I think there are quite a few of us who're interested in a gaming experience more focused on commodity production and trading; yet, we'd still enjoy participating in other game aspects. I propose the following.
Class name: Merchant
Skill lines:
1. Efficient Seller (at level-1 can view and list in five guild stores simultaneously, but does not need to belong to any guild to do so. As skill level increases has ability to view/list in progressively more guild stores -- and can list additional items) ... Ultimate in this skill line allows merchant to view/list in all guild stores, regardless of faction.
2. Money Maven (as skill in this line increases it costs the merchant less to list items and/or sell via COD). Ultimate in this skill line is free COD.
3. Savvy Crafter (as this skill line increases merchants will have a progressively greater chance -- based on percentage -- of producing items of higher quality). Ultimate in this skill line is universal racial trait availability (no racial trait tokens required), exclusive of the rare veteran level traits.
Merchant-specific pets:
Wolf -- damage output of wolves increase with level. Wolves are directed to attack as the merchant has no personal attack capability. Wolves have a very small aggro perimeter and can be recalled; therefore, the merchant may be useful in a group for luring mobs and bosses to a more advantageous position. Wolves will attack at a range of 1.5 times the distance of current ranged weapons.
Tiger -- (same in every way as Wolf)
Merchant-specific weapons:
1. Two-handed Cane of the Beastmaster (does not heal non-pets) ... Magica AND Stamina weapon. Weapon-specific skill lines are:
a. Pet healing (Magica) -- healing increases with weapon level
b. Pet ferocity (Stamina) -- pet attack rate increases with weapon level
2. Two-handed Cane of the Merchant (purely defensive weapon using Magica AND Stamina. Weapon-specific skill lines are:
a. Makes the merchant invisible to NPC and non-NPC players for brief periods (Magica), which are progressively longer as weapon level increases.
b. Allows the merchant to travel at increased speeds for brief periods (Stamina), which are progressively longer as weapon level increases.
Merchants can equip any other weapon in the game and these will level as with other player/classes.
Merchants can wear light, medium, or heavy armor, or a combination thereof, with the same benefits and drawbacks as encountered by all other classes. Merchants can be any race. I would anticipate merchants (with their pets) can act either as a modest DPS class or as a designated tank, dependent on how they've configured their weapon skill lines.
Thoughts?
Edited by Abigail on May 6, 2014 10:04PM