Master Chest = Green Loot Only?

ZIKE
ZIKE
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I've looted a large number of chests over the last week and have never seen a blue item drop. Even master chests drop green items only. What changed?
  • nerevarine1138
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    Nothing changed. Chests (and mobs) will drop green at a higher frequency than blue. As far as I know, lock quality doesn't influence that very much.
    ----
    Murray?
  • Malediktus
    Malediktus
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    the difficulty of a lock depends on your character level and has nothing to do with the contents in them
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • loudent
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    So, I've noticed a change over the last week or so. There is a location where a chest spawns every couple of minutes. For a while I had a level 20 something parked there (in a level 15-25 zone) and would log in every few minutes to loot it. Over the course of dozens chests or so I got a handful of blues but mostly greens, soul gems, lockpicks and gold.

    After I moved on (last weekend) I took my (then) level 8 and parked him there to do my chest looting. 2 levels and over 100 chests later not a single blue has dropped.

    A couple of things I've noticed:
    1) The "difficulty" of the chest is in relation to your level, it has nothing to do with the quality of loot (other than higher level chest have a higher level chance of blues".
    2) Chests spawn in the level range of a zone. so a 15-25 level zone will, a guess, spawn chests from level 10-30.

    I figured this out because the lions share of chests my level 20 something was getting was rated as simple with very few above that and non as impossible. My level 8 (now 10) gets very few "simple" chests. Everything is higher and a good portion is listed as "impossible"
  • awkwarrd
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    Not many people bother with chests anymore.

    If they were even remotely worth while, bots would be farming them by now.
  • SadisticSavior
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    ZIKE wrote: »
    I've looted a large number of chests over the last week and have never seen a blue item drop. Even master chests drop green items only. What changed?
    I have gotten blue items before. Even recently.

    They are not common though, just like elsewhere. At least not at level 30.
  • Knovah
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    I have got blues from chests before, master mainly but I did get a nice blue from advanced once.Very rare for me to get anything other than gold and a green item I just chalked it up to the rng gods getting a good giggle at my luck.
    Video games ......The only legal place to kill stupid people.
  • Darrett
    Darrett
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    As was said, lcoks are set to a level. The lock level is compared to your character level, and the locks are more difficult if you're lower, or less difficult if you're higher than the lock.

    The quality of the items inside aren't affected by the lock level.
  • SirAndy
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    Sadly, the difficulty of a chest has nothing to do with the quality of the items inside.

    The chest loot quality is determined by the zone level loot table while the difficulty is entirely based on the difference between your character level and the chest minimum level requirement.
    ;-)
    Edited by SirAndy on May 6, 2014 10:49PM
  • RustyBlades
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    I actually only open them for the chance of getting something I haven't researched yet. I've yet to find a single item imbued with "a life" trait I could research. Of course, that does keep the candy crushers away.
  • txfeinbergsub17_ESO
    Chests give a pretty healthy does of exp even if they don't give you good loot.
  • txfeinbergsub17_ESO
    dose, not does. Oh well.
  • RRobertson
    RRobertson
    Soul Shriven
    What are you basing the idea of lock quality relating to level on?

    Ive looted over 300 so far and have come across maybe 5 masters. 3 of those were in stonefalls at lv 10-15 and the other 2 in the rift at lv 40+, so from my experience id have to disagree with that assumption.
  • loudent
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    Chests give a pretty healthy does of exp even if they don't give you good loot.

    Depends on what you mean by "healthy" dose. It appears to scale with level so far all the xp has been under 200 per chest for me.

  • SirAndy
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    RRobertson wrote: »
    What are you basing the idea of lock quality relating to level on?
    @RRobertson
    I assume that question is directed at me? If so, it's based on only about 9 months of PTS testing with several specific test session to exactly work out how chest difficulty is set.

    Every chest's loot table is set by the zone level it is in. Each chest also has a minimum player level requirement, which is usually several levels below the zone level it is in.
    Any player with a level too far below the chests minimum level will see the chest as "Impossible".
    If you see an "Impossible" chest but your character level is close to the zone level, you can level up right next to that chest and after your level up the chest will change to "Master" and become pickable. If you stayed next to that same chest and leveled up more, eventually the chest would become an "Easy" chest.

    Chest difficulty is simply determined by the difference between your character level and the chest minimum level requirement.
    If you are constantly over-leveled for the zones you're in, you will rarely ever find any Master chests. Conversely, if you go to a zone that is much higher than your character level, all chests will be "Impossible".

    This is by design to prevent low level players from going to higher level zones to get loot that is far above their own level.
    ;-)
    Edited by SirAndy on May 6, 2014 11:31PM
  • Knovah
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    SirAndy wrote: »
    RRobertson wrote: »
    What are you basing the idea of lock quality relating to level on?
    @RRobertson
    I assume that question is directed at me? If so, it's based on only about 9 months of PTS testing with several specific test session to exactly work out how chest difficulty is set.

    Every chest's loot table is set by the zone level it is in. Each chest also has a minimum player level requirement, which is usually several levels below the zone level it is in.
    Any player with a level too far below the chests minimum level will see the chest as "Impossible".
    If you see an "Impossible" chest but your character level is close to the zone level, you can level up right next to that chest and after your level up the chest will change to "Master" and become pickable. If you stayed next to that same chest and leveled up more, eventually the chest would become an "Easy" chest.

    Chest difficulty is simply determined by the difference between your character level and the chest minimum level requirement.
    If you are constantly over-leveled for the zones you're in, you will rarely ever find any Master chests. Conversely, if you go to a zone that is much higher than your character level, all chests will be "Impossible".

    This is by design to prevent low level players from going to higher level zones to get loot that is far above their own level.
    ;-)

    Thanks for clearing that up I learned something today:)

    I still say the rng gods hate me ;)

    Video games ......The only legal place to kill stupid people.
  • Selstad
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    SirAndy wrote: »
    I assume that question is directed at me? If so, it's based on only about 9 months of PTS testing with several specific test session to exactly work out how chest difficulty is set.

    Every chest's loot table is set by the zone level it is in. Each chest also has a minimum player level requirement, which is usually several levels below the zone level it is in.
    Any player with a level too far below the chests minimum level will see the chest as "Impossible".
    If you see an "Impossible" chest but your character level is close to the zone level, you can level up right next to that chest and after your level up the chest will change to "Master" and become pickable. If you stayed next to that same chest and leveled up more, eventually the chest would become an "Easy" chest.

    Chest difficulty is simply determined by the difference between your character level and the chest minimum level requirement.
    If you are constantly over-leveled for the zones you're in, you will rarely ever find any Master chests. Conversely, if you go to a zone that is much higher than your character level, all chests will be "Impossible".

    This is by design to prevent low level players from going to higher level zones to get loot that is far above their own level.
    ;-)

    I guess that one does work if you're going for 1-49 theorising, but I don't think that applies too well with veteran ranks. I was per example in Glenumbra, at level 1, and found a chest. That chest was a master to me. I picked it, looted, went on. Now I have an addon that marks this information on the map, I returned 30 mins or so later, found the same chest, it was simple now. I only had around 5% more XP as well, and naturally the veteran rank level was the same. So there have to be a separated mechanics on the chest spawns in veteran zones determining the difficulty of the chest, because over the course of going through all the zones for the Daggerfall (I have more or less 100% completion on them all), I've seen a wide variation from simple to master in a very tight area. I don't have any specific data on this one though.
  • Katkon
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    I find chests boring. Am VR1 and can only recall 1-2 items from chests that were even remotely interesting so tend to sell everything I find - which is a lot of green stuff. I have well over 200 lockpicks in my inventory just itching to get at some decent loot, but I fear that won't happen. So focus instead on crafting.
  • loudent
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    Selstad wrote: »
    I was per example in Glenumbra, at level 1, and found a chest. That chest was a master to me. I picked it, looted, went on. Now I have an addon that marks this information on the map, I returned 30 mins or so later, found the same chest, it was simple now. I only had around 5% more XP as well, and naturally the veteran rank level was the same. So there have to be a separated mechanics on the chest spawns in veteran zones determining the difficulty of the chest

    Yes, the exact level of the chest is somewhat random. I posted about this above. It appears that the minimum rating is at or just a few levels below the zone level but it also has a maximum.

    Like I said I looted the same chest a 100 times with a level 20-something (in a level 15-25 zone) and all the chests were simple with a few rating higher than that.

    I looted the same chest 100 times with a level 8 (now 10) and very few/almost none of the chests are simple. with quite a few being rated as impossible. So the chest spawns in the level range of a zone and your level determins the difficulty.

  • SirAndy
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    Selstad wrote: »
    I guess that one does work if you're going for 1-49 theorising, but I don't think that applies too well with veteran ranks. I was per example in Glenumbra, at level 1, and found a chest. That chest was a master to me. I picked it, looted, went on. Now I have an addon that marks this information on the map, I returned 30 mins or so later, found the same chest, it was simple now. I only had around 5% more XP as well, and naturally the veteran rank level was the same. So there have to be a separated mechanics on the chest spawns in veteran zones determining the difficulty of the chest, because over the course of going through all the zones for the Daggerfall (I have more or less 100% completion on them all), I've seen a wide variation from simple to master in a very tight area. I don't have any specific data on this one though.
    @Selstad

    Ahem, not to state the obvious, but if you picked and looted the chest and came back 30 minutes later and found another chest, that doesn't make the 2nd chest the *same* as the 1st chest. Of course there is still a RND involved as to what the minimum level requirement for a chest will be when they spawn.
    A new spawn in the same location will not necessarily have the same difficulty as the previous one in that location.
    That is *not* what i said at all. Please re-read my post.

    What i actually did was to find an "Impossible" chest, not pick it (duh!), stay right next to that chest and level up. That same chest that just was "Impossible" 10 seconds ago now is a "Master" chest. The same chest! (not a new chest at the same location).
    ;-)
    Edited by SirAndy on May 7, 2014 12:30AM
  • loudent
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    SirAndy wrote: »
    What i actually did was to find a "Impossible" chest, not pick it (duh!), stay right next to that chest and level up. That same chest that just was "Impossible" 10 seconds ago now is a "Master" chest. The same chest! (not a new chest at the same location).
    ;-)

    Assuming the impossible chest was one level over master. Its possible the impossible chest is you know, like 5 levels away.
  • cromica81_ESO
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    Selstad wrote: »
    SirAndy wrote: »
    I assume that question is directed at me? If so, it's based on only about 9 months of PTS testing with several specific test session to exactly work out how chest difficulty is set.

    Every chest's loot table is set by the zone level it is in. Each chest also has a minimum player level requirement, which is usually several levels below the zone level it is in.
    Any player with a level too far below the chests minimum level will see the chest as "Impossible".
    If you see an "Impossible" chest but your character level is close to the zone level, you can level up right next to that chest and after your level up the chest will change to "Master" and become pickable. If you stayed next to that same chest and leveled up more, eventually the chest would become an "Easy" chest.

    Chest difficulty is simply determined by the difference between your character level and the chest minimum level requirement.
    If you are constantly over-leveled for the zones you're in, you will rarely ever find any Master chests. Conversely, if you go to a zone that is much higher than your character level, all chests will be "Impossible".

    This is by design to prevent low level players from going to higher level zones to get loot that is far above their own level.
    ;-)

    I guess that one does work if you're going for 1-49 theorising, but I don't think that applies too well with veteran ranks. I was per example in Glenumbra, at level 1, and found a chest. That chest was a master to me. I picked it, looted, went on. Now I have an addon that marks this information on the map, I returned 30 mins or so later, found the same chest, it was simple now. I only had around 5% more XP as well, and naturally the veteran rank level was the same. So there have to be a separated mechanics on the chest spawns in veteran zones determining the difficulty of the chest, because over the course of going through all the zones for the Daggerfall (I have more or less 100% completion on them all), I've seen a wide variation from simple to master in a very tight area. I don't have any specific data on this one though.

    The difficulty of the chest is not the same every time it spawns it's random
  • SirAndy
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    loudent wrote: »
    SirAndy wrote: »
    What i actually did was to find a "Impossible" chest, not pick it (duh!), stay right next to that chest and level up. That same chest that just was "Impossible" 10 seconds ago now is a "Master" chest. The same chest! (not a new chest at the same location).
    ;-)

    Assuming the impossible chest was one level over master. Its possible the impossible chest is you know, like 5 levels away.
    That is correct ... It took a few tries, but since i had 24/7 PTS access that wasn't really a problem ...
    :)
  • Gwarok
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    Wow!
    loudent wrote: »
    For a while I had a level 20 something parked there (in a level 15-25 zone) and would log in every few minutes to loot it. Over the course of dozens chests or so I got a handful of blues but mostly greens, soul gems, lockpicks and gold.

    After I moved on (last weekend) I took my (then) level 8 and parked him there to do my chest looting. 2 levels and over 100 chests later not a single blue has dropped.


    Damn @loudent, with all the recent boss camping(s) and node camping exploitations going on, (unless you did this on the PTS and forgot to mention it in your post), that had to have taken some serious Orichalcum balls to admit to camping ("parked") on the forums.

    Edited by Gwarok on May 7, 2014 12:45AM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

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    #SKOOMA!

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    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • loudent
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    Gwarok wrote: »
    Wow!
    Damn @loudent, with all the recent boss camping(s) and node camping exploitations going on, (unless you did this on the PTS and forgot to mention it in your post), that had to have taken some serious Orichalcum balls to admit to camping ("parked") on the forums.

    1) There's a difference between using a bot to camp vs camping live. There is actually no rule against camping anything.
    2) I didn't exploit anything. I simply noticed a spot where a chest kept spawning. While I was playing I would run back there every so often and loot. There's no difference between me running back there with my character every few minutes vs logging on with a character every few minutes
    3) I actually presented this to community a week or so ago and was assured this was not against the rules

    But you are correct:

    I have some serious Orichalcum balls.

  • Khandi
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    Malediktus wrote: »
    the difficulty of a lock depends on your character level and has nothing to do with the contents in them

    So why have I seen master and impossible (!) locks in the starter areas?

    Edited by Khandi on May 7, 2014 6:56PM
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • silent88b14_ESO
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    awkwarrd wrote: »
    Not many people bother with chests anymore.

    If they were even remotely worth while, bots would be farming them by now.
    I don't believe the time cost/return is at all interesting to bot farmers when they can realize far greater profits working mobs (and PD Bosses, but maybe the GMs have managed to put the kabosh on the Boss farmers. They seem fewer to me lately.).

    Behold the great Oak. Just a little nut who stood his ground.
  • jamesharv2005ub17_ESO
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    Khandi wrote: »
    Malediktus wrote: »
    the difficulty of a lock depends on your character level and has nothing to do with the contents in them

    So why have I seen master and impossible (!) locks in the stater areas?

    He thinks because he was by a box and he leveled up thats how it works. The first rule of science is association does not equal causation. Its like saying I ate a hot dog then went for a walk and fell down. The hot dog obviously caused me to fall right? :)
  • cromica81_ESO
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    Khandi wrote: »
    Malediktus wrote: »
    the difficulty of a lock depends on your character level and has nothing to do with the contents in them

    So why have I seen master and impossible (!) locks in the starter areas?

    Because the type of chest that spawns is random.
  • SirAndy
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    He thinks because he was by a box and he leveled up thats how it works. The first rule of science is association does not equal causation. Its like saying I ate a hot dog then went for a walk and fell down. The hot dog obviously caused me to fall right? :)
    Actually, the first rule of science is repeatability by independent other scientists.

    I see nothing in your post about data you collected that does not match my observations. So i'm going to go out on a limb here and assume that's because you don't have any ...
    ;-)
    Edited by SirAndy on May 7, 2014 7:23PM
  • jamesharv2005ub17_ESO
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    SirAndy wrote: »
    He thinks because he was by a box and he leveled up thats how it works. The first rule of science is association does not equal causation. Its like saying I ate a hot dog then went for a walk and fell down. The hot dog obviously caused me to fall right? :)
    Actually, the first rule of science is repeatability by independent other scientists.

    I see nothing in your post about data you collected that does not match my observations. So i'm going to go out on a limb here and assume that's because you don't have any ...
    ;-)

    What does data I have collected have to do with anything. Just because you leveled up and a box changed doesnt mean it does that all the time every time. The first rule is exactly as I said. Your "rule" is nonsense. First you have to make sure what you are saying is factual. One chest does not make it so. Playing on the PTS before launch also does not make it so. Think of how many things have changed since launch.
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