@sadih Usually that's because the client is loading in a lot of data i.e. objects but especially players, even if you can't see them directly. View Distance for example does effect NPC or players. Hence it drops FPS.
Other players has the biggest impact for performance and memory but other things such as NPCs or some effects can hit performance also.
Try turning down Shadow Quality lower (I have Medium as Ultra is default for me but depends) Sometimes I need to turn down some other effects or reduce View Distance if a town is really busy but it's only if it's really busy.
Typically when moving FPS also drops if you move fast too as it is loading in new data but usually stabilises when static within a short time.
No problem. Happy to help.@sadih Usually that's because the client is loading in a lot of data i.e. objects but especially players, even if you can't see them directly. View Distance for example does effect NPC or players. Hence it drops FPS.
Other players has the biggest impact for performance and memory but other things such as NPCs or some effects can hit performance also.
Try turning down Shadow Quality lower (I have Medium as Ultra is default for me but depends) Sometimes I need to turn down some other effects or reduce View Distance if a town is really busy but it's only if it's really busy.
Typically when moving FPS also drops if you move fast too as it is loading in new data but usually stabilises when static within a short time.
Thanks, Moonraker! So far I lowered my view distance to 0, it works like a charm, which is actually strange, because objects and npcs should not affect performance THAT MUCH.
Maybe it's an OpenGL thing, because I don't experience same performance drop in Bootcamp.