Oh. I picked DK for my werewolf based on A LIE!!!
I picked it primarily to reduce the cost of the 1000 ultimate.
At least DK is a fun class..
Notice how none of that has anything to do with DK Standard.Stack standard, stage 4 vampirism with Undeath and recovery, extra 25 ultimate per PvP kill, Akaviri Dragonguard armor set to reduce ultimate costs, some armor passives...
OP asked what made Vamp DKs broken.Maverick827 wrote: »Notice how none of that has anything to do with DK Standard.
Again, nothing about Standard itself is allowing that.OP asked what made Vamp DKs broken.Maverick827 wrote: »Notice how none of that has anything to do with DK Standard.
Remember Standard has an additional damage reduction on top of a damage boost.
Stacking devouring swarm and adding the damage reduction of a stage 4 vamp, and as folks have shown in videos, a vamp DK can actually outheal the incoming damage while doing damage to everyone in the area.
With the ultimate reduction and the faster ultimate gain per PvP kill, Standard would have a high refresh... and therefore, high uptime.
Now I have to think you're trolling.Maverick827 wrote: »Again, nothing about Standard itself is allowing that.
Yes, but not the loading of damage reduction of a DK or the additional fluidity of a Sorc. There's a reason why you see more Sorc and DK vamps than Templar vamps.Just to point out: Templar do have a 4% discount to all abilities, including ultimate. So Sorc and Templar's have passives that reduce ultimate cost.
DKs have a passive that generate ulti on ability activation.
Sorcs have a passive that decreases ulti cost (off the top of my head I'd say it's 15%).
The two other classes have nothing in that area, hence the DK/Sorc vamps.
Also, Talons and Scales worked wonder with the vampire abuse.
DKs have a passive that generate ulti on ability activation.
Sorcs have a passive that decreases ulti cost (off the top of my head I'd say it's 15%).
The two other classes have nothing in that area, hence the DK/Sorc vamps.
Also, Talons and Scales worked wonder with the vampire abuse.
I would gladly trade you the whopping 2 ultimate points we earn every time we use an earthen heart ability for a more useful passive. Earthen heart is a utility line it's not even a line in regular rotation.
DKs have a passive that generate ulti on ability activation.
Sorcs have a passive that decreases ulti cost (off the top of my head I'd say it's 15%).
The two other classes have nothing in that area, hence the DK/Sorc vamps.
Also, Talons and Scales worked wonder with the vampire abuse.
I would gladly trade you the whopping 2 ultimate points we earn every time we use an earthen heart ability for a more useful passive. Earthen heart is a utility line it's not even a line in regular rotation.
I've been using the Earthen Heart line a lot. I like Obsidian Shield and the upgrade for a stronger shield, sometimes I use the molten weapons thing, I have a back up stun if I need it and I was going to grab the last active skill with the miss chance and evolve it to deal damage.
Also looking forward to the Stamina regen upon using an earthen heart ability. I quite like that tree, really.
@Armitas
Not in regular rotation? The cheapest skill in the line, Molten Weapons, has a morph to Molten Armaments that encourages reuse every 6 seconds to maintain a 30% crit bonus. Very much a regular rotation. Maybe I'm misunderstanding what you mean by regular rotation? Are you referring to the common DK build strategies?
My approach to my DK may have been less than orthodox, but the spec leans heavily on Earthen heart for stamina recovery, ultimate generation, and recovering resources when dropping my ultimate. 2 ultimate is 1% of the ultimate cost of Standard and Magma Armor per cast, not a huge chunk until you begin reducing ultimate cost. The passive itself is balaced, but when using the Akaviri set 20% ult reducer and the PvP set 15% ult reducer, 2 ultimate per cast suddenly becomes a much larger percentage...especially if that ultimate your using also happens to cost less per vampire stage...
The complaint then is typically associated to Battle Roar restoring resources which are increased by 70% of the value of the ultimate used. Though the check against it being OP is the less the actual value (not the base) of the ultimate, the less you heal and recover stamina and magicka. This was a problem when spamming a certain flying rodent related ultimate because it over shadowed the lower recovery amounts with a significantly larger volume of them occurring. Toss in the embrace of shadows Healing on ultimate cast and you can see some compounding OPness.
@Armitas
I will note that I use other Earthen heart abilities with a decent frequency, specifically Fragmented Shield, but due to magicka sustain limitations of being a medium armor build using Molten Armaments every six seconds combined with the build strategy of stacking the crit rate with Flames of Oblivion made the old build I used difficult to sustain.