Yeah, your a business, I know. And you need to listen to the community if something is wrong with your game, I get it. But see.. players don´t know what you thought when designing stuff. They just complain because they don´t get it and don´t know how to handle stuff. You should explain mechanics instead of nerfing them so that every brainless *** can play this game without thinking.
I have seen this happen in so many MMORPGS .. you don´t want to lose subs (money) so you adept the system to satisfy those people. Make it easier. Next nerf will be veteran content because people can´t play it without dying. After you nerfed veteran into oblivion you will nerf veteran dungeons. Why make it hard and challenging? People want to have brainless grind for gear. Don´t think, don´t act and especially don´t react to your environment. Don´t look for boss abillities.. just nerf them if players can´t handle it. Blizz did the same. Now look at their LFG dungeon system full of *** children complaining about people AFKing the bosses .. This system has only be changed because of player input.
Stick to your goals and make the game how you want to have it. Make a good game, a challenging one. Don´t go the same route like Blizzard did. Please.
From my point of view you are doing it wrong.
If they complain "There are to many vampires" you guys should say "Then its happy times for every vampire HUNTER -> dedicated skill lines" .. Just *** equip a silver bolt or other warrior guild skill and your good to go. If not strong enough then make it stronger. Buff warrior guild if you want to secretly nerf vamps/WW in PvP.
If they complain "We get killed by a group that AoEs us to death" .. you shouldn´t reduce the AoE cap to 6 players (GUYS! serious.. even if this is working as intended what sense makes it to focus massiv zerg gameplay over small raid groups that work together to conquer stuff), but just explain to players "you can dodge, you can block, most classes can reduce incoming dmg or avoid it" .. its a massiv multiplayer pvp environment. if you all stand on the same spot you get killed, split up .. no need to change the mechanic (except I oversee some obvious exploits there).
About the vampire skills and the nerfs. I see that some changes had to be done. But why did you overall nerf the vampire? Because it was to popular? To many people that liked to be vampire? What about players who got used to it, or payed several thousend gold to be a vampire. I mainly just play PvE .. I love the mist form .. I really loved it because I didn´t have to use my mount to travel from quest to quest.
Really, this is just me (I guess) but I really hate your mounts. The "get on the mount" and "get off the mount" animation is so *** long. I want to harvest something in the woods "get of mount" harvest "get on mount" walk 3 meter notice another node "get of mount" .. -.- .. at a certain point I just moved around with the mist form, even if its slower then a mount I just .. click button, move, harvest, click button move.. soooo much fluent gameplay, so much better .. (its the small things that count sometimes)
I know, its only my opinion but you should really trust in that what you do. Learn from what players tell you but don´t overreact to it. Vampire nerfs just feel like you wanted to show players that you hear them.. hammering vampires to the ground.. giving no love to them but just smashing their heads against the walls screaming "why did you abuse your ultimate, it was not designed for that purpose!!"
I know this one post will change nothing. Also I think it will never be read by someone who actually has something to decide. It was just on my mind that I don´t want to go with you the way that I went with Blizz.. from an awesome experience to a medicore game where just everyone can have everything.
p.s. sorry for my bad english, I tried to write it not in german so that it has a higher chance that someone would read it.
edit: (example)
from my point of view you should rather explain to a casual player what he should do, instead of making it so easy that he can do it without thinking about the game. Yeah, some prefer mindless gaming in the evening (even I do when I get back from work).. but overall a game should be a experience where you need to learn and adept.. where you overcome challenges. I remember one time a friend wrote me that he *** hates zenimax for doing a boss which heals himself constantly. He died about 200 times doing that boss solo until I explained to him that he needs to interrupt the heals with shield bash and conserve stamina for that. after that he failed several times until he learned how to time it right and after that he succeeded. No nerf, no nothing, just an explanation how to do it. the result in the end was that he was super freaked out and happy that he did it on his own. he was proud and felt good. and thats how it should be. challenge -> overcome challenge -> feel good. and not challenge -> try it once -> fail -> beg for nerfs -> nerfs come -> try again, no challenge, continue without any emotion to next problem -> try it once -> fail -> beg for nerfs
Edited by Mephos on May 6, 2014 2:16PM