I don't know an MMO that did this to be honest, they all focus on the max level content which I agree is not that nice for those who don't raid or do dungeons / pvp.
It's very rare for the core leveling content to change very much without an expansion. Not sure what propels expectations otherwise.
pieceofyarnb14_ESO wrote: »Wait...how long has this game been out? A month really new leveling areas?
Because ESO started out with one leveling path for everyone. Many of the most successful MMOs generally had one for each race at least.
vyndral13preub18_ESO wrote: »Im confused, dont the three factions have different quest? ... Or tell me what i am missing.
Yes and no. The three factions have different quests with (mostly) different characters. The thing is, a good chunk of these quests are not entirely unique. You have done quests like these before, in other factions. In fact, some of the quests don't really change much except for names and clothing (*AHEM*Group of banded "insert name" attemtping to overthrow the "insert name" kingdom in the name of "insert name").vyndral13preub18_ESO wrote: »Im confused, dont the three factions have different quest? .
jdandrews108b14_ESO wrote: »Every zone so far has had a Tavern or Inn of some sort.
I would love to see them add a radiant quest system much like Skyrim's where the player could go grab a repeatable quest from the innkeeper or barkeep "Kill X amount of (this bandit group) at (this location in zone)".
Even if this had minimal rewards (and experience returns) I would still do this for the immersion it brings. I would love to protect my town from raiders and keep the streets clean of riff-raff.
This also gives my "random mob grinding" a direction.
WOW has only added new leveling areas in expansions, Dranei island and the blood elf start zone but it was only to 20.I don't know an MMO that did this to be honest, they all focus on the max level content which I agree is not that nice for those who don't raid or do dungeons / pvp.
That may be true, but the MMOs that I cut my teeth on included a number of leveling options from the get go. each Race had it's own starting area that eventually merged But there was always a couple of options to level through. ESO basically started with the bare-bones leveling areas. I'd like to see that fleshed outIt's very rare for the core leveling content to change very much without an expansion. Not sure what propels expectations otherwise.
Because ESO started out with one leveling path for everyone. Many of the most successful MMOs generally had one for each race at least.pieceofyarnb14_ESO wrote: »Wait...how long has this game been out? A month really new leveling areas?
No one is asking for it right now but they are outlining future plans. It's not unreasonable for them to plan new areas for sub-max level content.
WOW has only added new leveling areas in expansions,
As someone who plays only one character, playing end game content, I actually hope they spend zero dev time on content most people won't play.Since I like to create various characters and don't want to go through the same low loevel content again and again I actually hope they will not only add new verteran content.
Awesometographer wrote: »end game content, I actually hope they spend zero dev time on content most people won't play.
SeñorCinco wrote: »One of the core elements that made TES such the success it has been is replay value. While the current available content does allow this, it is not enough for most.
It would be a shame to see all future content limited to veteran levels as a lot of players, myself included, will doubtfully ever progress a character through those levels. In fact i will be lucky to ever get a character to level 50, let alone beyond.
Tamriel is a big place, I can't see spending the rest of it on VL content.
Awesometographer wrote: »end game content, I actually hope they spend zero dev time on content most people won't play.
Actually I would say that technically speaking, more people will play lower level content than higher level content since not everyone plays to max level. Certainly I think some people may spend more time at max level than leveling up but I know lots of people that get to cap then immediately roll another character.
Also, since we want this MMO to succeed that means getting new players to replace those leaving. All those new players will play low level content.
I beg to differ. It's not all about getting to a top level or even leveling itself, for a lot of people. I speak for the TES fanbase as the general MMO player is of the arcade mindset. An RPG provides more than just combat and leveling. For a lot of players it's about the journey and not the destination.If you are not lvling then your doing something wrong.
That may be true, but the MMOs that I cut my teeth on included a number of leveling options from the get go. each Race had it's own starting area that eventually merged But there was always a couple of options to level through. ESO basically started with the bare-bones leveling areas. I'd like to see that fleshed out
Yes, more quest options would be nice, wonder how thief guild / DB will work out.wenxue2222b16_ESO wrote: »I'd like to see them add some random inns along the side of roads and have them as new small quest hubs - would work lore wise too - we just built this inn and that's why it wasn't here the last time you passed by. That's one thing about the world I find odd. No random inns in the middle of nowhere. No place I can stop for a drink along the road on my travels and hang out with other travellers.