It's my impression that the game will queue abilities or actions from the user and this will sometimes cause a delay in actions to fire off, but because of the heat of battle, we sometimes button mash actions which results in the action firing multiple times because we don't always know if our input registered the first time.
Would it be possible in the current API to create a Queue Window to see the actions we have intended to happen registered?
Edited by zeuseason on May 5, 2014 2:51PM