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TEMPLAR Healer - Caster build - explanations, test and experiences

Elloa
Elloa
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Heya everyone,

Like I did for my Sorcerer Tank, I'm opening this thread to gather all informations and videos I'm making about my Templar Healer.
It's a new character I made after have tested the Adventure Zone: I had so much fun healing that I HAD TO reroll, no matter how much I loved my Sorcerer Tank.

This is my first "Elloa's Diary" dedicated to my Templar. I'm explaining the healing build I've tested, and why I've choosen those spells.
Hope you will find it interesting and entertaining to watch!


N8TsTBa.png


Edited by Elloa on May 6, 2014 2:33PM
  • Elloa
    Elloa
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    beZH8vi.png

    Greetings everyone,

    In this Diary I'm explaining as promised, my caster build for my Templar. It's a very fun build, good AOE DPS and enough control to be out of danger. Unfortunately I never had the chance to test it in a Dungeon for now, as I'm always needed as healer :p
  • class101
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    Thanks I'm trying to respec for something more magicka over dual wields will help

    Would be interesting to get your build tree in a Skilling Calculator way, there is a few sites around when you can easily share builds
  • Elloa
    Elloa
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    It's the same build that the one linked in the previous post, OR in the video informations box :)
    Here is the link
  • Travail
    Travail
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    Glad to see you are having so much fun healing. :) I'm wondering, is there a reason you skipped learning Regeneration? I feel it's quite possibly the best heal in the Resto Staff line (for a Templar) because it's so cheap. This makes it a great compliment to the Templar's own heals, which can be quite expensive.

    IMO, you don't really need both Steadfast Ward and Honor the Dead on your bar (they serve the same purpose: to save someone close to death.) You could swap either one of those out for Regeneration, and your build would be better off for it.

    Regeneration is also a great solo tool. Because of it's lengthy duration, you can apply it before running into a fight to have it heal you while you are in combat. This is a good tactic for anyone who keeps a Restoration Staff on their secondary bar while soloing.

    Also, since Piercing Javelin won't work on bosses (who are immune to CC), you should probably think about swapping that out for something else during boss fights.

    I would strongly recommend putting Backlash into this final spot on your bar. Backlash is the single most hard hitting damage skill in the game, at least while in a group. You only need to cast it every 6 seconds (7.2 if you take the passives which extend the duration), which gives you some time in-between to cast heals. It's basically the perfect damage ability for a healer to take (almost like it was designed for healers, though I suspect it's just a happy accident.) IMO, one of the main strengths of a Templar healer is that we can also deal damage while healing. I like to take advantage of that whenever possible.

    If you are also successfully keeping Combat Prayer up on your group, these two abilities together will almost allow you to deal as much damage as if you were a dedicated DPS character. It's pretty awesome to be main healing while also dealing 80% of the damage that a DPS character would be dealing, and that's definitely possible as a Templar.

    -Travail.
    www.obsidianbrotherhood.com
  • Darrett
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    I was going to make a few similar comments Travail, but then I noticed this is a level 16 build, so there probably isn't access to things like luminous shards or backlash.

    I agree on regeneration, and would probably recommend Breath of Life over HtD, even if the magicka return was functioning from HtD.
  • class101
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    @Elloa thx helped me to do some decisions, I'm going to try this spec

    I'm short yet in skill points because I spend all into professions huhu

    But I will primarily count on the powerful Channeled Focus, for 15sec. it restores a huge amount of magicka and huge armor +1250, should fit perfectly for both attack or healing builds
    Edited by class101 on May 17, 2014 3:11PM
  • Elloa
    Elloa
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    Thanks @Travail for your feedback. I'll try what you suggest me.
    If I didn't tried Regenration from the resto staff is simply to not try everything at once, but I definitively want to get all healing spells availaible in the end, including Guilds skill lines.
    Thanks also for the insight about Bakslash: I've tried this spell on another character and I didn't felt so much what it was doing, tbh, so I though I'd not take it for now and focus on testing other spells. But if you say it's one of the best spell, I'll have to test it and see if I enjoy it.

    Concerning the Javeline, I find it very usefull during Trash fight, like I show in the video. I know it might not be the healer role, but to have such a nice knockback is really handy, and I find that not so much people are actually using abilities to knock down healers and annoying casters. Javeline is really good for that.
  • Niffo
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    Essence Drain is actually very weak, it only heals for 30% of the last hit of the heavy attack channel, which is about 30 or so health for me since my channel hits for 100ish per tick. So those skill points could probably go somewhere else.
  • Dubah
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    @Elloa‌ Hello, I have played a templar healer since day 1, there are things i like about the spec and things i really don't like which isn't a problem, my question would only be, why Honor the Dead and not Breath of Life? The reason I ask is because I don't really like the cost returns especially since i can regenerate more in the same amount of time so i figure its more worthy to use breath of life and hit 2 other targets with the spell. I do like the spec it doesn't seem bad at all, you will have to let me know when you get to Veteran dungeons and let me know how it works, personally I'm trying to figure a build and help people get information on healing as a templar but i love my build too much to get off it so i gotta ask other templars these questions.

    Also why not run mage light? Realistically when you are healing the spear will not be worth having on the bar, and even tho at this time templar heals do not crit most resto staff heals do and i've noticed i tend to use them more often. Also when the templar heals did crit on PTS I was critting on Breath of Life for nearly 1200-1300 heals which became more than worth it.

    Also in case you were wondering or needed a little insight here is my templar healing build focused on burst healing with minor preventative healing. But I hate damage shields lol. Click Here
  • Elloa
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    Hey @‌Dubah,

    Let me answer your questions...
    First of all I'm a player that enjoy to test things, but I do not like use Addons and stuff like that. So I've no measurement, no metric annalysis to back up my test. I choose to play that way, because I enjoy it, and because I want to prove to people that its not needed to have addons and combat log etc...Its totally possible to play and be good while just relying on your experience and feels.

    1. The first two healing spell at my disposal were Rushed Ceremony and Grand Healing.
    I wanted one of those two spells give me back mana and the other one being more powerful. I though smarter in my case to increase the duration of the Grand Healing and morph it in Illustrious Healing. I believe that Healing Spring is only useful in PVP or in raids.
    To morph Rushed Ceremony in Honnor the Dead is tranforming the spell into a "Oh *** button" that I'll only use to heal the persons below 50% Its not a spell I use often, my main healing spell being Illustrious Heal.

    2. I've now Mage Light, and I'm testing it. I'll make plenty of changes in my build as I'm leveling, not sure at all about my final build, wich make the whole leveling process quite exciting! :D


  • Dubah
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    I agree with you about the addons but i do like to know if my abilities are working the way they are supposed to so i have 3 of them, realistically I don't need any of them but i like the comfort and it really helps to show me how to improve my build. Second thanks for the answers thats a pretty good way of looking at things and hopefully that build works out for you, it seems pretty solid and will share it with other templars in my guild and eventually raid force, keep up the good work and hopefully i will see everyone doing well in game.
  • Travail
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    Elloa wrote: »
    Hey @‌Dubah,1. The first two healing spell at my disposal were Rushed Ceremony and Grand Healing.
    I wanted one of those two spells give me back mana and the other one being more powerful. I though smarter in my case to increase the duration of the Grand Healing and morph it in Illustrious Healing. I believe that Healing Spring is only useful in PVP or in raids.
    To morph Rushed Ceremony in Honnor the Dead is tranforming the spell into a "Oh *** button" that I'll only use to heal the persons below 50% Its not a spell I use often, my main healing spell being Illustrious Heal.

    You're right about Healing Springs. It's really only worth it if you are hitting the max number of targets (6). That will knock something like 20-30% off of the casting cost, making it worthwhile. If you are only hitting 3-4 party members, though, you're looking at more like a 10% reduction in cost, and at that point the extra tick of healing from Illustrious Healing is more bang for your buck (that's a flat 25% additional healing added to the spell, because you now have 5 ticks instead of 4.) Also, in PvP players move around so much that they often don't stand inside Grand Healing for the entire duration, so they won't be around to receive that extra tick of healing, anyway. That makes Healing Springs the better morph in PvP, but Illustrious Healing is definitely the way to go for dungeons (we'll see what happens when Trials come out. I have a feeling Illustrious Healing will be the better heal for Trials as well.)

    As for Honor the Dead, one problem with the ability right now is that it only triggers the magicka regeneration if the target is below 50% health AFTER you heal them. My Breathe of Life heals for a little over 500 at VR4 (more if they are standing inside Extended Ritual.) Most players have 2000 health or less (a Sorc I regularly run with has about 1700.) This means that I would have to wait until their health drops below 500 (the Sorc would have to be below 350) before healing them with Honor the Dead, if I wanted the magicka recovery to trigger. Generally speaking, if I'm waiting that long to heal someone, they are probably going to die. Many bosses can easily deal 600-800 damage, even through a block. I just can't afford to wait that long to throw a heal their way.

    Even if Honor the Dead triggered the magicka recovery if the target was below 50% before casting, there would still be an issue with that ability. I often have to simultaneously heal multiple targets who are low on health. This means I would have to cast Honor the Dead multiple times to hit them all, which there often isn't time for (at that point I might as well use Healing Ritual, which would heal all 4 of us after 2 seconds.) Breathe of Life, however, will instantly hit 75% of your party. Casting it twice will almost certainly hit all 4 party members for at least some healing, if you have all taken damage.

    Breathe of Life heals for as much health as 2 Honor the Dead casts (BoL hits 3 targets, but two of them at 50% effectiveness. 100% + 50% + 50% = 200%.) This gives Breathe of Life double the mana efficiency of Honor the Dead when three party members need healing, and 50% more efficiency when 2 party members need healing. Even when only 1 party member needs healing, in the majority of cases Breathe of Life will have exactly the same cost as Honor the Dead, because your target will not be low enough on health for the magicka regen to trigger.

    It's a steep price to pay, trading nearly guaranteed mana efficiency in the majority of cases for a potentially free cast of Honor the Dead in only the most dire situations. I've never felt like the tradeoff was worth it.

    One last thing I'll say about Breath of Life. Some fights require you to be very mobile. During these fights, your party will probably not be moving as a group the whole time and instead be forced to spread out, making spells like Grand Healing and Healing Ritual of limited use. I've had fights where literally the only heal I use is Breathe of Life, and I could not have succeeded without that specific spell (don't ask me how a non-Templar is supposed to heal in these situations.) In fact, in most veteran dungeons the only three heals I use are Rapid Regen, Extended Ritual, and Breathe of Life. The versatility of being able to hit multiple targets from 28 meters away (allowing your targets to be up to 56 meters apart, in the most extreme cases) is invaluable.

    -Travail.

    www.obsidianbrotherhood.com
  • Niffo
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    @Travail

    The problem with Breath of Life is it doesn't crit, making it less of a life saving heal. With the high cost of the ability not being able to crit doesn't make it worth using.
  • Mortuum
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    @Niffo
    You cant rely on crits when it comes to healing. Even with high crit chance, it may simply not happen, and non-crit heal will be too low to counter damage taken by player.
    You need fast(no cast) strong heal as emergency, and BoL is exactly that. Saved me, and groups several times, both PVE and PVP(and im VR3 now). Tank low on health, 1 quick cast hes good, top him up with any HOT, same goes for any situation/class no matter it is tank or dps.
    Basically allowing me to quick cast and ''forget'' about 1 player, focus on others or throw in some DPS(agree on Backlash/Combat Prayer 100% @Travail).
    What @Travail suggested is basically my build, and it works great for me, never changed anything in it.
    But, of course, it is my opinion, and play style only. Not here to argue or say anyone else is bad, just explaining my point of view.

    Edit:forget to add: magicka cost is really not that important on higher levels. My templar runs with 2.2k magicka and something like 94 or 96 regen. With restoration staff heavy attack regen and Warlock set jewelery(neck+2 rings) i really have to try to run out of magicka. And then you have crafted pots from 3 plants giving like 400+400/14 sec effect).
    Edited by Mortuum on May 18, 2014 5:57PM
  • Niffo
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    Mortuum wrote: »
    @Niffo
    You cant rely on crits when it comes to healing. Even with high crit chance, it may simply not happen, and non-crit heal will be too low to counter damage taken by player.
    You need fast(no cast) strong heal as emergency, and BoL is exactly that. Saved me, and groups several times, both PVE and PVP(and im VR3 now). Tank low on health, 1 quick cast hes good, top him up with any HOT, same goes for any situation/class no matter it is tank or dps.
    Basically allowing me to quick cast and ''forget'' about 1 player, focus on others or throw in some DPS(agree on Backlash/Combat Prayer 100% @Travail).
    What @Travail suggested is basically my build, and it works great for me, never changed anything in it.
    But, of course, it is my opinion, and play style only. Not here to argue or say anyone else is bad, just explaining my point of view.

    Edit:forget to add: magicka cost is really not that important on higher levels. My templar runs with 2.2k magicka and something like 94 or 96 regen. With restoration staff heavy attack regen and Warlock set jewelery(neck+2 rings) i really have to try to run out of magicka. And then you have crafted pots from 3 plants giving like 400+400/14 sec effect).

    600 health isn't enough to bring someone out of danger. I consistently crit Honor the Dead at 1500+ on someone at 30% but then I play higher risk while healing, I tend to wait until someone is close to execute range. The half healing to two allies also isn't much either, I know I can cast Honor the Dead three times and get significantly higher healing done than casting Breath of Life three times.

    I have the same stats as you do with the same potions, and even with Restoration Staff there just isn't enough sustain available in a hectic fight. This is in PvP mind you, healing in PvE is trivial.

    I have tried using Breath of Life and there was a noticable increase in magicka usage to do what I can do with Honor the Dead. If Breath of Life ever gets the ability to crit It would be better than Honor the Dead.

    I have about 35%-65% crit chance based on the health of the target, with AvA buffs, it goes to 43%-73%, it's pretty reliable.
  • Mortuum
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    It all depends, as said, on play style @Niffo. Just tested now, and my BoL heals for 890 when used with Purifying Ritual, which i always try to keep up, because of passive 30% heal bonus. As you said, you play higher risk when healing, as you need it to get magicka return Honor The Dead. But in my opinion only again, 900 heal with 2 extra smaller heals is enough to save someone.

    I simply dont like people on low health, when 1 sneak bow attack or lucky crit can change everything. The half heal on other 2 players is helpful for my play style, as im always on the move, never standing in 1 spot, so i never ''waste'' those 2 heals on same people for example.

    Same about crit-i rather have hard numbers to work with, crits are very nice, not saying they are something bad, but it simply may not happen even with 90%. For me it is counting on luck, but again it clearly shows that we both have different play styles, and both use/rely on different things.

    About magicka regen, i tend to use heavy attack all time when i dont cast heals, which is quite easy in zerg style PVP we have. And for me it is really helpfull, simply using heavy attack when looking at health bars/moving etc etc. In big fights works well. In small fights i agree, as it is my main source of magicka, it can be a problem.

    Have you tried Warlock set btw? This 626 magicka/min really makes a difference, if you time it right with pots, it makes huge difference, as pots are on 30 sec cd. So basically Warlock buff/pot can give you 626+387+387 overtime magicka/minute. Worth trying, especially that, as said, it is possible to use it as jewelery set, so other armor sets remain untouched.
  • Niffo
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    Mortuum wrote: »
    It all depends, as said, on play style @Niffo. Just tested now, and my BoL heals for 890 when used with Purifying Ritual, which i always try to keep up, because of passive 30% heal bonus. As you said, you play higher risk when healing, as you need it to get magicka return Honor The Dead. But in my opinion only again, 900 heal with 2 extra smaller heals is enough to save someone.

    I simply dont like people on low health, when 1 sneak bow attack or lucky crit can change everything. The half heal on other 2 players is helpful for my play style, as im always on the move, never standing in 1 spot, so i never ''waste'' those 2 heals on same people for example.

    Same about crit-i rather have hard numbers to work with, crits are very nice, not saying they are something bad, but it simply may not happen even with 90%. For me it is counting on luck, but again it clearly shows that we both have different play styles, and both use/rely on different things.

    About magicka regen, i tend to use heavy attack all time when i dont cast heals, which is quite easy in zerg style PVP we have. And for me it is really helpfull, simply using heavy attack when looking at health bars/moving etc etc. In big fights works well. In small fights i agree, as it is my main source of magicka, it can be a problem.

    Have you tried Warlock set btw? This 626 magicka/min really makes a difference, if you time it right with pots, it makes huge difference, as pots are on 30 sec cd. So basically Warlock buff/pot can give you 626+387+387 overtime magicka/minute. Worth trying, especially that, as said, it is possible to use it as jewelery set, so other armor sets remain untouched.

    Already using Warlocks, its pretty much a must have for Templars or anyone with a magicka heavy playstyle, even with the rank 1 max on the gear you won't be able to get as magicka recovery to cover the set bonus with soft caps. I only play in a small man setting about 2-6 people most of the time usually about 3-4 though. So getting the the heavy attack off isn't very likely since I'm going to be getting hit, probably by a bash spammer.

    I also use Cleansing Ritual for the Focused Healing bonus, so Honor the Dead is healing for 900 as well, but it can and will crit for more than that. I know it doesn't seem reliable but I can count on it to crit and bring people back into fighting health. But all of this could change if the 1.1 patch notes actually makes Breath of Life and other abilities able to crit.
  • Travail
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    Niffo wrote: »
    Mortuum wrote: »
    @Niffo
    You cant rely on crits when it comes to healing. Even with high crit chance, it may simply not happen, and non-crit heal will be too low to counter damage taken by player.
    You need fast(no cast) strong heal as emergency, and BoL is exactly that. Saved me, and groups several times, both PVE and PVP(and im VR3 now). Tank low on health, 1 quick cast hes good, top him up with any HOT, same goes for any situation/class no matter it is tank or dps.
    Basically allowing me to quick cast and ''forget'' about 1 player, focus on others or throw in some DPS(agree on Backlash/Combat Prayer 100% @Travail).
    What @Travail suggested is basically my build, and it works great for me, never changed anything in it.
    But, of course, it is my opinion, and play style only. Not here to argue or say anyone else is bad, just explaining my point of view.

    Edit:forget to add: magicka cost is really not that important on higher levels. My templar runs with 2.2k magicka and something like 94 or 96 regen. With restoration staff heavy attack regen and Warlock set jewelery(neck+2 rings) i really have to try to run out of magicka. And then you have crafted pots from 3 plants giving like 400+400/14 sec effect).

    600 health isn't enough to bring someone out of danger. I consistently crit Honor the Dead at 1500+ on someone at 30% but then I play higher risk while healing, I tend to wait until someone is close to execute range. The half healing to two allies also isn't much either, I know I can cast Honor the Dead three times and get significantly higher healing done than casting Breath of Life three times.

    I have the same stats as you do with the same potions, and even with Restoration Staff there just isn't enough sustain available in a hectic fight. This is in PvP mind you, healing in PvE is trivial.

    I have tried using Breath of Life and there was a noticable increase in magicka usage to do what I can do with Honor the Dead. If Breath of Life ever gets the ability to crit It would be better than Honor the Dead.

    I have about 35%-65% crit chance based on the health of the target, with AvA buffs, it goes to 43%-73%, it's pretty reliable.

    It seems unlikely that you are healing more with 3 casts of Honor the Dead than I am with 3 casts of Breathe of Life (warning: maths incoming.)

    - First, let's say that a successful, non-critical hit from Honor the Dead equals a value of 1.
    - This means that a successful hit from Breathe of Life is equal to 2, since it heals a single target for 100% of what Honor the Dead heals for, plus two additional targets at 50% effectiveness (1+.5+.5=2).
    - Correct me if I'm wrong, but I believe critical hits heal for exactly double what a non-crit heals for. This means that a successful critical hit from Honor the Dead equals a value of 2.
    - Finally, you said your critical hit chance hovers around 50% (35%-65% averages out to exactly 50%.)

    So, let's assume that all 3 of our allies in a dungeon need healing (in other words, neither spell will be overhealing.) In this case, three casts of Breathe of Life would be 2+2+2=6. Three non-critical casts of Honor the Dead would be 1+1+1=3, and three critical hits would be (1+1+1)*2=6. With a 50% crit chance, HOD would be healing for an average of about (1+1+1)*1.5=4.5. So, on average, HOD will be healing for roughly 75% of the strength of BOL, and even the best case scenario sees HOD only equal the healing of BOL. There's no way for HOD to actually top the healing of BOL when three targets are in need of healing.

    Now, let's suppose two targets are in need of healing. In two casts, Breathe of Life will be healing for 1.5+1.5=3 (the effectiveness has been reduced by .5 per cast to account for one of the minor heals being wasted.) With a 50% crit chance, HOD will be healing for (1+1)*1.5=3. We can see that, on average, BOL will heal for exactly the same amount as HOD when two targets require healing.

    Now, let's suppose 1 target requires healing. BOL will hit for a value of 1 every time (with both minor heals wasted) where HOD can heal for a value of either 1 or 2, depending whether it crits. With a 50% crit chance, this gives HOD an average value of 1.5, compared to BOL's value of 1.

    We can see that the only time HOD will reliably come out ahead of BOL is when only a single target needs healing. In my experience, this is not the norm in ESO, in both PvE and especially in PvP. I need to heal multiple targets frequently in all aspects of group gameplay.

    Now that I've done all of that work to try to make my case, I can say that none of this matters. :P Apparently BOL is properly able to crit on the PTS server right now. So, as soon as Craglorn goes live, BOL should be able to crit, negating any advantage HOD had while healing single-targets. The only advantage HOD will have over BOL is the chance to trigger magicka regen. Unless they've fixed it so that the "under 50% health" check happens BEFORE the heal hits, I don't see Honor the Dead holding a candle to Breathe of Life once BOL is able to crit.

    -Travail.
    Edited by Travail on May 19, 2014 12:33PM
    www.obsidianbrotherhood.com
  • Mortuum
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    @Travail really nice and well done explanation. This is exactly how i see difference between those 2 skills, and hearing that BoL will/is able to crit makes me really happy little templar :)
    Thank you for info, and all math.

    @Niffo this is difference i was talking about. As im still waiting for friends to decide either play ESO or no, im mostly solo in Cyrodiil. This allow me to dont follow group, and freely pick targets, or even move if there is only few players around, which seems to be situation you are in a lot. So agree, in your case regen from resto staff is not an option.
    Edited by Mortuum on May 19, 2014 4:51PM
  • Niffo
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    Travail wrote: »

    It seems unlikely that you are healing more with 3 casts of Honor the Dead than I am with 3 casts of Breathe of Life (warning: maths incoming.)

    - First, let's say that a successful, non-critical hit from Honor the Dead equals a value of 1.
    - This means that a successful hit from Breathe of Life is equal to 2, since it heals a single target for 100% of what Honor the Dead heals for, plus two additional targets at 50% effectiveness (1+.5+.5=2).
    - Correct me if I'm wrong, but I believe critical hits heal for exactly double what a non-crit heals for. This means that a successful critical hit from Honor the Dead equals a value of 2.
    - Finally, you said your critical hit chance hovers around 50% (35%-65% averages out to exactly 50%.)

    So, let's assume that all 3 of our allies in a dungeon need healing (in other words, neither spell will be overhealing.) In this case, three casts of Breathe of Life would be 2+2+2=6. Three non-critical casts of Honor the Dead would be 1+1+1=3, and three critical hits would be (1+1+1)*2=6. With a 50% crit chance, HOD would be healing for an average of about (1+1+1)*1.5=4.5. So, on average, HOD will be healing for roughly 75% of the strength of BOL, and even the best case scenario sees HOD only equal the healing of BOL. There's no way for HOD to actually top the healing of BOL when three targets are in need of healing.

    Now, let's suppose two targets are in need of healing. In two casts, Breathe of Life will be healing for 1.5+1.5=3 (the effectiveness has been reduced by .5 per cast to account for one of the minor heals being wasted.) With a 50% crit chance, HOD will be healing for (1+1)*1.5=3. We can see that, on average, BOL will heal for exactly the same amount as HOD when two targets require healing.

    Now, let's suppose 1 target requires healing. BOL will hit for a value of 1 every time (with both minor heals wasted) where HOD can heal for a value of either 1 or 2, depending whether it crits. With a 50% crit chance, this gives HOD an average value of 1.5, compared to BOL's value of 1.

    We can see that the only time HOD will reliably come out ahead of BOL is when only a single target needs healing. In my experience, this is not the norm in ESO, in both PvE and especially in PvP. I need to heal multiple targets frequently in all aspects of group gameplay.

    Now that I've done all of that work to try to make my case, I can say that none of this matters. :P Apparently BOL is properly able to crit on the PTS server right now. So, as soon as Craglorn goes live, BOL should be able to crit, negating any advantage HOD had while healing single-targets. The only advantage HOD will have over BOL is the chance to trigger magicka regen. Unless they've fixed it so that the "under 50% health" check happens BEFORE the heal hits, I don't see Honor the Dead holding a candle to Breathe of Life once BOL is able to crit.

    -Travail.

    As I am usually running in a smaller group, one person tends to be taking most if not all of the damage as they're in the middle of things. So that is probably why I'm seeing better results from Honor the Dead than when I was using Breath of Life. And if Breath of Life actually works properly in 1.1 then that really makes Honor the Dead worthless to use.
  • AlchemyDevil
    AlchemyDevil
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    Niffo wrote: »
    @Travail

    The problem with Breath of Life is it doesn't crit, making it less of a life saving heal. With the high cost of the ability not being able to crit doesn't make it worth using.

    I am a dedicated healer, and my Breath of Life heals for just over 1000hp non crit on it's main target and 500hp on it's two secondary targets, I think you would find it very hard to get any other burst heal to do the same for that magicka cost. In my opinion it is the MOST valuable Templar heal.

  • Dubah
    Dubah
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    Niffo wrote: »
    @Travail

    The problem with Breath of Life is it doesn't crit, making it less of a life saving heal. With the high cost of the ability not being able to crit doesn't make it worth using.

    I am a dedicated healer, and my Breath of Life heals for just over 1000hp non crit on it's main target and 500hp on it's two secondary targets, I think you would find it very hard to get any other burst heal to do the same for that magicka cost. In my opinion it is the MOST valuable Templar heal.

    Not only that but it crits now!!! Huge increase in my healing with the new update, i love it and tons of heal crits and all that good stuff, but i still prefer breath of life for the simple fact that i cast it twice and my whole party is healed, at least if they werent before. The new crits brought my average HPS from 656.2 to 1012.4 so id still say tho mage light will be the biggest increase in healing no matter what spell you use!
  • Elloa
    Elloa
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    Hey guys!

    See that I'm listening to your feedback! This is the build I'm experimenting after have though about everything you have shared here (and else where)

    Hope you find this video interesting and informative!

    XLlsiZ4.png
  • Elloa
    Elloa
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    In this video I'm showing my new build in action in Wayrest Sewers. I'm playing together with two nightblades medium armors: None is tank.

    VWZtTvY.png

    If you want to know more about the fight and the boss abilities, I'm explaining this in detail in the SORCERER TANK video.
    Edited by Elloa on June 1, 2014 8:10AM
  • Shaun98ca2
    Shaun98ca2
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    Niffo wrote: »
    Mortuum wrote: »
    @Niffo
    You cant rely on crits when it comes to healing. Even with high crit chance, it may simply not happen, and non-crit heal will be too low to counter damage taken by player.
    You need fast(no cast) strong heal as emergency, and BoL is exactly that. Saved me, and groups several times, both PVE and PVP(and im VR3 now). Tank low on health, 1 quick cast hes good, top him up with any HOT, same goes for any situation/class no matter it is tank or dps.
    Basically allowing me to quick cast and ''forget'' about 1 player, focus on others or throw in some DPS(agree on Backlash/Combat Prayer 100% @Travail).
    What @Travail suggested is basically my build, and it works great for me, never changed anything in it.
    But, of course, it is my opinion, and play style only. Not here to argue or say anyone else is bad, just explaining my point of view.

    Edit:forget to add: magicka cost is really not that important on higher levels. My templar runs with 2.2k magicka and something like 94 or 96 regen. With restoration staff heavy attack regen and Warlock set jewelery(neck+2 rings) i really have to try to run out of magicka. And then you have crafted pots from 3 plants giving like 400+400/14 sec effect).

    600 health isn't enough to bring someone out of danger. I consistently crit Honor the Dead at 1500+ on someone at 30% but then I play higher risk while healing, I tend to wait until someone is close to execute range. The half healing to two allies also isn't much either, I know I can cast Honor the Dead three times and get significantly higher healing done than casting Breath of Life three times.

    I have the same stats as you do with the same potions, and even with Restoration Staff there just isn't enough sustain available in a hectic fight. This is in PvP mind you, healing in PvE is trivial.

    I have tried using Breath of Life and there was a noticable increase in magicka usage to do what I can do with Honor the Dead. If Breath of Life ever gets the ability to crit It would be better than Honor the Dead.

    I have about 35%-65% crit chance based on the health of the target, with AvA buffs, it goes to 43%-73%, it's pretty reliable.

    Hmmm Breath of Life I can basically heal an entire dungeon solely with that ability. I use extended ritual to make it slightly easier but for the most part Breath of Life healing is an I win button.

    EDIT.

    Honor the Dead Magicka return is borked. It only works if the person receiving the heal has 50% after the heal is applied not before like its supposed to be.
    Edited by Shaun98ca2 on June 1, 2014 8:21AM
  • Rev Rielle
    Rev Rielle
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    Shaun98ca2 wrote: »
    EDIT.

    Honor the Dead Magicka return is borked. It only works if the person receiving the heal has 50% after the heal is applied not before like its supposed to be.

    Yes, it will be nice if/when this is finally fixed.
    If you can be anything, be kind.
  • Elloa
    Elloa
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    This is a Diary I recorded and edited just before my hollidays ( so two weeks ago already), but I forgot to share it here.
    Sharing my favourite Dungeons and Quest.

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  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Make sure to get lore books so you can take inner light and spell symmetry later in the game. Taking these spells greatly increases your potential.
  • Elloa
    Elloa
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    I've Inner Light already and morphed ( you can see it in the Thumbnail of my video just above: I got THAT blue yes ^^)
    It's bit hard to see any sort of difference at this point, but I guess once I'll reach max level it will be easier to compare ( i refuse to use any sort of addons)
  • Elloa
    Elloa
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    New Diary! Sharing the progression of my character: New build, new armor, new dyes, new guidl tabard! Plenty of good stuff!

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