of PTS testing with several specific test session to exactly work out how chest difficulty is set.
Every chest's loot table is set by the zone level it is in. Each chest also has a minimum player level requirement, which is usually several levels below the zone level it is in.
Any player with a level too far below the chests minimum level will see the chest as "Impossible".
If you see an "Impossible" chest but your character level is close to the zone level, you can level up right next to that chest and after your level up the chest will change to "Master" and become pickable. If you stayed next to that same chest and leveled up more, eventually the chest would become an "Easy" chest.
Chest difficulty is simply determined by the difference between your character level and the chest minimum level requirement.
If you are constantly over-leveled for the zones you're in, you will rarely ever find any Master chests. Conversely, if you go to a zone that is much higher than your character level, all chests will be "Impossible".
This is by design to prevent low level players from going to higher level zones to get loot that is far above their own level.
;-)
I assume that question is directed at me? If so, it's based on only about 9 months of PTS testing with several specific test session to exactly work out how chest difficulty is set.
Every chest's loot table is set by the zone level it is in. Each chest also has a minimum player level requirement, which is usually several levels below the zone level it is in.
Any player with a level too far below the chests minimum level will see the chest as "Impossible".
If you see an "Impossible" chest but your character level is close to the zone level, you can level up right next to that chest and after your level up the chest will change to "Master" and become pickable. If you stayed next to that same chest and leveled up more, eventually the chest would become an "Easy" chest.
Chest difficulty is simply determined by the difference between your character level and the chest minimum level requirement.
If you are constantly over-leveled for the zones you're in, you will rarely ever find any Master chests. Conversely, if you go to a zone that is much higher than your character level, all chests will be "Impossible".
This is by design to prevent low level players from going to higher level zones to get loot that is far above their own level.
;-)
I was per example in Glenumbra, at level 1, and found a chest. That chest was a master to me. I picked it, looted, went on. Now I have an addon that marks this information on the map, I returned 30 mins or so later, found the same chest, it was simple now. I only had around 5% more XP as well, and naturally the veteran rank level was the same. So there have to be a separated mechanics on the chest spawns in veteran zones determining the difficulty of the chest
@SelstadI guess that one does work if you're going for 1-49 theorising, but I don't think that applies too well with veteran ranks. I was per example in Glenumbra, at level 1, and found a chest. That chest was a master to me. I picked it, looted, went on. Now I have an addon that marks this information on the map, I returned 30 mins or so later, found the same chest, it was simple now. I only had around 5% more XP as well, and naturally the veteran rank level was the same. So there have to be a separated mechanics on the chest spawns in veteran zones determining the difficulty of the chest, because over the course of going through all the zones for the Daggerfall (I have more or less 100% completion on them all), I've seen a wide variation from simple to master in a very tight area. I don't have any specific data on this one though.
What i actually did was to find a "Impossible" chest, not pick it (duh!), stay right next to that chest and level up. That same chest that just was "Impossible" 10 seconds ago now is a "Master" chest. The same chest! (not a new chest at the same location).
;-)
I assume that question is directed at me? If so, it's based on only about 9 months of PTS testing with several specific test session to exactly work out how chest difficulty is set.
Every chest's loot table is set by the zone level it is in. Each chest also has a minimum player level requirement, which is usually several levels below the zone level it is in.
Any player with a level too far below the chests minimum level will see the chest as "Impossible".
If you see an "Impossible" chest but your character level is close to the zone level, you can level up right next to that chest and after your level up the chest will change to "Master" and become pickable. If you stayed next to that same chest and leveled up more, eventually the chest would become an "Easy" chest.
Chest difficulty is simply determined by the difference between your character level and the chest minimum level requirement.
If you are constantly over-leveled for the zones you're in, you will rarely ever find any Master chests. Conversely, if you go to a zone that is much higher than your character level, all chests will be "Impossible".
This is by design to prevent low level players from going to higher level zones to get loot that is far above their own level.
;-)
I guess that one does work if you're going for 1-49 theorising, but I don't think that applies too well with veteran ranks. I was per example in Glenumbra, at level 1, and found a chest. That chest was a master to me. I picked it, looted, went on. Now I have an addon that marks this information on the map, I returned 30 mins or so later, found the same chest, it was simple now. I only had around 5% more XP as well, and naturally the veteran rank level was the same. So there have to be a separated mechanics on the chest spawns in veteran zones determining the difficulty of the chest, because over the course of going through all the zones for the Daggerfall (I have more or less 100% completion on them all), I've seen a wide variation from simple to master in a very tight area. I don't have any specific data on this one though.
That is correct ... It took a few tries, but since i had 24/7 PTS access that wasn't really a problem ...What i actually did was to find a "Impossible" chest, not pick it (duh!), stay right next to that chest and level up. That same chest that just was "Impossible" 10 seconds ago now is a "Master" chest. The same chest! (not a new chest at the same location).
;-)
Assuming the impossible chest was one level over master. Its possible the impossible chest is you know, like 5 levels away.
For a while I had a level 20 something parked there (in a level 15-25 zone) and would log in every few minutes to loot it. Over the course of dozens chests or so I got a handful of blues but mostly greens, soul gems, lockpicks and gold.
After I moved on (last weekend) I took my (then) level 8 and parked him there to do my chest looting. 2 levels and over 100 chests later not a single blue has dropped.
Wow!
Damn @loudent, with all the recent boss camping(s) and node camping exploitations going on, (unless you did this on the PTS and forgot to mention it in your post), that had to have taken some serious Orichalcum balls to admit to camping ("parked") on the forums.
Malediktus wrote: »the difficulty of a lock depends on your character level and has nothing to do with the contents in them
I don't believe the time cost/return is at all interesting to bot farmers when they can realize far greater profits working mobs (and PD Bosses, but maybe the GMs have managed to put the kabosh on the Boss farmers. They seem fewer to me lately.).Not many people bother with chests anymore.
If they were even remotely worth while, bots would be farming them by now.
Malediktus wrote: »the difficulty of a lock depends on your character level and has nothing to do with the contents in them
So why have I seen master and impossible (!) locks in the stater areas?
Malediktus wrote: »the difficulty of a lock depends on your character level and has nothing to do with the contents in them
So why have I seen master and impossible (!) locks in the starter areas?
Actually, the first rule of science is repeatability by independent other scientists.jamesharv2005ub17_ESO wrote: »He thinks because he was by a box and he leveled up thats how it works. The first rule of science is association does not equal causation. Its like saying I ate a hot dog then went for a walk and fell down. The hot dog obviously caused me to fall right?
Actually, the first rule of science is repeatability by independent other scientists.jamesharv2005ub17_ESO wrote: »He thinks because he was by a box and he leveled up thats how it works. The first rule of science is association does not equal causation. Its like saying I ate a hot dog then went for a walk and fell down. The hot dog obviously caused me to fall right?
I see nothing in your post about data you collected that does not match my observations. So i'm going to go out on a limb here and assume that's because you don't have any ...
;-)