Hey @Dubah,1. The first two healing spell at my disposal were Rushed Ceremony and Grand Healing.
I wanted one of those two spells give me back mana and the other one being more powerful. I though smarter in my case to increase the duration of the Grand Healing and morph it in Illustrious Healing. I believe that Healing Spring is only useful in PVP or in raids.
To morph Rushed Ceremony in Honnor the Dead is tranforming the spell into a "Oh *** button" that I'll only use to heal the persons below 50% Its not a spell I use often, my main healing spell being Illustrious Heal.
@Niffo
You cant rely on crits when it comes to healing. Even with high crit chance, it may simply not happen, and non-crit heal will be too low to counter damage taken by player.
You need fast(no cast) strong heal as emergency, and BoL is exactly that. Saved me, and groups several times, both PVE and PVP(and im VR3 now). Tank low on health, 1 quick cast hes good, top him up with any HOT, same goes for any situation/class no matter it is tank or dps.
Basically allowing me to quick cast and ''forget'' about 1 player, focus on others or throw in some DPS(agree on Backlash/Combat Prayer 100% @Travail).
What @Travail suggested is basically my build, and it works great for me, never changed anything in it.
But, of course, it is my opinion, and play style only. Not here to argue or say anyone else is bad, just explaining my point of view.
Edit:forget to add: magicka cost is really not that important on higher levels. My templar runs with 2.2k magicka and something like 94 or 96 regen. With restoration staff heavy attack regen and Warlock set jewelery(neck+2 rings) i really have to try to run out of magicka. And then you have crafted pots from 3 plants giving like 400+400/14 sec effect).
It all depends, as said, on play style @Niffo. Just tested now, and my BoL heals for 890 when used with Purifying Ritual, which i always try to keep up, because of passive 30% heal bonus. As you said, you play higher risk when healing, as you need it to get magicka return Honor The Dead. But in my opinion only again, 900 heal with 2 extra smaller heals is enough to save someone.
I simply dont like people on low health, when 1 sneak bow attack or lucky crit can change everything. The half heal on other 2 players is helpful for my play style, as im always on the move, never standing in 1 spot, so i never ''waste'' those 2 heals on same people for example.
Same about crit-i rather have hard numbers to work with, crits are very nice, not saying they are something bad, but it simply may not happen even with 90%. For me it is counting on luck, but again it clearly shows that we both have different play styles, and both use/rely on different things.
About magicka regen, i tend to use heavy attack all time when i dont cast heals, which is quite easy in zerg style PVP we have. And for me it is really helpfull, simply using heavy attack when looking at health bars/moving etc etc. In big fights works well. In small fights i agree, as it is my main source of magicka, it can be a problem.
Have you tried Warlock set btw? This 626 magicka/min really makes a difference, if you time it right with pots, it makes huge difference, as pots are on 30 sec cd. So basically Warlock buff/pot can give you 626+387+387 overtime magicka/minute. Worth trying, especially that, as said, it is possible to use it as jewelery set, so other armor sets remain untouched.
@Niffo
You cant rely on crits when it comes to healing. Even with high crit chance, it may simply not happen, and non-crit heal will be too low to counter damage taken by player.
You need fast(no cast) strong heal as emergency, and BoL is exactly that. Saved me, and groups several times, both PVE and PVP(and im VR3 now). Tank low on health, 1 quick cast hes good, top him up with any HOT, same goes for any situation/class no matter it is tank or dps.
Basically allowing me to quick cast and ''forget'' about 1 player, focus on others or throw in some DPS(agree on Backlash/Combat Prayer 100% @Travail).
What @Travail suggested is basically my build, and it works great for me, never changed anything in it.
But, of course, it is my opinion, and play style only. Not here to argue or say anyone else is bad, just explaining my point of view.
Edit:forget to add: magicka cost is really not that important on higher levels. My templar runs with 2.2k magicka and something like 94 or 96 regen. With restoration staff heavy attack regen and Warlock set jewelery(neck+2 rings) i really have to try to run out of magicka. And then you have crafted pots from 3 plants giving like 400+400/14 sec effect).
600 health isn't enough to bring someone out of danger. I consistently crit Honor the Dead at 1500+ on someone at 30% but then I play higher risk while healing, I tend to wait until someone is close to execute range. The half healing to two allies also isn't much either, I know I can cast Honor the Dead three times and get significantly higher healing done than casting Breath of Life three times.
I have the same stats as you do with the same potions, and even with Restoration Staff there just isn't enough sustain available in a hectic fight. This is in PvP mind you, healing in PvE is trivial.
I have tried using Breath of Life and there was a noticable increase in magicka usage to do what I can do with Honor the Dead. If Breath of Life ever gets the ability to crit It would be better than Honor the Dead.
I have about 35%-65% crit chance based on the health of the target, with AvA buffs, it goes to 43%-73%, it's pretty reliable.
It seems unlikely that you are healing more with 3 casts of Honor the Dead than I am with 3 casts of Breathe of Life (warning: maths incoming.)
- First, let's say that a successful, non-critical hit from Honor the Dead equals a value of 1.
- This means that a successful hit from Breathe of Life is equal to 2, since it heals a single target for 100% of what Honor the Dead heals for, plus two additional targets at 50% effectiveness (1+.5+.5=2).
- Correct me if I'm wrong, but I believe critical hits heal for exactly double what a non-crit heals for. This means that a successful critical hit from Honor the Dead equals a value of 2.
- Finally, you said your critical hit chance hovers around 50% (35%-65% averages out to exactly 50%.)
So, let's assume that all 3 of our allies in a dungeon need healing (in other words, neither spell will be overhealing.) In this case, three casts of Breathe of Life would be 2+2+2=6. Three non-critical casts of Honor the Dead would be 1+1+1=3, and three critical hits would be (1+1+1)*2=6. With a 50% crit chance, HOD would be healing for an average of about (1+1+1)*1.5=4.5. So, on average, HOD will be healing for roughly 75% of the strength of BOL, and even the best case scenario sees HOD only equal the healing of BOL. There's no way for HOD to actually top the healing of BOL when three targets are in need of healing.
Now, let's suppose two targets are in need of healing. In two casts, Breathe of Life will be healing for 1.5+1.5=3 (the effectiveness has been reduced by .5 per cast to account for one of the minor heals being wasted.) With a 50% crit chance, HOD will be healing for (1+1)*1.5=3. We can see that, on average, BOL will heal for exactly the same amount as HOD when two targets require healing.
Now, let's suppose 1 target requires healing. BOL will hit for a value of 1 every time (with both minor heals wasted) where HOD can heal for a value of either 1 or 2, depending whether it crits. With a 50% crit chance, this gives HOD an average value of 1.5, compared to BOL's value of 1.
We can see that the only time HOD will reliably come out ahead of BOL is when only a single target needs healing. In my experience, this is not the norm in ESO, in both PvE and especially in PvP. I need to heal multiple targets frequently in all aspects of group gameplay.
Now that I've done all of that work to try to make my case, I can say that none of this matters. :P Apparently BOL is properly able to crit on the PTS server right now. So, as soon as Craglorn goes live, BOL should be able to crit, negating any advantage HOD had while healing single-targets. The only advantage HOD will have over BOL is the chance to trigger magicka regen. Unless they've fixed it so that the "under 50% health" check happens BEFORE the heal hits, I don't see Honor the Dead holding a candle to Breathe of Life once BOL is able to crit.
-Travail.
@Travail
The problem with Breath of Life is it doesn't crit, making it less of a life saving heal. With the high cost of the ability not being able to crit doesn't make it worth using.
AlchemyDevil wrote: »@Travail
The problem with Breath of Life is it doesn't crit, making it less of a life saving heal. With the high cost of the ability not being able to crit doesn't make it worth using.
I am a dedicated healer, and my Breath of Life heals for just over 1000hp non crit on it's main target and 500hp on it's two secondary targets, I think you would find it very hard to get any other burst heal to do the same for that magicka cost. In my opinion it is the MOST valuable Templar heal.
@Niffo
You cant rely on crits when it comes to healing. Even with high crit chance, it may simply not happen, and non-crit heal will be too low to counter damage taken by player.
You need fast(no cast) strong heal as emergency, and BoL is exactly that. Saved me, and groups several times, both PVE and PVP(and im VR3 now). Tank low on health, 1 quick cast hes good, top him up with any HOT, same goes for any situation/class no matter it is tank or dps.
Basically allowing me to quick cast and ''forget'' about 1 player, focus on others or throw in some DPS(agree on Backlash/Combat Prayer 100% @Travail).
What @Travail suggested is basically my build, and it works great for me, never changed anything in it.
But, of course, it is my opinion, and play style only. Not here to argue or say anyone else is bad, just explaining my point of view.
Edit:forget to add: magicka cost is really not that important on higher levels. My templar runs with 2.2k magicka and something like 94 or 96 regen. With restoration staff heavy attack regen and Warlock set jewelery(neck+2 rings) i really have to try to run out of magicka. And then you have crafted pots from 3 plants giving like 400+400/14 sec effect).
600 health isn't enough to bring someone out of danger. I consistently crit Honor the Dead at 1500+ on someone at 30% but then I play higher risk while healing, I tend to wait until someone is close to execute range. The half healing to two allies also isn't much either, I know I can cast Honor the Dead three times and get significantly higher healing done than casting Breath of Life three times.
I have the same stats as you do with the same potions, and even with Restoration Staff there just isn't enough sustain available in a hectic fight. This is in PvP mind you, healing in PvE is trivial.
I have tried using Breath of Life and there was a noticable increase in magicka usage to do what I can do with Honor the Dead. If Breath of Life ever gets the ability to crit It would be better than Honor the Dead.
I have about 35%-65% crit chance based on the health of the target, with AvA buffs, it goes to 43%-73%, it's pretty reliable.
Shaun98ca2 wrote: »EDIT.
Honor the Dead Magicka return is borked. It only works if the person receiving the heal has 50% after the heal is applied not before like its supposed to be.