I love playing tanks. Basically the class I gravitate toward, 4 of my 8 characters are some form of tank. (DK, nightblade, Templar, and an RP tank)
What's somewhat annoying (aside from idiot dps who clearly haven't played mmos and seem to feel lulled into a false sense of ...run in and attack everything, this game is so easy, mentality.... but don't like killing healer npcs) is that snap aggro, and threat, are kind of janky in this game.
I think you can get around it. but it's sort of limiting. I like the idea that various types of classes can be tanks. if geared or designed a certain way. but i tend to disagree.
Mainly, because everyone is funneled into 1-hand/shield, because it has the primary early game taunt. (ie, don't be that *** trying to tank with a 2h. ...there'll never be a dps tank, so stop being a jackass)
This is kind of annoying, namely, because for all this game's supposed freedom, this main fact, the taunt, takes away a lot of freedom from the game.
(i would love my nightblade tank to be able to dual wield swords/daggers and be functional and as an avoidance based tank, I could live with just a stock 50% block, but i still need a taunt)
I mean, the increase to block mitigation and block specific skills are gravy that 1-h shield provides, and clearly it's the tanking weapon of choice. but it'd be nice if the taunt wasn't tied to it.
The later game, guild skill is accessible to all in time.
my proposal, is basically. add another threat or taunt ability, accessible early. that would serve as a non-class specific early game taunt with growth.
my idea would be something in the "world" or spirit magik tree. I mean, pick whatever flavor wording you want "soul panic" or whatever. "you attempt to steal the soul essence of target, forcing them to attack you!" then, the obvious morph, is either to make it AOE, or longer duration/easier(cheaper) to cast
Something like this would add, another snap aggro option, that isn't tied to a weapon or class. be accessible as early as what ... lvl 5 and provide growth. Also would provide a utility option of snap aggro for an OT. if content requires as much, as tank switching, or aggro management, are some of the finer points of more complex/gimmicky boss fights. as it stands, bosses are pretty much tank and spank. or... run out of oh *** AOE bomb. and all adds are kinda... meh. spam attacks and AOE as much as possible as they run where ever.
Deeper into the soul magic, could have something else "menacing essence" "you give off an aura of a reach mage, hungry for souls, creatures will attack you" ...as like a aura, for general threat increase. I mean, we're all forced to do the story quest anyway, why not add more options into that branch of magik. (could easily be dps/healing or stam/magika utility benefits added there as well)
anyway. just my two cents